Sorry for my fit of rage ..
Everything was my fault ... all work fine now ...
Shame on me ...
Search found 61 matches
- Mon Nov 30, 2020 9:04 pm
- Forum: Maxon Cinema 4D
- Topic: Authentication did not succeed
- Replies: 4
- Views: 2411
- Mon Nov 30, 2020 9:08 am
- Forum: Maxon Cinema 4D
- Topic: Authentication did not succeed
- Replies: 4
- Views: 2411
Re: Authentication did not succeed
This is a joke ????
I just bought a suscriptions, and it's not working cause my internet provider specificities ???
I have to send a job in few hours ...
What is the problem with octane devs ???
I just bought a suscriptions, and it's not working cause my internet provider specificities ???
I have to send a job in few hours ...
What is the problem with octane devs ???
- Thu Jun 11, 2015 4:10 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement and SSS
- Replies: 6
- Views: 2620
Re: Displacement and SSS
... Same problem here.
- Wed Dec 10, 2014 9:07 am
- Forum: Help / Tutorials
- Topic: How To : Network Rendering (GPU DR)
- Replies: 46
- Views: 103001
Re: How To : Network Rendering (GPU DR)
Hi all.
I try to follow the process;
But during the launching of cinema 4D, I get error message "No octaneLive account is activated on this machine. Please enter ..."
however, if I activate the account, it should be a conflict error with the slave machine with standalone installed.
I try to follow the process;
But during the launching of cinema 4D, I get error message "No octaneLive account is activated on this machine. Please enter ..."
however, if I activate the account, it should be a conflict error with the slave machine with standalone installed.
- Fri Dec 05, 2014 8:45 pm
- Forum: Maxon Cinema 4D
- Topic: Happy Nikolaus
- Replies: 4
- Views: 1607
Re: Happy Nikolaus
Very great job ! I love it !
- Tue Dec 02, 2014 12:19 pm
- Forum: Maxon Cinema 4D
- Topic: Stacking Materials
- Replies: 18
- Views: 11989
Re: Stacking Materials
This is a good solution Aoktar,
However, this is not usuable for my scenario :
The texture should be projected on a rigged character.
This character is animated, but the texture projected by "texture projection XYZ to UVW method" doesn't follow the mesh.
Example in attached file.
Thank you.
However, this is not usuable for my scenario :
The texture should be projected on a rigged character.
This character is animated, but the texture projected by "texture projection XYZ to UVW method" doesn't follow the mesh.
Example in attached file.
Thank you.
- Mon Dec 01, 2014 5:05 pm
- Forum: Maxon Cinema 4D
- Topic: Stacking Materials
- Replies: 18
- Views: 11989
Re: Stacking Materials
Ok Aoktar,
But it's what I do ...
However, I just noticed that the mapping projection did not seem stable in animation.
This is a bug or I 'm using it wrong ..?
You can find a test file in attachment (problem_camera_proj.zip).
Start playback to see what I mean.
Thank you very much.
But it's what I do ...
However, I just noticed that the mapping projection did not seem stable in animation.
This is a bug or I 'm using it wrong ..?
You can find a test file in attachment (problem_camera_proj.zip).
Start playback to see what I mean.
Thank you very much.
- Mon Dec 01, 2014 9:56 am
- Forum: Maxon Cinema 4D
- Topic: Stacking Materials
- Replies: 18
- Views: 11989
Re: Stacking Materials
Hi all,
Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in ...
Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in ...
- Wed Sep 17, 2014 10:22 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: switch from OctaneRender_forC4D "ver1" to "ver2"
- Replies: 7
- Views: 2365
Re: switch from OctaneRender_forC4D "ver1" to "ver2"
Oh ! OK !!!
I did not us the license upgrade page !
Thanks for the tip FooZe !
I did not us the license upgrade page !
Thanks for the tip FooZe !
- Mon Sep 15, 2014 8:04 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: switch from OctaneRender_forC4D "ver1" to "ver2"
- Replies: 7
- Views: 2365
Re: switch from OctaneRender_forC4D "ver1" to "ver2"
No other plugin updated.
Just bought Octane Stande Alone licence V1 to V2.
Just bought Octane Stande Alone licence V1 to V2.