Search found 8 matches

by AutoactivaGmbH
Fri Dec 02, 2016 10:58 am
Forum: OctaneVR Questions & Discussion
Topic: How is the street example scene in the ORBX player built?
Replies: 4
Views: 3501

Re: How is the street example scene in the ORBX player built?

Thanks for your reply.

What do we need to do to gain access to this technology?
by AutoactivaGmbH
Wed Nov 30, 2016 9:27 am
Forum: OctaneVR Questions & Discussion
Topic: How is the street example scene in the ORBX player built?
Replies: 4
Views: 3501

Re: How is the street example scene in the ORBX player built?

Anyone any idea how animations can be implemented in VR-Experiences?
by AutoactivaGmbH
Mon Nov 28, 2016 12:31 pm
Forum: OctaneVR Questions & Discussion
Topic: How is the street example scene in the ORBX player built?
Replies: 4
Views: 3501

How is the street example scene in the ORBX player built?

Hey,

I want to recreate the example scene in the ORBX Media Player App in the Oculus Store. How was is created?

I guess a stereo cubemap was used however how does one implement animations like the car driving by in the background? Is it just rendered into these frames?
What format should the ...
by AutoactivaGmbH
Wed Jun 08, 2016 4:18 pm
Forum: Help / Tutorials
Topic: Rendering Object straight with Alpha Shadows
Replies: 1
Views: 1738

Rendering Object straight with Alpha Shadows

Hello guys,

I've been through several Videos about Layer Masks but I haven't found a quick solution to generate images directly without enviroment but with their alpha shadows. I somehow just can't figure it out.

I tried it with a floor and a matte object on it but then the HDRI enviroment shines ...
by AutoactivaGmbH
Thu Mar 10, 2016 3:57 pm
Forum: Help / Tutorials
Topic: Exterior Render Gravel / Pebble Instances
Replies: 7
Views: 4749

Re: Exterior Render Gravel / Pebble Instances

Hmmm looking a bit at scatter I realized it is the cloner but just a lot better (and damn it is good!)...but sadly it doesn't solve my question how terrain is painted with multiple materials.
by AutoactivaGmbH
Thu Mar 10, 2016 12:11 pm
Forum: Help / Tutorials
Topic: Exterior Render Gravel / Pebble Instances
Replies: 7
Views: 4749

Re: Exterior Render Gravel / Pebble Instances

Always bet on beppe!
Thanks a lot! Didn't knew there are test versions.

Is there any explanation yet on how scatter works?
by AutoactivaGmbH
Thu Mar 10, 2016 8:49 am
Forum: Help / Tutorials
Topic: Exterior Render Gravel / Pebble Instances
Replies: 7
Views: 4749

Re: Exterior Render Gravel / Pebble Instances

That leads me to the question on how to properly paint terrain in C4D? Currently I just use a large tileable grass-dirt texture but it is no problem since I have lots of grass covering it.
by AutoactivaGmbH
Wed Mar 09, 2016 5:20 pm
Forum: Help / Tutorials
Topic: Exterior Render Gravel / Pebble Instances
Replies: 7
Views: 4749

Exterior Render Gravel / Pebble Instances

Hello guys,

this is my first posting here. I made my first serious exterior scene with octane now with Instances. Grass f.e. is completely made out of instances with just two meshes for variation. A cloner with random is then applied to them so it distributes all across the surface.

My question ...

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