Search found 24 matches

by cashley
Fri Sep 21, 2018 8:57 pm
Forum: Maxon Cinema 4D
Topic: How do I flip Y in my DirectX normal map in Octane?
Replies: 5
Views: 5299

Re: How do I flip Y in my DirectX normal map in Octane?

Thanks to Albert Omoss for this:

#include <octane-oslintrin.h>
shader Texture(
color col1 = color(0.5, 0.5, 0.5),
output color c = 0)
{
color col2 = _evaluateDelayed(col1, u, v);

c = color(col2[0], 1.0 - col2[1], col2[2]);
}

works perfectly.
by cashley
Fri Sep 21, 2018 7:06 pm
Forum: Maxon Cinema 4D
Topic: How do I flip Y in my DirectX normal map in Octane?
Replies: 5
Views: 5299

Re: How do I flip Y in my DirectX normal map in Octane?

Does anyone have any OSL coding experience? I'd happily pay for an OSL shader that allows me to invert the Green channel of a texture. Though this functionality should be built into Octane. Seeing how everyone else has this function (including Physical).
by cashley
Fri Sep 21, 2018 5:46 pm
Forum: Maxon Cinema 4D
Topic: How do I flip Y in my DirectX normal map in Octane?
Replies: 5
Views: 5299

How do I flip Y in my DirectX normal map in Octane?

I have a bunch of OpenGL based normal maps that I need to flip the green (Y) channel on in Octane. Anyone know a trick or perhaps has an OSL shader that does this?

Thanks in advance!

Chad
by cashley
Sun May 20, 2018 2:33 pm
Forum: Development Build Releases
Topic: Hello World: OctaneRender 4 is here
Replies: 293
Views: 218348

Re: Hello World: OctaneRender 4 is here

I apologize if this has been covered in a previous post, but I'd like to learn more about the ai denoising settings. Is there any documentation covering all of its settings in Cinema 4D? Thanks!
by cashley
Mon Oct 03, 2016 2:06 pm
Forum: Maxon Cinema 4D
Topic: Maintaining Spec Energy on Mix Materials
Replies: 3
Views: 2118

Re: Maintaining Spec Energy on Mix Materials

I really hope someone can shed light on this. I'm trying to create physically plausible materials in Octane and not knowing how spec energy works with mix materials is making that difficult.
by cashley
Sun Oct 02, 2016 8:23 pm
Forum: Maxon Cinema 4D
Topic: Maintaining Spec Energy on Mix Materials
Replies: 3
Views: 2118

Maintaining Spec Energy on Mix Materials

I have a question about something I have not been able to figure out about Octane Mix materials. When I'm mixing SSS medium shaders that have no spec and glossy shaders that do have specular, how do I maintain the specular energy of my glossy material?

By mixing the two materials, the specular is ...
by cashley
Fri Aug 12, 2016 4:03 pm
Forum: Maxon Cinema 4D
Topic: Octane 3 and R18
Replies: 4
Views: 2083

Octane 3 and R18

Will the latest Octane 3 installer work in R18?

Thank You,

Chad Ashley
by cashley
Thu Jun 09, 2016 1:56 pm
Forum: Maxon Cinema 4D
Topic: Lack of useful nodes...
Replies: 11
Views: 5466

Re: Lack of useful nodes...

Cool, thanks so much!
by cashley
Wed Jun 08, 2016 6:16 pm
Forum: Maxon Cinema 4D
Topic: Lack of useful nodes...
Replies: 11
Views: 5466

Re: Lack of useful nodes...

Cool approach Calus, I'll try that tonight! Thanks!
by cashley
Wed Jun 08, 2016 2:00 pm
Forum: Maxon Cinema 4D
Topic: Color Correction / Random Color Node Idea
Replies: 1
Views: 972

Color Correction / Random Color Node Idea

Here are a couple of ideas for the Random Color node:

- Inputs on the color correction node for all settings to allow the randomization of everything, not just brightness
- A switch node where the random color can be turned into an integer that would pull textures from a switch node (bunch of ...

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