Search found 29 matches
- Tue Jul 07, 2026 7:17 am
- Forum: Maxon Cinema 4D
- Topic: Character Rig render problem
- Replies: 5
- Views: 237
Re: Character Rig render problem
Thank you !
- Fri Jul 03, 2026 7:59 pm
- Forum: Maxon Cinema 4D
- Topic: Character Rig render problem
- Replies: 5
- Views: 237
Re: Character Rig render problem
I'm including a picture of the problematic hierarchy I identified.
- Fri Jul 03, 2026 7:50 pm
- Forum: Maxon Cinema 4D
- Topic: Character Rig render problem
- Replies: 5
- Views: 237
Re: Character Rig render problem
Hey grandmaster Bepeg4D !
I'm using Octane version 2026.1 (liveviewer Build 1.8.1).
I will link the problematic file below (I have removed all textures and geometry as this is a confidential project, but the problematic rig is still in there).
Just open and shoot Octane !
Thank you so much for ...
I'm using Octane version 2026.1 (liveviewer Build 1.8.1).
I will link the problematic file below (I have removed all textures and geometry as this is a confidential project, but the problematic rig is still in there).
Just open and shoot Octane !
Thank you so much for ...
- Thu Jul 02, 2026 12:16 pm
- Forum: Maxon Cinema 4D
- Topic: Character Rig render problem
- Replies: 5
- Views: 237
Character Rig render problem
Hi all,
We noticed on a project that whenever a character rig is present in a scene, the time it takes to collect assets and start the rendering progress EXPLODES litterally from 1 minute to ten...
I have absolutely no clue on what causes this problem but it has been identified on many different ...
We noticed on a project that whenever a character rig is present in a scene, the time it takes to collect assets and start the rendering progress EXPLODES litterally from 1 minute to ten...
I have absolutely no clue on what causes this problem but it has been identified on many different ...
- Sat Aug 30, 2025 10:15 pm
- Forum: General Discussion
- Topic: The many core issues holding Octane back
- Replies: 12
- Views: 14250
Re: The many core issues holding Octane back
I second everything I read here and that would take a simple discussion to make this more civil.
The community is a bit at a loss as there are so few people from Otoy answering these boards and taking care of the people using it. We are all artists, developers, enthusiasts and engineers and there ...
The community is a bit at a loss as there are so few people from Otoy answering these boards and taking care of the people using it. We are all artists, developers, enthusiasts and engineers and there ...
- Sun Aug 24, 2025 9:55 am
- Forum: General Discussion
- Topic: AI enhancer in Octane ?
- Replies: 0
- Views: 613
AI enhancer in Octane ?
Hey all,
I know this is a sensitive subject but is Otoy studying an AI enhancer like Corona did : https://www.chaos.com/corona/whats-new
For me this is the real game changing feature that we will all use in the next years... Keeping creative control over a scene / layout / lighting / mood / models ...
I know this is a sensitive subject but is Otoy studying an AI enhancer like Corona did : https://www.chaos.com/corona/whats-new
For me this is the real game changing feature that we will all use in the next years... Keeping creative control over a scene / layout / lighting / mood / models ...
- Thu Apr 10, 2025 11:36 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 76
- Views: 22516
Re: Cinema4D version 2025.1 Build 0104
Of course, here it is
EDIT : I think it has to do with the "box" projection of the noise I use instead of the vectron bounding box...
EDIT : I think it has to do with the "box" projection of the noise I use instead of the vectron bounding box...
- Thu Apr 10, 2025 11:12 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 76
- Views: 22516
Re: Cinema4D version 2025.1 Build 0104
Hi and thanks for this incredible update !
I have a major problem with vectron displacement though... As I move the camera, I can see the vectron bounding box behind it and the displacement is clearly lackind details overall (except on some sections). Changing the bounding box size doesn't help ...
I have a major problem with vectron displacement though... As I move the camera, I can see the vectron bounding box behind it and the displacement is clearly lackind details overall (except on some sections). Changing the bounding box size doesn't help ...
- Thu Nov 30, 2023 9:24 am
- Forum: Help / Tutorials
- Topic: USD files to Octane for C4D
- Replies: 3
- Views: 3207
Re: USD files to Octane for C4D
Great minds think alike, I just tried this an hour ago but the usda file is empty in the standalone version too...
I thought that it was because of a faulty file but the usda works in Nuke, Houdini and even Maya as we tested.
I thought that it was because of a faulty file but the usda works in Nuke, Houdini and even Maya as we tested.
- Wed Nov 29, 2023 1:10 pm
- Forum: Help / Tutorials
- Topic: USD files to Octane for C4D
- Replies: 3
- Views: 3207
USD files to Octane for C4D
Hey all,
I need to import a crowd from Houdini and I have a usda file (calling numerous alembic files). This guy here https://youtu.be/B8xi31CBmIM?t=375 managed to do it super fast and easily in the Octane Standalone version but I can't seem to find a way to open it properly in C4D/Octane. C4D ...
I need to import a crowd from Houdini and I have a usda file (calling numerous alembic files). This guy here https://youtu.be/B8xi31CBmIM?t=375 managed to do it super fast and easily in the Octane Standalone version but I can't seem to find a way to open it properly in C4D/Octane. C4D ...