Search found 4 matches
- Wed Jan 18, 2017 5:38 pm
- Forum: Autodesk 3Ds Max
- Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
- Replies: 6
- Views: 4182
Re: 3ds max crash with Render Elements + Scanline
You were correct, Version 4.25 fixed this issue - thank you so much!
- Sat Jan 14, 2017 2:22 am
- Forum: Autodesk 3Ds Max
- Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
- Replies: 6
- Views: 4182
Re: 3ds max crash with Render Elements + Scanline
Currently using the most current version - 3.03.4-4.21, but I have rolled back a couple and they all have the same crash issue in 3ds max 2016 & 3ds max 2017.
- Wed Jan 11, 2017 10:27 pm
- Forum: Autodesk 3Ds Max
- Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
- Replies: 6
- Views: 4182
3ds max crash with Render Elements + Scanline [SOLVED]
I am running into an issue that has stopped me from moving forward. I am attempting to render passes with the default Scanline renderer. Why would I want to use Scanline when I have Octane? I don't know, but I just need some simple Z-passes and vector data that has always worked perfectly in the ...
- Wed Mar 02, 2016 3:52 am
- Forum: Autodesk 3Ds Max
- Topic: Using Random color texture with Particle Flow - PFlow
- Replies: 1
- Views: 2299
Using Random color texture with Particle Flow - PFlow
Hi, I have searched a while for an answer but am coming up short so am posting on the forum. Apologies if the solution is already posted somewhere.
I am looking to assign random colors to a group of mP Particles.
Currently using a Gradient Texture with an Input map of Random Color Texture to get ...
I am looking to assign random colors to a group of mP Particles.
Currently using a Gradient Texture with an Input map of Random Color Texture to get ...