Search found 4 matches

by caleoglesby
Wed Jan 18, 2017 5:38 pm
Forum: Autodesk 3Ds Max
Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
Replies: 6
Views: 4182

Re: 3ds max crash with Render Elements + Scanline

You were correct, Version 4.25 fixed this issue - thank you so much!
by caleoglesby
Sat Jan 14, 2017 2:22 am
Forum: Autodesk 3Ds Max
Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
Replies: 6
Views: 4182

Re: 3ds max crash with Render Elements + Scanline

Currently using the most current version - 3.03.4-4.21, but I have rolled back a couple and they all have the same crash issue in 3ds max 2016 & 3ds max 2017.
by caleoglesby
Wed Jan 11, 2017 10:27 pm
Forum: Autodesk 3Ds Max
Topic: 3ds max crash with Render Elements + Scanline [SOLVED]
Replies: 6
Views: 4182

3ds max crash with Render Elements + Scanline [SOLVED]

I am running into an issue that has stopped me from moving forward. I am attempting to render passes with the default Scanline renderer. Why would I want to use Scanline when I have Octane? I don't know, but I just need some simple Z-passes and vector data that has always worked perfectly in the ...
by caleoglesby
Wed Mar 02, 2016 3:52 am
Forum: Autodesk 3Ds Max
Topic: Using Random color texture with Particle Flow - PFlow
Replies: 1
Views: 2299

Using Random color texture with Particle Flow - PFlow

Hi, I have searched a while for an answer but am coming up short so am posting on the forum. Apologies if the solution is already posted somewhere.

I am looking to assign random colors to a group of mP Particles.

Currently using a Gradient Texture with an Input map of Random Color Texture to get ...

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