Search found 6 matches
- Thu Jan 28, 2016 8:56 am
- Forum: OctaneVR Questions & Discussion
- Topic: Annoying seam in a stereo pano on GearVR
- Replies: 2
- Views: 1965
Re: Annoying seam in a stereo pano on GearVR
If you can give me an email I will send you the example we are having issues with.
- Wed Jan 27, 2016 12:05 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX viewer 2.0
- Replies: 221
- Views: 183325
Re: ORBX viewer 2.0
Any tips on the sort of code snippets we can use to add functionality to a stereo pano tour?
- Wed Jan 27, 2016 11:19 am
- Forum: OctaneVR Questions & Discussion
- Topic: Animating things in a stereo pan on GearVR - sky for instanc
- Replies: 1
- Views: 1895
Animating things in a stereo pan on GearVR - sky for instanc
We are having a degree of success with rendered stereo cubes on a GearVR. These are mainly architectural scenes. What I'd like to do is have an animated sky slowly move as the viewer is looking around. Nothing too dramatic - we wouldn't want dynamic lighting etc - just quite subtle.
Is it possible ...
Is it possible ...
- Wed Jan 27, 2016 11:07 am
- Forum: OctaneVR Questions & Discussion
- Topic: Annoying seam in a stereo pano on GearVR
- Replies: 2
- Views: 1965
Annoying seam in a stereo pano on GearVR
We are seeing a seam at the edge of the cube faces with our 18k stereo renders. Any ideas what could be causing this?
- Wed Jan 13, 2016 2:56 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Exposure change
- Replies: 0
- Views: 1726
Exposure change
Is there a way of having the exposure change for a stereo pano (through a GearVR) as the viewer looks at particularly dark or bright areas? If the 6x1 Cubic image was an EXR file (or something with more than 8-bit depth) this would be ideal, but faking an exposure change on an 8bit JPG would be OK ...
- Tue Jan 12, 2016 3:17 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Newcomer question(s) - not even a 'user' yet!
- Replies: 0
- Views: 1565
Newcomer question(s) - not even a 'user' yet!
Howdy
We are experimenting/developing/researching/messing-around-with VR experiences, primarily for use in high end architectural visualisation. We've used several software applications and have varying levels of skill with each.
More recently, we have been creating stereoscopic images and ...
We are experimenting/developing/researching/messing-around-with VR experiences, primarily for use in high end architectural visualisation. We've used several software applications and have varying levels of skill with each.
More recently, we have been creating stereoscopic images and ...