Search found 6 matches

by blinkimage
Thu Jan 28, 2016 8:56 am
Forum: OctaneVR Questions & Discussion
Topic: Annoying seam in a stereo pano on GearVR
Replies: 2
Views: 1965

Re: Annoying seam in a stereo pano on GearVR

If you can give me an email I will send you the example we are having issues with.
by blinkimage
Wed Jan 27, 2016 12:05 pm
Forum: OctaneVR Questions & Discussion
Topic: ORBX viewer 2.0
Replies: 221
Views: 183325

Re: ORBX viewer 2.0

Any tips on the sort of code snippets we can use to add functionality to a stereo pano tour?
by blinkimage
Wed Jan 27, 2016 11:19 am
Forum: OctaneVR Questions & Discussion
Topic: Animating things in a stereo pan on GearVR - sky for instanc
Replies: 1
Views: 1895

Animating things in a stereo pan on GearVR - sky for instanc

We are having a degree of success with rendered stereo cubes on a GearVR. These are mainly architectural scenes. What I'd like to do is have an animated sky slowly move as the viewer is looking around. Nothing too dramatic - we wouldn't want dynamic lighting etc - just quite subtle.

Is it possible ...
by blinkimage
Wed Jan 27, 2016 11:07 am
Forum: OctaneVR Questions & Discussion
Topic: Annoying seam in a stereo pano on GearVR
Replies: 2
Views: 1965

Annoying seam in a stereo pano on GearVR

We are seeing a seam at the edge of the cube faces with our 18k stereo renders. Any ideas what could be causing this?
by blinkimage
Wed Jan 13, 2016 2:56 pm
Forum: OctaneVR Questions & Discussion
Topic: Exposure change
Replies: 0
Views: 1726

Exposure change

Is there a way of having the exposure change for a stereo pano (through a GearVR) as the viewer looks at particularly dark or bright areas? If the 6x1 Cubic image was an EXR file (or something with more than 8-bit depth) this would be ideal, but faking an exposure change on an 8bit JPG would be OK ...
by blinkimage
Tue Jan 12, 2016 3:17 pm
Forum: OctaneVR Questions & Discussion
Topic: Newcomer question(s) - not even a 'user' yet!
Replies: 0
Views: 1565

Newcomer question(s) - not even a 'user' yet!

Howdy

We are experimenting/developing/researching/messing-around-with VR experiences, primarily for use in high end architectural visualisation. We've used several software applications and have varying levels of skill with each.

More recently, we have been creating stereoscopic images and ...

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