Search found 13 matches

by kazube
Wed Feb 26, 2014 1:22 pm
Forum: General Discussion
Topic: alembic, DOF, animated render target.
Replies: 0
Views: 1668

alembic, DOF, animated render target.

Hi everyone,
For some time I am looking for possibility to render animated camera with it's render target in Octane. In my alembic scene, camera with DoF moves toward an object. I can't get a proper focusing. It seems to be constant. Any tips how to setup the animated render target will be very ...
by kazube
Mon Jan 30, 2012 1:41 am
Forum: Competitions
Topic: The Apocalypse Competition (Image & Animation) [CLOSED]
Replies: 226
Views: 201013

Re: The Apocalypse Competition (Image & Animation) !!! OPEN !!!

'Grim messenger' -my Apocalypse competition entry.
Name: Pawel 'kazube' Laskowski
My idea was the presentation of grim messenger heralding the comming end, the
iconographic way, in short thought. Inspiration: Boots/Gauntlets -Skyrim,
ebony heavy. Mood -Daft Punk, Manowar, Rammstein, Korn ...
by kazube
Wed Sep 14, 2011 9:44 pm
Forum: M is for Metaverse Gallery
Topic: spzFinal
Replies: 7
Views: 4246

Re: spzFinal

Thanks for comments.
@radiance, I am sorry, not with this one. I'm working on another piece... so count me in ;)
Best Regards.
k.
by kazube
Sun Sep 11, 2011 9:53 pm
Forum: M is for Metaverse Gallery
Topic: spzFinal
Replies: 7
Views: 4246

spzFinal

Hiya everyone.
I would like to show my latest personal work. Gestapo zombie, inspired by Sucker Punch, Hellboy, Rammstein.
Modeling in Zbrush, texturing: Zbrush/PS, post: PS(minor curve corrections in reds, soften).
pathracing 64, 16k samples, rendering time about 1,5h each frame, 1 custom HDRI map ...
by kazube
Tue Sep 06, 2011 11:51 pm
Forum: Works In Progress
Topic: spz
Replies: 11
Views: 7673

Re: spz

@cornel. Thanks for the tips, were very helpfull. Adding an extra back rim light and some small corrections in the spec map seems kinda work.
Ektachrome's and kodachrome's tint is too redish for me.
@radiance A way you could try to add a pseudo SSS like effect is to use diffuse transmission.
Create ...
by kazube
Mon Sep 05, 2011 2:16 am
Forum: Works In Progress
Topic: spz
Replies: 11
Views: 7673

spzUpdate.

some updates. WIP.
Still trying to achieve SSS and human skin shader.

Image Image
Image
Image

Best Regards.
k.
by kazube
Thu Sep 01, 2011 3:07 pm
Forum: Works In Progress
Topic: spz
Replies: 11
Views: 7673

Re: spz

@Chris .Thanks, glad You like it.
@radiance.
The glossy material uses a physically correct BRDF for layered paint/varnish type glossy surfaces.
Therefore it's not always correct for these kinds of materials...

Manual control over fresnel kinda breaks the physically based philosophy of the engine ...
by kazube
Wed Aug 31, 2011 1:34 pm
Forum: Works In Progress
Topic: spz
Replies: 11
Views: 7673

spz

Hiya!
Long time no post ;)
SPzombie/WIP, sculpted and textured in Zbrush, decimated for Octane, PS's been used for merge 3 renders and signature, pure octane render, texture, specularity and bump maps.

http://acn.waw.pl/ferro/renderings/BPR_RenderViz02.jpg
The main problem is the skin shader ...
by kazube
Tue Jun 15, 2010 5:35 am
Forum: M is for Metaverse Gallery
Topic: ZBrush bust
Replies: 12
Views: 8288

Re: ZBrush bust

Thanks Guys.
Mesh contains 369060 triangles after decimation master used. Texture is a combination with backed MatCap, ambient occlussion, cavity map in photoshop, 4096x4096 size. HDR map for a light source plus rotation for direction, pathtracing.
I'm using a single GTX 480 1500MB, 1200x2400 render ...
by kazube
Mon Jun 14, 2010 4:38 am
Forum: M is for Metaverse Gallery
Topic: ZBrush bust
Replies: 12
Views: 8288

Re: ZBrush bust

Thanks for comments, glad You like it ;)

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