Search found 10 matches

by TCS
Mon Jan 11, 2016 6:41 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

Doesn't Octane have conversion nodes ?

I want to convert a fall off map to the noise, in a noise texture for example ?
by TCS
Mon Jan 11, 2016 1:35 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

and keep in mind the right scene scale.
When you import an object it could be in wrong scen scale. This will lead to facetting problems and wrong depth of field intensity. You can change this in the obj properties.
How do you know what is right, or wrong scene scale for an object ?
by TCS
Fri Jan 08, 2016 1:47 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

A slow start, but I was able to get this rendered using Octane. It reminds me of the days using FPrime for Lightwave. :) The speed is excellent.

Image
by TCS
Fri Jan 08, 2016 1:41 am
Forum: Demo Version Questions & Discussion
Topic: New workstation advice
Replies: 4
Views: 2071

Re: New workstation advice

CPU Speed is stagnant; therefore whether it's a older or newer 4,6 or 8 core PC you should run octane better then fine, excellent.
by TCS
Thu Jan 07, 2016 6:26 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

try adjusting the rayepsilon to rid of the triangles like beppe said

you could adjust the aperture to 0, turn on autofocus, maybe your object in octanes scene is really small. So pan around and rotate a bit.
also it could help to turn on wireframe mode to see where the object might be

I panned ...
by TCS
Wed Jan 06, 2016 5:47 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

Hi,
ok now is more clear, you have to use the four buttons in the interface that help to reload or not the selected node:
Screen Shot 2016-01-05 at 10.38.04.jpg
They are very useful to adjust a node attribute without leaving the current rendering view ;)
About the black artifacts on geometry ...
by TCS
Wed Jan 06, 2016 5:43 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

hi TCS, if you have imported the obj with both mesh light and firecan together in it, then you won't have to use a geometry group node.
can you send us that firecan obj? maybe we can send you a sample of this that you can view in the octane demo

I can send you the FireCan Object, where do I send ...
by TCS
Fri Jan 01, 2016 3:26 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

I made http://1drv.ms/1MJtLtt this video after, hopefully you can explain why my mesh is constantly blue with no spectacular ? As well, why I see my mesh light in the render target & how I can move my mesh light while in the render target ?
by TCS
Wed Dec 30, 2015 3:20 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Re: Questions and Problems about Octane

- you can move any kind of mesh node via placement node, just take in mind that is better to firstly scale or rotate with one placement node, then add a second placement node for translation only.

http://s5.postimg.org/p7yocx1rr/Graph_Octane.png

In the graph above, I've used two placement ...
by TCS
Mon Dec 28, 2015 6:12 am
Forum: Demo Version Questions & Discussion
Topic: Questions and Problems about Octane
Replies: 15
Views: 6796

Questions and Problems about Octane

I'm using the Demo of the Standalone Octane 2.24.2 and after a second time of giving the demo a try things are slowly beginning to fall into place; except I have a few questions on general usage;

- Why isn't there quad view (top,left,front,perspective) ?

- Why can't I move an object or mesh light ...

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