Search found 7 matches

by Mr_Uzu
Wed Feb 08, 2023 7:32 pm
Forum: Foundry Modo
Topic: OSL Octane and Modo
Replies: 1
Views: 1150

OSL Octane and Modo

Question as I'm thinking about diving more into topic of OSL but i'm a bit puzzled by information in the docs about OSL.

What i'm pursuing is taking particle positions (exact not some random stuff) and use it for texture replication.
I'm super green but this is the topic. Is is possible ...
by Mr_Uzu
Mon Jan 30, 2023 8:49 am
Forum: Foundry Modo
Topic: Use Modo Render Cache woes
Replies: 7
Views: 2267

Re: Use Modo Render Cache woes

Ok, thank you Paul, hopefully it will come something good from it. :)
by Mr_Uzu
Tue Jan 24, 2023 7:21 am
Forum: Foundry Modo
Topic: Use Modo Render Cache woes
Replies: 7
Views: 2267

Re: Use Modo Render Cache woes

So here's the scene file.
Octane_Vmaps_RenderCacheIssue.zip
(21.24 KiB) Downloaded 73 times
Simply turn on or off "use modo render cache".
Preffered is on as it allows to use fur but it is also preffered to use vmaps (for ad hoc quick material masks instead of using images).
Mat
octaneRCon.png
octaneRCoff.png
by Mr_Uzu
Thu Jan 19, 2023 9:20 pm
Forum: Foundry Modo
Topic: Use Modo Render Cache woes
Replies: 7
Views: 2267

Re: Use Modo Render Cache woes

Sure thing!
I spoke with Funk and he shared already some insight that it might be internal to render cache API.
Greg (Lauenberger) also added few cents to it what render cache do and how.
But will send simple scene tomorrow (as now i'm waiting for some sweet octane renders) :)
Mat
by Mr_Uzu
Mon Jan 16, 2023 2:03 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo SCRIPTS
Replies: 26
Views: 183842

Re: OctaneRender for Modo SCRIPTS

The problem with this method (as with other like create a workspace - was lookign for something similar as usually i have tons of other assemblies and such- for octane materials etc) is that then one cannot easily move/copy node to the other via schematic context commands as those assemblies ...
by Mr_Uzu
Sat Jan 14, 2023 3:32 pm
Forum: Foundry Modo
Topic: Displacement Border Mode Limitation
Replies: 1
Views: 1162

Displacement Border Mode Limitation

So I hitted a wall with displacement repeating when specified (in greyscale image node)it shouldn't.
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
by Mr_Uzu
Wed Jan 11, 2023 1:01 pm
Forum: Foundry Modo
Topic: Use Modo Render Cache woes
Replies: 7
Views: 2267

Use Modo Render Cache woes

Hello all.
It looks like if "Use Modo Render Cache is On" (meaning you can nicely render fur) - you cannot use weight maps as a Greyscale Vertex Attribute.
Can someone confirm?

Go to advanced search