Question as I'm thinking about diving more into topic of OSL but i'm a bit puzzled by information in the docs about OSL.
What i'm pursuing is taking particle positions (exact not some random stuff) and use it for texture replication.
I'm super green but this is the topic. Is is possible ...
Search found 7 matches
- Wed Feb 08, 2023 7:32 pm
- Forum: Foundry Modo
- Topic: OSL Octane and Modo
- Replies: 1
- Views: 1150
- Mon Jan 30, 2023 8:49 am
- Forum: Foundry Modo
- Topic: Use Modo Render Cache woes
- Replies: 7
- Views: 2267
Re: Use Modo Render Cache woes
Ok, thank you Paul, hopefully it will come something good from it. 

- Tue Jan 24, 2023 7:21 am
- Forum: Foundry Modo
- Topic: Use Modo Render Cache woes
- Replies: 7
- Views: 2267
Re: Use Modo Render Cache woes
So here's the scene file.
Preffered is on as it allows to use fur but it is also preffered to use vmaps (for ad hoc quick material masks instead of using images).
Mat
Simply turn on or off "use modo render cache".Preffered is on as it allows to use fur but it is also preffered to use vmaps (for ad hoc quick material masks instead of using images).
Mat
- Thu Jan 19, 2023 9:20 pm
- Forum: Foundry Modo
- Topic: Use Modo Render Cache woes
- Replies: 7
- Views: 2267
Re: Use Modo Render Cache woes
Sure thing!
I spoke with Funk and he shared already some insight that it might be internal to render cache API.
Greg (Lauenberger) also added few cents to it what render cache do and how.
But will send simple scene tomorrow (as now i'm waiting for some sweet octane renders)
Mat
I spoke with Funk and he shared already some insight that it might be internal to render cache API.
Greg (Lauenberger) also added few cents to it what render cache do and how.
But will send simple scene tomorrow (as now i'm waiting for some sweet octane renders)

Mat
- Mon Jan 16, 2023 2:03 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo SCRIPTS
- Replies: 26
- Views: 183842
Re: OctaneRender for Modo SCRIPTS
The problem with this method (as with other like create a workspace - was lookign for something similar as usually i have tons of other assemblies and such- for octane materials etc) is that then one cannot easily move/copy node to the other via schematic context commands as those assemblies ...
- Sat Jan 14, 2023 3:32 pm
- Forum: Foundry Modo
- Topic: Displacement Border Mode Limitation
- Replies: 1
- Views: 1162
Displacement Border Mode Limitation
So I hitted a wall with displacement repeating when specified (in greyscale image node)it shouldn't.
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
- Wed Jan 11, 2023 1:01 pm
- Forum: Foundry Modo
- Topic: Use Modo Render Cache woes
- Replies: 7
- Views: 2267
Use Modo Render Cache woes
Hello all.
It looks like if "Use Modo Render Cache is On" (meaning you can nicely render fur) - you cannot use weight maps as a Greyscale Vertex Attribute.
Can someone confirm?
It looks like if "Use Modo Render Cache is On" (meaning you can nicely render fur) - you cannot use weight maps as a Greyscale Vertex Attribute.
Can someone confirm?