Search found 14 matches

by MadDistrict
Mon May 23, 2016 11:26 pm
Forum: Foundry Modo
Topic: Water Condensation // Displace Issue
Replies: 8
Views: 6739

Re: Water Condensation // Displace Issue

Thanks again. I tried the double mesh again and am getting this thing pretty close. I still am having an issue because the drops look like they are floating when you look around the edges. This will end up being used for a client so it needs to be perfect. Is there any we we can solve this?
by MadDistrict
Fri May 20, 2016 9:58 pm
Forum: Foundry Modo
Topic: Water Condensation // Displace Issue
Replies: 8
Views: 6739

Re: Water Condensation // Displace Issue

Thanks again for the reply!

Gave the UV mapping a shot which produced a slightly better result but still getting some interaction when the drops get too close to the base. The drops get a bit floaty when I push them away from the base to combat the issue.

Ive included my drop map that was made in ...
by MadDistrict
Fri May 20, 2016 7:10 pm
Forum: Foundry Modo
Topic: Water Condensation // Displace Issue
Replies: 8
Views: 6739

Re: Water Condensation // Displace Issue

Made another attempt today.

This time I used a single mesh and a mix material.

The geometry errors are gone but Im still getting these dark halos around the water drops.
by MadDistrict
Fri May 20, 2016 3:38 pm
Forum: Foundry Modo
Topic: Water Condensation // Displace Issue
Replies: 8
Views: 6739

Re: Water Condensation // Displace Issue

Thank you for the reply Face.. The meshes still seem to be interacting still @ Epislon .0001 - that's about as low as I can go. I found a post yesterday where someone was able to achieve a really nice result with displacement.

Ive contacted them but no reply quite yet. Here is a link to the post ...
by MadDistrict
Fri May 20, 2016 6:36 am
Forum: Foundry Modo
Topic: Water Condensation // Displace Issue
Replies: 8
Views: 6739

Water Condensation // Displace Issue

Hey Guys,

Working on adding water droplets to a sphere by displacement.

The base sphere mesh is has a regular glossy material applied.

I then have a second water mesh with a specular material applied. I displaced this and then added an alpha channel to knock out the remaining area where I dont ...
by MadDistrict
Fri May 20, 2016 6:19 am
Forum: General Discussion
Topic: What's going on with these dark water drops?
Replies: 12
Views: 9768

Re: What's going on with these dark water drops?

Tried what your doing and Im getting even stranger results.

I have two meshes in play here:

1 Base mesh with glossy material

1 Water mesh with displacement map and alpha channel applied to knockout the rest of mesh.. When I make the water mesh the exact size or smaller than the base mesh I get ...
by MadDistrict
Thu Jan 21, 2016 5:11 am
Forum: M is for Metaverse Gallery
Topic: River
Replies: 4
Views: 3229

Re: River

Looking great man! One thing I noticed is the edges where your background trees meet the sky are a little harsh in some places.. Other than that I love it.
by MadDistrict
Tue Jan 19, 2016 11:08 pm
Forum: M is for Metaverse Gallery
Topic: Moon Cradle
Replies: 2
Views: 1732

Re: Moon Cradle

Thanks Peter.. I definitely lost a few hairs in the process but kept most of them
by MadDistrict
Tue Jan 19, 2016 10:11 pm
Forum: Works In Progress
Topic: Jelly
Replies: 7
Views: 9289

Re: Jelly

Nice it almost feels tangible
by MadDistrict
Tue Jan 19, 2016 8:33 pm
Forum: M is for Metaverse Gallery
Topic: Moon Cradle
Replies: 2
Views: 1732

Moon Cradle

First object in a series I'll be working on.. Took quite some time to get the embellishments and details to look acceptable. I'm also very new to Modo & Octane. Hope you guys like it!

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