I found this problem in C4D at first, see this post: https://render.otoy.com/forum/viewtopic.php?f=9&t=80923&p=419965#p419943
Anyway it looks like a weakness on Light rays which are blocked by self at zero angle between faces. You may export ORBX and post in standalone topic
I then exported the ...
Search found 6 matches
- Wed Dec 14, 2022 10:07 am
- Forum: Maxon Cinema 4D
- Topic: Noise caused by the Quad light implementation
- Replies: 1
- Views: 544
- Wed Dec 14, 2022 8:30 am
- Forum: General Discussion
- Topic: Area light noise on the side
- Replies: 8
- Views: 1656
Re: Area light noise on the side
Thanks, I will.aoktar wrote:Anyway it looks like a weakness on Light rays which are blocked by self at zero angle between faces. You may export ORBX and post in standalone topic
- Tue Dec 13, 2022 10:35 am
- Forum: General Discussion
- Topic: Area light noise on the side
- Replies: 8
- Views: 1656
Re: Area light noise on the side
Additional Info:
- Mon Dec 12, 2022 11:14 am
- Forum: General Discussion
- Topic: Area light noise on the side
- Replies: 8
- Views: 1656
Area light noise on the side
Area light noise on the side is difficult to remove
This is the result of 3000 samples from the PT engine This is the result of rs double brute force automatic sampling 0.01 So is there any way to render noise cleanly without denoise?
This is the result of 3000 samples from the PT engine This is the result of rs double brute force automatic sampling 0.01 So is there any way to render noise cleanly without denoise?
- Mon Jul 10, 2017 10:59 am
- Forum: Maxon Cinema 4D
- Topic: Mix material manage scripts
- Replies: 8
- Views: 4888
Mix material manage scripts
Through many projects I found Octane‘s materials always end up a mass,
I always struggle with a bunch of Mix materials, especially when duplicate them,
a lot materials need to rename and the links in the Mix materials' parameter need to be replaced.
So I write a group of scripts to make it easier ...
I always struggle with a bunch of Mix materials, especially when duplicate them,
a lot materials need to rename and the links in the Mix materials' parameter need to be replaced.
So I write a group of scripts to make it easier ...
- Tue May 24, 2016 3:56 am
- Forum: Releases
- Topic: Version 3.00 - R1.1 (25.05.2016)
- Replies: 250
- Views: 154706
Re: Version 3.00 - R1 (24.05.2016) - Stable version
OctaneRender for Cinema4D 3.00 - R1
the Dirt shader can`t not work in the emission texture nolonger,it worded well before in 2.25-R2
the Dirt shader can`t not work in the emission texture nolonger,it worded well before in 2.25-R2