Search found 14 matches

by bratro
Wed Nov 17, 2021 9:23 am
Forum: Houdini
Topic: CAM Enviroment
Replies: 2
Views: 1526

Re: CAM Enviroment

You can edit the render target HDA, linking a ColorRGB node to the camera environment texture node, as you can see in the attached image. To unlock the render target HDA, you need to use the "Allow editing of contents" option right-clicking over it.

Thanks,
-Juanjo

Thank you very much, that is ...
by bratro
Wed Nov 10, 2021 7:03 pm
Forum: Houdini
Topic: CAM Enviroment
Replies: 2
Views: 1526

CAM Enviroment

I'm trying to find a colorpicker for the backplate in the CAM Environment but the only option is to select a file. I only need a single color as backdrop.
https://ibb.co/c8sG9wG

When I dive in deeper of the octane_rendertarget node I can see that it is set up but it's not visible to me.
https ...
by bratro
Thu Oct 18, 2018 7:55 am
Forum: Releases
Topic: Version 3.08.4 (obsolete stable)
Replies: 53
Views: 46461

Re: Version 3.08.4 (latest stable)

Hi!

Just a little bug in Cinema 4D R20 Mac, but when I have a spline (also when it's converted) and add the Octane tag with Hair activated, the live viewer doesn't update the position of the spline when I move it. I have to restart the live viewer and then it's ok, but when I move it again, nothing ...
by bratro
Sat Apr 14, 2018 12:42 pm
Forum: Maxon Cinema 4D
Topic: 2 sided Material
Replies: 2
Views: 5083

Re: 2 sided Material

aoktar wrote:Use a blend material and "side node" on amount pin.
Awesome, exactly what I was looking for! thanks ;-)
by bratro
Thu Apr 12, 2018 3:25 pm
Forum: Maxon Cinema 4D
Topic: 2 sided Material
Replies: 2
Views: 5083

2 sided Material

I'm trying to figure out how to add two materials with the Mix Material to be shown on the front and of the backside of the model (without adding any thickness to the geometry). It is possible with the standard material and choose one for the front and one for the back. It is working in the viewport ...
by bratro
Tue Oct 17, 2017 9:46 am
Forum: Maxon Cinema 4D
Topic: Xparticles Voxel Rendering with Object Tag
Replies: 10
Views: 7169

Re: Xparticles Voxel Rendering with Object Tag

thanks aoktar for your quick response! Just out of curiosity, how could I use the Voxel particle rendering?
by bratro
Tue Oct 17, 2017 8:45 am
Forum: Maxon Cinema 4D
Topic: Xparticles Voxel Rendering with Object Tag
Replies: 10
Views: 7169

Xparticles Voxel Rendering with Object Tag

Hello everyone!

https://img1.picload.org/image/dgpowcoa/vollbild_17_10_17__10_34.png

In the screenshot you can see my settings. I'm trying to use the Voxel Render option of the Octane Object Tag which I applied on an x-particles Emitter. The material I copied from an Octane Fog Volume but I can ...
by bratro
Sat Sep 02, 2017 11:27 am
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 74264

Re: Test Version 3.07-Test3a

I just did download the new Cinema R19 Mac version and tried to install Octane according to the description. Unfortunately I can't make it work and I guess it is because there is no c4dOctane_R19.dylib in the mac download. But i figured, there is one available in the windows version. I hope this ...
by bratro
Mon Jan 09, 2017 12:15 pm
Forum: Works In Progress
Topic: Discoball scene
Replies: 5
Views: 10335

Re: Discoball scene

whersmy wrote:Let this one render out overnight to 32k samples, interesting scene!

AMAZING!

Exactly what I was looking for. Thank you so much for your help!
I definitely have to learn how to use these ies lights as I'm not at all familiar with it, but they seem very powerful ;-)
by bratro
Sun Jan 08, 2017 4:53 pm
Forum: Works In Progress
Topic: Discoball scene
Replies: 5
Views: 10335

Discoball scene

I'm trying to create a simple discoball, with reflections on the wall with one sharp spot light. Sounds pretty simple but I don't know how to achieve that ;-(

This is the look I'm trying to create:
(Discoball, spotlight & reflections on the wall)
https://www.lorenzinifamily.com/nov2011/disco ...

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