I was wondering if there were any advancement in this area ?
Are Phantom / Matte object now supported ?
Cheers
E
Search found 267 matches
- Fri Nov 29, 2024 9:26 am
- Forum: User Requests
- Topic: Matte Objects
- Replies: 12
- Views: 11530
- Fri Nov 29, 2024 9:25 am
- Forum: User Requests
- Topic: Better support for Orbx Proxies
- Replies: 4
- Views: 2488
Re: Better support for Orbx Proxies
I was wondering if there were enhancement regarding orbx import / export / instancing ?
Does any of those area have been enhanced since my initial post ?
Cheers
E
Does any of those area have been enhanced since my initial post ?
Cheers
E
- Fri Mar 31, 2023 12:51 pm
- Forum: Houdini
- Topic: Output AOV Cd with pack instanced geo ?
- Replies: 3
- Views: 1453
Re: Output AOV Cd with pack instanced geo ?
EDIT my bad all is working fine !
- you create the render target inside the shader to specify the export
- you pick the global render target
and it works
and you did add some magic in the scene, the tricks is to :
- unlock the render target
- add a shader merge and plug it
- link the texture ...
- you create the render target inside the shader to specify the export
- you pick the global render target
and it works
and you did add some magic in the scene, the tricks is to :
- unlock the render target
- add a shader merge and plug it
- link the texture ...
- Fri Mar 31, 2023 12:45 pm
- Forum: Houdini
- Topic: Output AOV Cd with pack instanced geo ?
- Replies: 3
- Views: 1453
Re: Output AOV Cd with pack instanced geo ?
thanks a lot for the very fast answer galleon27 !
this is actually what i do in my scene as a temp hack.
i have unlock the default render target hda and plug my texture instance in it directly, and it doesk work.
but i think while this is working, a proper way would be to be able to have a ...
this is actually what i do in my scene as a temp hack.
i have unlock the default render target hda and plug my texture instance in it directly, and it doesk work.
but i think while this is working, a proper way would be to be able to have a ...
- Fri Mar 31, 2023 10:58 am
- Forum: Houdini
- Topic: Output AOV Cd with pack instanced geo ?
- Replies: 3
- Views: 1453
Output AOV Cd with pack instanced geo ?
Hi guys.
- I have a point cloud with Cd attribute.
- i copy pack instance a cube on the point cloud, and inherit Cd with the texture instance node
- i would like to output Cd as a global texture 1 AOV
I have try different configuration, but for the moment i have fail to do the export correctly.
I ...
- I have a point cloud with Cd attribute.
- i copy pack instance a cube on the point cloud, and inherit Cd with the texture instance node
- i would like to output Cd as a global texture 1 AOV
I have try different configuration, but for the moment i have fail to do the export correctly.
I ...
- Tue Mar 07, 2023 10:59 am
- Forum: Houdini
- Topic: Volume displacement in Houdini ?
- Replies: 5
- Views: 1883
Re: Volume displacement in Houdini ?
thanks a lot for the extra info ! 

- Tue Mar 07, 2023 10:08 am
- Forum: Houdini
- Topic: Volume displacement in Houdini ?
- Replies: 5
- Views: 1883
Re: Volume displacement in Houdini ?
Thanks a lot for the very fast answer guys.
my bad it's great to see that octane for houdini can also do volumetric displacement.
here is a feature that can't be done in the other GPU engine that some of you know quite well here.
thanks a lot for sharing your knowledge galleon27 !
my bad it's great to see that octane for houdini can also do volumetric displacement.
here is a feature that can't be done in the other GPU engine that some of you know quite well here.

thanks a lot for sharing your knowledge galleon27 !
- Tue Mar 07, 2023 9:17 am
- Forum: Houdini
- Topic: Volume displacement in Houdini ?
- Replies: 5
- Views: 1883
Volume displacement in Houdini ?
Hi guys,
I would like to know if volume displacement is supported in Octane for Houdini ?
I know it can be done in standalone and C4d but i am not sure on how to proceed in Houdini.
The C4D process :
https://www.youtube.com/watch?v=xI9Ivq58vZ8
basically i would like to shade particle with a ...
I would like to know if volume displacement is supported in Octane for Houdini ?
I know it can be done in standalone and C4d but i am not sure on how to proceed in Houdini.
The C4D process :
https://www.youtube.com/watch?v=xI9Ivq58vZ8
basically i would like to shade particle with a ...
- Wed Nov 30, 2022 6:32 pm
- Forum: User Requests
- Topic: Matte Objects
- Replies: 12
- Views: 11530
Re: Matte Objects
thanks for your answer Juanjo. direct matte object support like in RS would be great, but it's a standalone limitation, not a pluggin one.
- Thu Nov 24, 2022 10:05 am
- Forum: User Requests
- Topic: Matte Objects
- Replies: 12
- Views: 11530
Re: Matte Objects
i would be curious to know if there are progress, on this topic ?
are we now able to render a proper matte object inside octane.
so for exemple i have :
- a mesh of a CG ocean
- a volumetric foam
- a particle spray sim of the foam
but i would like to separate them in comp. so is there a way to ...
are we now able to render a proper matte object inside octane.
so for exemple i have :
- a mesh of a CG ocean
- a volumetric foam
- a particle spray sim of the foam
but i would like to separate them in comp. so is there a way to ...