Search found 8 matches

by fmuram
Mon May 21, 2018 9:45 pm
Forum: Releases
Topic: Version 4 - XB2 (Test release1)
Replies: 75
Views: 51579

Re: Version 4 - XB2 (Test release1)

Thank you for this test release. I am having crashes when trying to solo with the falloff node. I am in R19. It absolutely will not do it.
by fmuram
Thu Mar 17, 2016 2:27 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 311002

Re: OctaneRender for Modo 3.0.6 [TEST]

Thanks Paul.
I will try the newer version. I have been on 3.0.6.97.

Fred
by fmuram
Wed Mar 16, 2016 4:05 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 311002

Re: OctaneRender for Modo 3.0.6 [TEST]

Is anyone else having issues with scenes loading into Octane Modo plugin incredibly slowly with the latest build? Simple scenes are taking 5+ minutes to load in.
by fmuram
Fri Mar 04, 2016 8:57 pm
Forum: Foundry Modo
Topic: Modo LiveDb empty materials
Replies: 18
Views: 11728

Re: Modo LiveDb empty materials

Hi Paul,
I am experiencing this same issue now that I have upgraded to the newest build.

Fred
by fmuram
Mon Feb 15, 2016 12:32 am
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 311002

Re: OctaneRender for Modo 3.0.4 [TEST]

Thanks Paul. I will see if I can find a solution.
Fred
by fmuram
Mon Feb 15, 2016 12:23 am
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 311002

Re: OctaneRender for Modo 3.0.4 [TEST]

Hi Paul,
I will send over a scene with a shader that does what I am hoping to do in Octane. The main function of the clear-coat channel I rely on is the ability to create 2 distinct specular lobes with varying fresnel values. This is how I have been able to make something look as though it is ...
by fmuram
Sun Feb 14, 2016 9:12 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 311002

Re: OctaneRender for Modo 3.0.4 [TEST]

Hi Paul,
I thought I would write to see if there has been any movement on adding any of Modo's procedural textures into Octane? I have been baking textures into maps, which has been working well, but it would be nice to be able to remove that step in the process.

Also, has their been any though as ...
by fmuram
Fri Jan 22, 2016 4:26 am
Forum: Foundry Modo
Topic: exporting animations
Replies: 13
Views: 6782

Re: exporting animations

Thanks Paul,
I have been looking for this page, but I had not found it.
With regards to the shader tree... I tend to use modes like luminous color, luminous amount, roughness, specular color, transparent color and transparet amount. Some of these might already work, but I tend to stack these in the ...

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