Hi all!
Thanks to the awesome Cam Calculator and Old School Exposure scripts in the Repository it is possible to recreate a convincing Physical Exposure situation.
I was wondering, since Shutter Speed is also a major component that influences exposure in Photography, if there is any script that ...
Search found 13 matches
- Tue Jun 05, 2018 12:16 am
- Forum: Lua Scripting
- Topic: Shutter Speed and Exposure
- Replies: 1
- Views: 3018
- Sat Jul 02, 2016 8:07 am
- Forum: Lua Scripting
- Topic: Scripted node graph to extract camera position
- Replies: 10
- Views: 26809
Re: Scripted node graph to extract camera position
Hi
This Script is fantastic! It is saving me so much time :)
One question:
Is there any way to make octane camera motion blur function with the ThinLens Camera?
I noticed motion blur works with the imported ABC but it does not pass to the ThinLens
Is there some parameter that must be connected? (I ...
This Script is fantastic! It is saving me so much time :)
One question:
Is there any way to make octane camera motion blur function with the ThinLens Camera?
I noticed motion blur works with the imported ABC but it does not pass to the ThinLens
Is there some parameter that must be connected? (I ...
- Thu Jun 30, 2016 9:28 pm
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
Thanks for the tips Nuno1980 and Wombie 

- Thu Jun 30, 2016 12:30 am
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
Umh, it is weird, I switched to PMC, parallelel samples like usual, caustic blur to 0, and while it does goes nice for volumetric in general (15 mins), the volume caustics are now gone
Is it possible that they only work in PT?

- Thu Jun 30, 2016 12:18 am
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
05.png
Untitled-6.jpg
Here is a test with scale set to cm
2h rendering parallelism 1, PT
Much more visible these time :). But it does take incredibely long for a single frame, and it is not even close to being finished. :/
Should kernel from path-tracing to PMC because PMC is much more ...
Untitled-6.jpg
Here is a test with scale set to cm
2h rendering parallelism 1, PT
Much more visible these time :). But it does take incredibely long for a single frame, and it is not even close to being finished. :/
Should kernel from path-tracing to PMC because PMC is much more ...
- Wed Jun 29, 2016 9:07 pm
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
03.png
Untitled-5.jpg
These are tests I made using the scattering medium in place of the volume medium. Seems really more effective, the volume caustics do appear, still very faint though. I wonder if there is a way to push them further.
try experimenting with the "Length unit" on the import ...
Untitled-5.jpg
These are tests I made using the scattering medium in place of the volume medium. Seems really more effective, the volume caustics do appear, still very faint though. I wonder if there is a way to push them further.
try experimenting with the "Length unit" on the import ...
- Wed Jun 29, 2016 6:16 pm
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
Uh, not at all. I own a licence of course, with invoice toonuno1980 wrote:You haven't licensed customer!????![]()
![]()
But you're pirated?!

- Wed Jun 29, 2016 1:51 pm
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Re: Detailed Fog\Volumetric Shadows in Standalone?
Hey - I think the missing piece of the puzzle is the "Medium Radius" pin on the Environment node - try to increase this and use a scattering node. If that doesn't help, I'll try to find my sample scene for you asap
Hi Haze
Thanks for the help!
No, I guess the radius is sufficient, I made sure. I ...
Hi Haze
Thanks for the help!
No, I guess the radius is sufficient, I made sure. I ...
- Tue Jun 28, 2016 10:45 pm
- Forum: Demo Version Questions & Discussion
- Topic: Detailed Fog\Volumetric Shadows in Standalone?
- Replies: 12
- Views: 5452
Detailed Fog\Volumetric Shadows in Standalone?
Hi all
I am kinda banging my head on the wall here into trying to reach a result like the attached pictures (clear volumetric shadows, and a caustic shadow too if it is even possible)
aebaebet.jpg
aeneant.jpg
rnsny.png
rays_with_lights_not_fixed.jpg
ebaeaeat.jpg
I have a GTX 970. I tried ...
I am kinda banging my head on the wall here into trying to reach a result like the attached pictures (clear volumetric shadows, and a caustic shadow too if it is even possible)
aebaebet.jpg
aeneant.jpg
rnsny.png
rays_with_lights_not_fixed.jpg
ebaeaeat.jpg
I have a GTX 970. I tried ...
- Tue Feb 09, 2016 4:20 am
- Forum: M is for Metaverse Gallery
- Topic: Her Serenity
- Replies: 2
- Views: 3049
Her Serenity
https://cdn1.artstation.com/p/assets/images/images/001/909/433/large/paolo-giandoso-still-01-closeup-v002-small.jpg?1454519631
- No one knows how the Lady came to be or what her true purpose is. She is not a woman and she's not human. Her aspect is that of a floating, robed, giant female, with a ...
- No one knows how the Lady came to be or what her true purpose is. She is not a woman and she's not human. Her aspect is that of a floating, robed, giant female, with a ...