Search found 13 matches

by Paolo Giandoso
Tue Jun 05, 2018 12:16 am
Forum: Lua Scripting
Topic: Shutter Speed and Exposure
Replies: 1
Views: 3018

Shutter Speed and Exposure

Hi all!
Thanks to the awesome Cam Calculator and Old School Exposure scripts in the Repository it is possible to recreate a convincing Physical Exposure situation.

I was wondering, since Shutter Speed is also a major component that influences exposure in Photography, if there is any script that ...
by Paolo Giandoso
Sat Jul 02, 2016 8:07 am
Forum: Lua Scripting
Topic: Scripted node graph to extract camera position
Replies: 10
Views: 26809

Re: Scripted node graph to extract camera position

Hi
This Script is fantastic! It is saving me so much time :)
One question:
Is there any way to make octane camera motion blur function with the ThinLens Camera?
I noticed motion blur works with the imported ABC but it does not pass to the ThinLens
Is there some parameter that must be connected? (I ...
by Paolo Giandoso
Thu Jun 30, 2016 9:28 pm
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

Thanks for the tips Nuno1980 and Wombie :)
by Paolo Giandoso
Thu Jun 30, 2016 12:30 am
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

Umh, it is weird, I switched to PMC, parallelel samples like usual, caustic blur to 0, and while it does goes nice for volumetric in general (15 mins), the volume caustics are now gone :(
06.png
Untitled-6.jpg
Is it possible that they only work in PT?
by Paolo Giandoso
Thu Jun 30, 2016 12:18 am
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

05.png
Untitled-6.jpg
Here is a test with scale set to cm
2h rendering parallelism 1, PT
Much more visible these time :). But it does take incredibely long for a single frame, and it is not even close to being finished. :/

Should kernel from path-tracing to PMC because PMC is much more ...
by Paolo Giandoso
Wed Jun 29, 2016 9:07 pm
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

03.png
Untitled-5.jpg
These are tests I made using the scattering medium in place of the volume medium. Seems really more effective, the volume caustics do appear, still very faint though. I wonder if there is a way to push them further.

try experimenting with the "Length unit" on the import ...
by Paolo Giandoso
Wed Jun 29, 2016 6:16 pm
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

nuno1980 wrote:You haven't licensed customer!???? :o :? :twisted: But you're pirated?!
Uh, not at all. I own a licence of course, with invoice too :) Why?
by Paolo Giandoso
Wed Jun 29, 2016 1:51 pm
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Re: Detailed Fog\Volumetric Shadows in Standalone?

Hey - I think the missing piece of the puzzle is the "Medium Radius" pin on the Environment node - try to increase this and use a scattering node. If that doesn't help, I'll try to find my sample scene for you asap
Hi Haze
Thanks for the help!
No, I guess the radius is sufficient, I made sure. I ...
by Paolo Giandoso
Tue Jun 28, 2016 10:45 pm
Forum: Demo Version Questions & Discussion
Topic: Detailed Fog\Volumetric Shadows in Standalone?
Replies: 12
Views: 5452

Detailed Fog\Volumetric Shadows in Standalone?

Hi all
I am kinda banging my head on the wall here into trying to reach a result like the attached pictures (clear volumetric shadows, and a caustic shadow too if it is even possible)

aebaebet.jpg
aeneant.jpg
rnsny.png
rays_with_lights_not_fixed.jpg
ebaeaeat.jpg

I have a GTX 970. I tried ...
by Paolo Giandoso
Tue Feb 09, 2016 4:20 am
Forum: M is for Metaverse Gallery
Topic: Her Serenity
Replies: 2
Views: 3049

Her Serenity

https://cdn1.artstation.com/p/assets/images/images/001/909/433/large/paolo-giandoso-still-01-closeup-v002-small.jpg?1454519631
- No one knows how the Lady came to be or what her true purpose is. She is not a woman and she's not human. Her aspect is that of a floating, robed, giant female, with a ...

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