Search found 5 matches
- Sun Jun 24, 2018 1:05 am
- Forum: Maxon Cinema 4D
- Topic: Octane Scatter Scale issue
- Replies: 5
- Views: 2829
Re: Octane Scatter Scale issue
Mesh > Commands > Reset Scale worked, but you have to enter the reset scale options and tick "compensate points" or it won't work. Thanks!
- Wed Jun 20, 2018 4:42 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Scatter Scale issue
- Replies: 5
- Views: 2829
Re: Octane Scatter Scale issue
Indeed, I'm not sure how to fix this though, to make an object's current scale it's default 1 scale. Freeze transformation doesn't work.
- Wed Jun 20, 2018 4:01 am
- Forum: Maxon Cinema 4D
- Topic: Octane Scatter Scale issue
- Replies: 5
- Views: 2829
Octane Scatter Scale issue
How can I keep octane scatter from reverting the model back to it's original scale? I have several buildings that I try to want to make a city with, but some buildings turn into tiny specks in scatter while others turn humongous, because of their innate scaling.
- Fri Mar 30, 2018 12:00 am
- Forum: Maxon Cinema 4D
- Topic: Opacity issue with intersecting meshes
- Replies: 5
- Views: 3292
Re: Opacity issue with intersecting meshes
I adjusted that parameter and it did indeed help, it now looks the same as in the physical render.aoktar wrote:ray_epsilon in kernels

- Thu Mar 29, 2018 3:34 pm
- Forum: Maxon Cinema 4D
- Topic: Opacity issue with intersecting meshes
- Replies: 5
- Views: 3292
Opacity issue with intersecting meshes
I have eye textures on two planes and those planes intersect with the head mesh.
In opacity, the alpha (black) is removed, however the lines where the planes intersect with the head mesh still remain. Anyone have any idea how to resolve this?

In opacity, the alpha (black) is removed, however the lines where the planes intersect with the head mesh still remain. Anyone have any idea how to resolve this?
