I've had this problem.
Basically, it does work, but you have to push your emission power way up! So instead of 100, it would be something like 10000.
I feel that that's a bug. Why it needs to be so high when using displacement, I don't understand.
But it does work.
Search found 10 matches
- Sun Mar 13, 2016 8:12 am
- Forum: Maxon Cinema 4D
- Topic: Mix Material emission disappears when displacement turned on
- Replies: 1
- Views: 1424
- Tue Mar 08, 2016 6:04 pm
- Forum: General Discussion
- Topic: Watercooled 4x 980ti Octane Render Workstation - BLACK
- Replies: 20
- Views: 10808
Re: Watercooled 4x 980ti Octane Render Workstation - BLACK
Great, thanks!
- Tue Mar 08, 2016 5:14 pm
- Forum: General Discussion
- Topic: Performance machine for the professional
- Replies: 5
- Views: 2617
Re: Performance machine for the professional
USB 3.1, next iteration of USB 3.rcheezum wrote: * Asus x99-e WS USB 3.1 (whatever the heck 3.1 means)
Double the speed. From 5Gbit/s to 10 Gbit/s
Wikipedia it

- Mon Mar 07, 2016 7:29 am
- Forum: General Discussion
- Topic: Watercooled 4x 980ti Octane Render Workstation - BLACK
- Replies: 20
- Views: 10808
Re: Watercooled 4x 980ti Octane Render Workstation - BLACK
Sebastian, this is excellent, thanks for posting! I'm very interested in this build, it's almost exactly what I want to build.
Just a quick question about the power requirements.
I'm struggling to choose a PSU. I've been leaning towards the EVGA 1600w P2, but I keep seeing 4xGPU builds with the ...
Just a quick question about the power requirements.
I'm struggling to choose a PSU. I've been leaning towards the EVGA 1600w P2, but I keep seeing 4xGPU builds with the ...
- Thu Feb 18, 2016 3:45 pm
- Forum: Releases
- Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
- Replies: 126
- Views: 114691
Re: Version 2.25-R3 (18.02.2016) - Current Stable
Thanks Ahmet.
I'll keep a lookout for what I mean, I can't find any now. I must be losing my mind.
Thanks for R3
I'll keep a lookout for what I mean, I can't find any now. I must be losing my mind.
Thanks for R3
- Thu Feb 18, 2016 2:32 pm
- Forum: Releases
- Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
- Replies: 126
- Views: 114691
Re: Version 2.25-R2 (04.02.2016)
Talking about sliders, has anyone experienced some of the sliders are from 0-1000 when previously (2.24) they were 0-1?
- Tue Dec 22, 2015 10:57 pm
- Forum: Maxon Cinema 4D
- Topic: Octane doesn't fully utilize GPU power
- Replies: 3
- Views: 1829
Re: Octane doesn't fully utilize GPU power
Good news.
- Mon Dec 21, 2015 12:01 am
- Forum: Maxon Cinema 4D
- Topic: Double sided material
- Replies: 3
- Views: 3596
Re: Double sided material
You legend, now how did I miss that. I even remember seeing that a while back. Was looking for something like normal.
Thank you.

Thank you.
- Sun Dec 20, 2015 11:57 pm
- Forum: Maxon Cinema 4D
- Topic: Octane doesn't fully utilize GPU power
- Replies: 3
- Views: 1829
Re: Octane doesn't fully utilize GPU power
I'm assuming you've got it set at high priority, or have priority use unchecked?
- Sun Dec 20, 2015 11:51 pm
- Forum: Maxon Cinema 4D
- Topic: Double sided material
- Replies: 3
- Views: 3596
Double sided material
Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal ...
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal ...