Search found 10 matches

by JPCastel
Sun Mar 13, 2016 8:12 am
Forum: Maxon Cinema 4D
Topic: Mix Material emission disappears when displacement turned on
Replies: 1
Views: 1424

Re: Mix Material emission disappears when displacement turned on

I've had this problem.

Basically, it does work, but you have to push your emission power way up! So instead of 100, it would be something like 10000.

I feel that that's a bug. Why it needs to be so high when using displacement, I don't understand.
But it does work.
by JPCastel
Tue Mar 08, 2016 5:14 pm
Forum: General Discussion
Topic: Performance machine for the professional
Replies: 5
Views: 2617

Re: Performance machine for the professional

rcheezum wrote: * Asus x99-e WS USB 3.1 (whatever the heck 3.1 means)
USB 3.1, next iteration of USB 3.
Double the speed. From 5Gbit/s to 10 Gbit/s

Wikipedia it ;)
by JPCastel
Mon Mar 07, 2016 7:29 am
Forum: General Discussion
Topic: Watercooled 4x 980ti Octane Render Workstation - BLACK
Replies: 20
Views: 10808

Re: Watercooled 4x 980ti Octane Render Workstation - BLACK

Sebastian, this is excellent, thanks for posting! I'm very interested in this build, it's almost exactly what I want to build.
Just a quick question about the power requirements.
I'm struggling to choose a PSU. I've been leaning towards the EVGA 1600w P2, but I keep seeing 4xGPU builds with the ...
by JPCastel
Thu Feb 18, 2016 3:45 pm
Forum: Releases
Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
Replies: 126
Views: 114691

Re: Version 2.25-R3 (18.02.2016) - Current Stable

Thanks Ahmet.

I'll keep a lookout for what I mean, I can't find any now. I must be losing my mind.

Thanks for R3
by JPCastel
Thu Feb 18, 2016 2:32 pm
Forum: Releases
Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
Replies: 126
Views: 114691

Re: Version 2.25-R2 (04.02.2016)

Talking about sliders, has anyone experienced some of the sliders are from 0-1000 when previously (2.24) they were 0-1?
by JPCastel
Tue Dec 22, 2015 10:57 pm
Forum: Maxon Cinema 4D
Topic: Octane doesn't fully utilize GPU power
Replies: 3
Views: 1829

Re: Octane doesn't fully utilize GPU power

Good news.
by JPCastel
Mon Dec 21, 2015 12:01 am
Forum: Maxon Cinema 4D
Topic: Double sided material
Replies: 3
Views: 3596

Re: Double sided material

You legend, now how did I miss that. I even remember seeing that a while back. Was looking for something like normal. :oops:

Thank you.
by JPCastel
Sun Dec 20, 2015 11:57 pm
Forum: Maxon Cinema 4D
Topic: Octane doesn't fully utilize GPU power
Replies: 3
Views: 1829

Re: Octane doesn't fully utilize GPU power

I'm assuming you've got it set at high priority, or have priority use unchecked?
by JPCastel
Sun Dec 20, 2015 11:51 pm
Forum: Maxon Cinema 4D
Topic: Double sided material
Replies: 3
Views: 3596

Double sided material

Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal ...

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