Hey,
A thing that would be SO helpful, is if the actual image also holds the render settings in export. (just like digital camera's do.)
In my opinion the more the merrier, but i would say.
Camera settings (focal length etc)
Render settings (samples etc)
Post Fx
The would be so amazing.
Search found 5 matches
- Wed Aug 15, 2018 3:43 pm
- Forum: User requests
- Topic: Metadata in File export
- Replies: 1
- Views: 1281
- Mon Mar 19, 2018 6:14 pm
- Forum: Development Build Releases
- Topic: Hello World: OctaneRender 4 is here
- Replies: 293
- Views: 218095
Re: Hello World: OctaneRender 4 is here
Awesome! Exciting stuff! looking forward to the C4D release!
- Thu Mar 01, 2018 7:08 am
- Forum: General Discussion
- Topic: is it possible to implement filmic blender color space?
- Replies: 11
- Views: 6877
Re: is it possible to implement filmic blender color space?
Would this indeed be possible? I am not color expert enough by far to make this happen. But would love to see the differences in renders in the end!
- Tue Aug 01, 2017 7:53 pm
- Forum: Octane for Unity
- Topic: Octane for Unity - Installation Guide (rev. July 31st, 2017)
- Replies: 111
- Views: 255179
Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)
I would also love to try this workflow incase there are more of these licenses available!
- Wed Dec 28, 2016 9:22 pm
- Forum: General Discussion
- Topic: Scene building optimization CPU clock vs Multicore vs Lanes?
- Replies: 2
- Views: 3229
Scene building optimization CPU clock vs Multicore vs Lanes?
Hey Guys, we are in the process of purchasing some need hardware specifically for octane. :mrgreen: :mrgreen: :mrgreen:
But im wondering the following is does scene building profit more from multicore or clockspeed. and how do lanes join in on this story
PROCESS
as far as i understand what ...
But im wondering the following is does scene building profit more from multicore or clockspeed. and how do lanes join in on this story
PROCESS
as far as i understand what ...