Search found 453 matches
- Tue Apr 01, 2025 3:58 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.1
- Replies: 7
- Views: 4004
Re: OctaneRender® 2025.1 [current 2025.1]
Great stuff! I wanted to try this new ray step increase factor thing, but could not find it. Where can I enable this?
- Fri Nov 29, 2024 12:02 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 35
- Views: 18042
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
The realistic camera is awesome! May I ask how these presets are made? May it be possible to add own lensen (to match real footage for example)
- Fri Nov 29, 2024 10:59 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 1
- Replies: 40
- Views: 28437
Re: OctaneRender® 2026.1 Alpha 1 [current 2026.1]
I'm also blown away by these huge improvements o the software. Thank you so much! Rendering Splats is awesome! I tried it right away and it works great. Relighting the Splats would be awesome. I hope this is planned for the future.
- Thu Apr 11, 2024 2:20 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2023.1.2
- Replies: 32
- Views: 8713
Re: OctaneRender® 2023.1.2
Hi there,
network rendering is great, but i noticed lately that there are areas which are far more noise than others and they don't clear up.
Bildschirmfoto 2024-04-11 um 16.17.09.png
Is there something you can do about it? Btw. did not test it in 2023.1.3
Edit: here is what the noise pass ...
network rendering is great, but i noticed lately that there are areas which are far more noise than others and they don't clear up.
Bildschirmfoto 2024-04-11 um 16.17.09.png
Is there something you can do about it? Btw. did not test it in 2023.1.3
Edit: here is what the noise pass ...
- Wed Mar 13, 2024 3:47 pm
- Forum: Lua Scripting
- Topic: Batch Render from command line _ LUA script
- Replies: 9
- Views: 24517
Re: Batch Render from command line _ LUA script
Thank you so much!
- Tue Feb 27, 2024 9:26 pm
- Forum: Lua Scripting
- Topic: Batch Render from command line _ LUA script
- Replies: 9
- Views: 24517
Re: Batch Render from command line _ LUA script
Hi Karl,
i really love this script. It's the best way imho to batch render orbx files locally. Sadly the script does not work in 2023. It would be really nice, if you could look into it. Thanks in advance!
i really love this script. It's the best way imho to batch render orbx files locally. Sadly the script does not work in 2023. It would be really nice, if you could look into it. Thanks in advance!
- Thu Jan 25, 2024 5:53 pm
- Forum: General Discussion
- Topic: Mesh to sdf smoothness
- Replies: 1
- Views: 1688
Re: Mesh to sdf smoothness
Nobody?
- Thu Jan 25, 2024 5:42 pm
- Forum: General Discussion
- Topic: Scatter on Particles with Motionblur
- Replies: 6
- Views: 1613
Re: Scatter on Particles with Motionblur
Thank you for looking into this. I hope this will be added at some point. Using the scatter on surface node is incredibly fast!
- Wed Jan 24, 2024 8:38 am
- Forum: General Discussion
- Topic: Scatter on Particles with Motionblur
- Replies: 6
- Views: 1613
Re: Scatter on Particles with Motionblur
Here is a sample scene for you:
https://www.dropbox.com/scl/fi/0hz5icqr ... vbufr&dl=0
https://www.dropbox.com/scl/fi/0hz5icqr ... vbufr&dl=0
- Wed Jan 24, 2024 8:17 am
- Forum: General Discussion
- Topic: Scatter on Particles with Motionblur
- Replies: 6
- Views: 1613
Re: Scatter on Particles with Motionblur
I'm using the Modo Plugin, but I'm actually talking about octane standalone. I can import alembic particle caches and they render fine with motionblur with the standard sphere primitive. I found out that it's also possible to use the cache with the scatter on surface node, which makes it possible to ...