Search found 80 matches
- Wed Mar 22, 2017 12:59 pm
- Forum: General Discussion
- Topic: GTX 980ti vs GTX 1080
- Replies: 15
- Views: 13690
Re: GTX 980ti vs GTX 1080
In this whole discussion, i don't see you guys bringing the 1070 into discussion. From the experience that i have with rendering on gpus at home and at my work, the 1070 = 980ti, but is a lot more energy efficient, more vram etc... I would opt for multiple 1070s all the way.
- Tue Mar 08, 2016 2:50 pm
- Forum: Autodesk 3Ds Max
- Topic: 3dsmax Octane Render Elements and DOF
- Replies: 3
- Views: 1757
Re: 3dsmax Octane Render Elements and DOF
Can anyone help me with this question?
Cheers,
Florin
Cheers,
Florin
- Thu Feb 25, 2016 10:29 pm
- Forum: M is for Metaverse Gallery
- Topic: SimInTech / VR
- Replies: 16
- Views: 9126
Re: SimInTech
Excellent work, congrats, very well made.
What GPUs did you guys use to render ? you said it was between 10 and 40 min, but didn't see the hardware used to render it.
Cheers
What GPUs did you guys use to render ? you said it was between 10 and 40 min, but didn't see the hardware used to render it.
Cheers
- Wed Feb 24, 2016 11:25 pm
- Forum: M is for Metaverse Gallery
- Topic: Octane/Realflow Wine
- Replies: 2
- Views: 1924
Octane/Realflow Wine
Hello,
So recently i came back to Octane after buying a 980ti and this is my first render, an animation done in 3dsmax/realflow, rendered with Octane for 3dsmax and comped in Fusion 7.7
It's rendered at 2560x1089, so at 2:35:1 ratio ending at a 2560x1440 with the black bars added in comp.
Render ...
So recently i came back to Octane after buying a 980ti and this is my first render, an animation done in 3dsmax/realflow, rendered with Octane for 3dsmax and comped in Fusion 7.7
It's rendered at 2560x1089, so at 2:35:1 ratio ending at a 2560x1440 with the black bars added in comp.
Render ...
- Wed Feb 24, 2016 8:43 pm
- Forum: Autodesk 3Ds Max
- Topic: 3dsmax Octane Render Elements and DOF
- Replies: 3
- Views: 1757
3dsmax Octane Render Elements and DOF
Hi,
i noticed that when rendering render elements like Position, AO etc... my Octane Depth of field is not applied to them.
Any way to have this on or is it just a feature which for now is not implemented?
Cheers
i noticed that when rendering render elements like Position, AO etc... my Octane Depth of field is not applied to them.
Any way to have this on or is it just a feature which for now is not implemented?
Cheers
- Wed Jun 15, 2011 1:25 pm
- Forum: M is for Metaverse Gallery
- Topic: Paris, Table, Chairs And Cigarettes
- Replies: 10
- Views: 6310
Re: Paris, Table, Chairs And Cigarettes
About subdiv modelling in 3dsmax with turbosmooth. It's not that heavy.
How i do it, i model let's say 1 chair, checking constantly with Turbosmooth to see how it looks, than when i am finished i check the render subdiv box and put it on the value i want and then i leave the normal box at 0, i don ...
How i do it, i model let's say 1 chair, checking constantly with Turbosmooth to see how it looks, than when i am finished i check the render subdiv box and put it on the value i want and then i leave the normal box at 0, i don ...
- Thu Dec 16, 2010 7:16 am
- Forum: Competitions
- Topic: New Year's open themed still image competition (CLOSED)
- Replies: 449
- Views: 314431
Re: New Year's open themed still image competition (OPEN)
I'm in guys
. Let's get this started
)


- Fri Oct 15, 2010 7:17 am
- Forum: M is for Metaverse Gallery
- Topic: My...Lamp...
- Replies: 1
- Views: 1790
Re: My...Lamp...
Well, than why the huge trademark BS? Frankly, it's a basic model with basic material, nothing more.
- Mon Oct 04, 2010 8:50 am
- Forum: Development Build Releases
- Topic: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]
- Replies: 148
- Views: 45980
Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]
just dl-ed it, i will test it on my laptop these days
.
BTW, just saw you put one of my works in the latest manual, nice
. I hope my work helps you guys get more people attracted and buying Octane.

BTW, just saw you put one of my works in the latest manual, nice

- Fri Sep 24, 2010 2:42 pm
- Forum: Development Build Releases
- Topic: Teaser of pre2.3 v5 improvements
- Replies: 22
- Views: 7559
Re: Teaser of pre2.3 v5 improvements
But i see that the glass is still with dark shadows, or at least the overall look remains the same, even if now it will be noise free much faster.
When do you think we will be able to see transparent shadows for glass?
When do you think we will be able to see transparent shadows for glass?