Search found 26 matches
- Thu Feb 18, 2016 7:27 pm
- Forum: Foundry Modo
- Topic: UV's - a better way??
- Replies: 4
- Views: 2194
UV's - a better way??
Seems like everytime I use Octane I'm dealing with UV issues via the Modo plugin. Is there a better workflow coming soon to the Modo plugin that will better deal with UV's? I'm almost at the point where the frustration is making me want to stop using Octane.
- Wed Feb 10, 2016 10:18 pm
- Forum: Foundry Modo
- Topic: Octane 3.0.4 can't save default Environment settings...
- Replies: 4
- Views: 1996
Re: Octane 3.0.4 can't save default Environment settings...
Didn't see the notes. I'll review them later this evening. Thanks
- Wed Feb 10, 2016 10:14 pm
- Forum: Foundry Modo
- Topic: SLIK2 kit and Octane...
- Replies: 9
- Views: 4601
Re: SLIK2 kit and Octane...
Great news - thanks Paul. If there's anything I can do on this end to help out please let me know.
- Wed Feb 10, 2016 9:20 pm
- Forum: Foundry Modo
- Topic: Octane 3.0.4 can't save default Environment settings...
- Replies: 4
- Views: 1996
Octane 3.0.4 can't save default Environment settings...
The option to save Octane's environment settings seems to be gone in the latest version 3.0.4. (screen capture included). Every time I open the Octane plugin it's default is locked at Sun. There used to be a fly-out menu item (>>> arrows beside 'Default')
- Wed Feb 10, 2016 9:06 pm
- Forum: Foundry Modo
- Topic: SLIK2 kit and Octane...
- Replies: 9
- Views: 4601
Re: SLIK2 kit and Octane...
Just ran a test using HDR Light Studio 5 and didn't run in to any issues with using the HDR it created. Works perfectly with Octane. I'm more convinced now that there's an issue with the new Environment created by SLIK2. Octane doesn't seem to like whatever its doing.
- Tue Feb 09, 2016 11:05 pm
- Forum: Foundry Modo
- Topic: SLIK2 kit and Octane...
- Replies: 9
- Views: 4601
Re: SLIK2 kit and Octane...
I'm able to manually load an HDR created by SLIK2 into the default Modo environment and everything seems to work perfectly. SLIK2 has the option to render out an HDR and then auto loads it once the render is complete. It loads it into a new environment that includes an environment material. The ...
- Tue Feb 09, 2016 7:02 pm
- Forum: Foundry Modo
- Topic: SLIK2 kit and Octane...
- Replies: 9
- Views: 4601
SLIK2 kit and Octane...
Thought I would start a thread here for users of the new SLIK2 kit for Modo.
I've done some initial testing using the latest release of the Octane Modo plugin (v3.0.4) and have found that the lumigons and the HDR created by the SLIK2 kit do not render in the Octane plugin. Modo's standard HDR's (e ...
I've done some initial testing using the latest release of the Octane Modo plugin (v3.0.4) and have found that the lumigons and the HDR created by the SLIK2 kit do not render in the Octane plugin. Modo's standard HDR's (e ...
- Sun Dec 13, 2015 2:02 pm
- Forum: Foundry Modo
- Topic: noob tutorial
- Replies: 7
- Views: 4449
Re: noob tutorial
That should have read 'Modo' materials (Auto-correct mishap).
- Sun Dec 13, 2015 1:59 pm
- Forum: Foundry Modo
- Topic: noob tutorial
- Replies: 7
- Views: 4449
Re: noob tutorial
Mood materials are straight forward for the most part and pretty powerful once you get the hang of things. If you're new to Modo I'd strongly recommend Richard Yot's shading video tutorials. While they're not free they are affordable and will arm you well for working with materials in Modo as well ...
- Thu Dec 10, 2015 9:28 pm
- Forum: Foundry Modo
- Topic: Displacement behaviour...
- Replies: 15
- Views: 9361
Re: Displacement behaviour...
Awesome - thanks Paul.