Search found 14 matches
- Sat Jan 02, 2021 12:23 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
- Replies: 32
- Views: 12869
Re: OctaneRender 2020.2 for Houdini Beta build 2020.2.0.1 RC6
There seems to be a bug with displacement maps. I've attached screenshots. The one rendered in 2020.1.5 is correct. I also tested it in Standalone. Exported ORBX from both 2020.1.5 and 2020.2.0.1. ORBX from 2020.1.5 renders correctly while the one from 2020.2 is incorrect. I can send you the scene ...
- Tue Dec 29, 2020 12:03 pm
- Forum: Bug Reports
- Topic: Crashes + SSS/Displacment/Denoiser problems
- Replies: 5
- Views: 2014
Re: Crashes + SSS/Displacment/Denoiser problems
Hi, I can't send the scene now, but I compared with Standalone yesterday and here's what I've found :
HOUDINI : DISPLACEMENT vertex or image is not working well in the 2020.2 plugin for me. If I change the midlevel nothing happens, the render doesn't even refresh. If I stop the render, change the ...
HOUDINI : DISPLACEMENT vertex or image is not working well in the 2020.2 plugin for me. If I change the midlevel nothing happens, the render doesn't even refresh. If I stop the render, change the ...
- Sun Dec 27, 2020 5:10 pm
- Forum: Bug Reports
- Topic: Crashes + SSS/Displacment/Denoiser problems
- Replies: 5
- Views: 2014
Re: Crashes + SSS/Displacment/Denoiser problems
Well now the denoiser is only crashing when my displacement mid level is different than 0.5 . Something is wrong with the displacement in this version ?
- Sun Dec 27, 2020 4:51 pm
- Forum: Bug Reports
- Topic: Crashes + SSS/Displacment/Denoiser problems
- Replies: 5
- Views: 2014
Re: Crashes + SSS/Displacment/Denoiser problems
I switched back to 456.38 driver and now it crashes all the time when the denoiser kicks in. So it must be denoiser. However it's strange that before installing 460.89 the denoiser worked, then it crashed in 460.89 and now i'm back with 456.38 and now it crashes on 456.38 !
What can I do ?
What can I do ?
- Sun Dec 27, 2020 3:46 pm
- Forum: Bug Reports
- Topic: Crashes + SSS/Displacment/Denoiser problems
- Replies: 5
- Views: 2014
Crashes + SSS/Displacment/Denoiser problems
Hello, just tried 2020.2 and I got following problems :
1. Frequent crashing
*** OCTANE API MSG: CUDA error 700 on device 0: an illegal memory access was encountered
*** OCTANE API MSG: -> failed to vailt for event
*** OCTANE API MSG: path tracing kernel failed
It happens when I activate "Nested ...
1. Frequent crashing
*** OCTANE API MSG: CUDA error 700 on device 0: an illegal memory access was encountered
*** OCTANE API MSG: -> failed to vailt for event
*** OCTANE API MSG: path tracing kernel failed
It happens when I activate "Nested ...
- Sat Jul 04, 2020 12:57 pm
- Forum: Bug Reports
- Topic: Displacement not working on Layered Material + Refresh Issue
- Replies: 1
- Views: 1478
Displacement not working on Layered Material + Refresh Issue
Hello,
Free Tier 2020.1.3_21.9
1. DISPLACEMENT IS NOT RENDERED IN LAYERED MATERIALS. Layered Materials are rendered without displacement. Displacement works ok on other types of materials though. It used to work well in my previous Blender Octane (may 2020)
2. REFRESH ISSUE WITH ANY MATERIAL THAT ...
Free Tier 2020.1.3_21.9
1. DISPLACEMENT IS NOT RENDERED IN LAYERED MATERIALS. Layered Materials are rendered without displacement. Displacement works ok on other types of materials though. It used to work well in my previous Blender Octane (may 2020)
2. REFRESH ISSUE WITH ANY MATERIAL THAT ...
- Wed Feb 08, 2017 12:42 pm
- Forum: General Discussion
- Topic: Dark areas or specular material noise vs path term. power
- Replies: 2
- Views: 2177
Re: Dark areas or specular material noise vs path term. power
... same problem with out of focus parts of images so much noise in PT
thank you
thank you
- Wed Feb 08, 2017 12:38 pm
- Forum: General Discussion
- Topic: Dark areas or specular material noise vs path term. power
- Replies: 2
- Views: 2177
Dark areas or specular material noise vs path term. power
Hi guys,
Why, even when I set Path term. power to .001 some dark areas or specular materials still stay noisy when the rest 90% of image is perfectly clean. What parameter should I change so the image is rendered evenly in all areas?
thank you
Why, even when I set Path term. power to .001 some dark areas or specular materials still stay noisy when the rest 90% of image is perfectly clean. What parameter should I change so the image is rendered evenly in all areas?
thank you
- Wed Feb 08, 2017 12:32 pm
- Forum: General Discussion
- Topic: LiveDB cache
- Replies: 0
- Views: 1366
LiveDB cache
Hi,
in standalone version,
i find it so painful that each time I open a liveDB i have to wait sometimes minutes for materials to load even during the same session. Is there any way to cache the materials and do just automatic update every 24h?
in standalone version,
i find it so painful that each time I open a liveDB i have to wait sometimes minutes for materials to load even during the same session. Is there any way to cache the materials and do just automatic update every 24h?
- Sat Jan 28, 2017 6:42 pm
- Forum: General Discussion
- Topic: gpu farm/cloud for octane?
- Replies: 3
- Views: 3797
Re: gpu farm/cloud for octane?
I have found this list of octane redner farms but non of them has an interface for Octane Standalone, am I missing something?
http://rentrender.com/octane-render-farms/
http://rentrender.com/octane-render-farms/