Search found 17 matches

by Angbor3D
Sun Dec 14, 2014 9:02 am
Forum: Blender
Topic: Values - eg. Border Mode
Replies: 1
Views: 1225

Values - eg. Border Mode

Where do I find the results of different values for border mode in textures?

While at it - is there any means to learn about the features added to the plugin (yes announcements - plugin thread) including the options on how to use those features?
by Angbor3D
Tue Jun 10, 2014 7:05 am
Forum: News & Announcements
Topic: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request
Replies: 164
Views: 339199

Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request

Good morning,

just upgraded, yet there is no voucher for the blender plugin etc. Nada - only the standalone 2.0 version download.

Please fix? :)

TIA
by Angbor3D
Tue May 20, 2014 12:02 pm
Forum: Works In Progress
Topic: Product Shot
Replies: 18
Views: 8514

Re: Product Shot

errrm what is the base material you use for the orange juice?

Imho 5 options:
1. specular (obviously) with transmission: something like .8 red, .6 green, .05 blue
2. specular with absorption and scatter: this will look very real, but the juice lacks the coherent color. Esspecially the splash might ...
by Angbor3D
Tue Nov 19, 2013 3:19 pm
Forum: Resources and Sharing
Topic: Photography vs Render - some sort of wager
Replies: 10
Views: 14279

Re: Photography vs Render - some sort of wager

Status
======
So I sent the pic to my wager partner and also to another professional photographer (actually my brother in law - since we are no fans of each other, I can be sure he criticizes me, when he got a point).

wager partner: "Wow, I am impressed - still look at my still shots ...
by Angbor3D
Tue Nov 19, 2013 3:11 pm
Forum: Resources and Sharing
Topic: Photography vs Render - some sort of wager
Replies: 10
Views: 14279

Re: Photography vs Render - some sort of wager

Ok so my thread got moved and killed ;) - no not really...

Hi Angbor3D,

very interesting topic and project.
(snip)
Your rendering looks really nice, but I think some slight light reflection from the side and/or some highlight spotting on the label would make it even better and a more shining ...
by Angbor3D
Tue Nov 19, 2013 2:55 pm
Forum: General Discussion
Topic: OCTANE BENCHMARK: Submit performance scores for your rig!
Replies: 618
Views: 597892

Re: OCTANE BENCHMARK: Submit performance scores for your rig

One single card (not a titan), benchmark scene, PT,no alpha: 7.02 - second card inc.

Settles down to 7.00 after 2K+ samples

Hmmm me likes :)
by Angbor3D
Mon Nov 11, 2013 10:26 am
Forum: Resources and Sharing
Topic: Photography vs Render - some sort of wager
Replies: 10
Views: 14279

Re: Photography vs Render - some sort of wager


But in the photostudio you will have some reflectors to put some light to the front of the bottle, no?
You can use an area light with low value to create the same effekt, instead of placing a diffuse white plane there, so you will save the expensive indirect illumination.


But in the ...
by Angbor3D
Sun Nov 10, 2013 6:04 pm
Forum: Resources and Sharing
Topic: Photography vs Render - some sort of wager
Replies: 10
Views: 14279

Re: Photography vs Render - some sort of wager

Andreas.visjon wrote: The studio lighting is not realy visible.
Err the light in the background actually is the studio lightning ;)
by Angbor3D
Sun Nov 10, 2013 12:06 am
Forum: Demo Version Questions & Discussion
Topic: Best value GPU combo for octane?
Replies: 33
Views: 21306

Re: Best value GPU combo for octane?

Actually since yesterday Id go for:
1. Budget: 1-2 GTX780 3 GB Palit Super Jetstream (pricing heavily dropped due to 2.)can buy one here for less than 500US$
2. Performance: 1-2GTX 780 Ti(Palit too ;) )

780Ti is basically an "uncastrated" 780aka a better Titan with more performance but without the ...
by Angbor3D
Sat Nov 09, 2013 9:02 pm
Forum: Resources and Sharing
Topic: Photography vs Render - some sort of wager
Replies: 10
Views: 14279

Re: Photography vs Render - some sort of wager


The studio lighting is not realy visible. Use the octane lights (not a diffuse light material to provide indirect light) to save rendertime
and to get control about the lighting.
You mean IES lights? Not sure whatyou mean with Octane lights? Please tell.


Some time ago I also tried to do ...

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