Is it possible to activate the Octane framebuffer/viewport window when using the Prime version of Octane?
I've noticed that this is not an option in the "Octane Server" rollout in the current Add-on version.
Thanks
Lee
Search found 170 matches
- Tue Aug 20, 2024 12:14 pm
- Forum: Blender
- Topic: Octane Viewport Window using Prime?
- Replies: 0
- Views: 993
- Mon Jul 25, 2022 9:33 am
- Forum: Development Build Releases
- Topic: Standalone Autosave?
- Replies: 2
- Views: 1674
Re: Standalone Autosave?
Thankyou for the suggestion.
I made sure to check the LUA script repository thread before posting (thankyou for creating this thread btw....it is really helpful!) . The incremental save script is helpful for sure. But the main issue is that it is easy to forget to save when highly focused on work ...
I made sure to check the LUA script repository thread before posting (thankyou for creating this thread btw....it is really helpful!) . The incremental save script is helpful for sure. But the main issue is that it is easy to forget to save when highly focused on work ...
- Fri Jul 22, 2022 6:33 pm
- Forum: General Discussion
- Topic: Fed up of OTOY teasing features never get released
- Replies: 14
- Views: 5466
Re: Fed up of OTOY teasing features never get released
Otoy are incredibly transparent with their development ambitions...I personally like this approach. I'd rather this than being completely opaque such as games and hardware developer Valve....Half Life 3 anyone?! :D Imagine if they had shared their last 10 years of development with the public.
I'm a ...
I'm a ...
- Thu Jul 21, 2022 5:36 pm
- Forum: Lua Scripting
- Topic: Material linker
- Replies: 5
- Views: 7396
Re: Material linker
Looking again..It was actually the ctrl drag to cut nodes that's on your website...but after learning that...I then discovered I could do the same in reverse to connect 

- Thu Jul 21, 2022 5:31 pm
- Forum: Lua Scripting
- Topic: Material linker
- Replies: 5
- Views: 7396
Re: Material linker
I tried this hoping it would work before I went looking for LUA scripts. It seems it only wants to connect one material to all slots, rather than each material to all slots by name.
I actually discovered the ctrl + drag shortcut, amongst many other useful workflows from your website....it truly is ...
I actually discovered the ctrl + drag shortcut, amongst many other useful workflows from your website....it truly is ...
- Thu Jul 21, 2022 2:50 pm
- Forum: Lua Scripting
- Topic: Material linker
- Replies: 5
- Views: 7396
Re: Material linker
Can this be adapted to work with FBX files too?
It only works with OBJ imports at the moment.
It only works with OBJ imports at the moment.
- Thu Jul 21, 2022 1:53 pm
- Forum: Development Build Releases
- Topic: Standalone Autosave?
- Replies: 2
- Views: 1674
Standalone Autosave?
Can we have an autosave feature please??
I just lost a huge amount of work due to a windows blue screen. Considering OCS files are so small it would be very easy to auto save the file frequently without interrupting workflow.
Maybe this already exists as a lua script?
I just lost a huge amount of work due to a windows blue screen. Considering OCS files are so small it would be very easy to auto save the file frequently without interrupting workflow.
Maybe this already exists as a lua script?
- Wed Jul 06, 2022 10:50 am
- Forum: Maxon Cinema 4D
- Topic: Possible to "Use Light Color" to tint texture?
- Replies: 1
- Views: 992
Possible to "Use Light Color" to tint texture?
The "Use Light Color" checkbox in the light tag is a nice feature. However it seems to disable any input texture in the light.
I was hoping this feature would be similar to the "multiply by light color" option in vRay. This basically tints the input textures using the light color from the light.
I ...
I was hoping this feature would be similar to the "multiply by light color" option in vRay. This basically tints the input textures using the light color from the light.
I ...
- Thu Jun 16, 2022 9:46 am
- Forum: Development Build Releases
- Topic: Ideas for light positioning In SA
- Replies: 0
- Views: 1203
Ideas for light positioning In SA
Loving the Standalone workflow. It's the most unique thing about Octane IMO. The only other way to get this workflow with other render engines is to use additional software like Katana which comes with complications and additional expense. Especially for small teams or individual artists ...
- Thu Jun 16, 2022 9:27 am
- Forum: Development Build Releases
- Topic: Exclude from denoising per material or object
- Replies: 4
- Views: 1889
Re: Exclude from denoising per material or object
Excellent news!
I did look for a cryptomatte node in the Octane compositor but couldn't find one. Very pleased to find out this is coming soon.
Live node based compositing is such a great feature and is a good solve for this request.
Thankyou.
I did look for a cryptomatte node in the Octane compositor but couldn't find one. Very pleased to find out this is coming soon.
Live node based compositing is such a great feature and is a good solve for this request.
Thankyou.