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by bepeg4d
Mon Nov 10, 2025 9:55 am
Forum: General Discussion
Topic: multiple rendered as standalone
Replies: 4
Views: 197

Re: multiple rendered as standalone

Hi,

Not only with the same scene, you can import multiple .orbx scene into one .ocs scene (so they are not imported but only linked), then create an output render target node for each .orbx node graph:
IMG_6190.jpeg

Then connect them to a Render Job node:
IMG_6191.jpeg

Alternatively, have a ...
by bepeg4d
Mon Nov 10, 2025 9:41 am
Forum: General Discussion
Topic: Light Pass Mask ?
Replies: 2
Views: 44

Re: Light Pass Mask ?

Hi,

There is a new "Trace sets" powerful feature in 2026.1-Beta1 that should be perfect for your needs:
viewtopic.php?t=85251

You can read about it here:
viewtopic.php?t=84311

ciao,
Beppe
by bepeg4d
Mon Nov 10, 2025 9:17 am
Forum: Module Development
Topic: Module Development C4D
Replies: 1
Views: 34

Re: Module Development C4D

Hi,

About Python, please ask your question in the following discussion at OTOY forum about Python in c4doctane:
viewtopic.php?f=87&t=56039

ciao,
Beppe
by bepeg4d
Mon Nov 10, 2025 9:13 am
Forum: OctaneVR Questions & Discussion
Topic: Help: Octane App Fails to Display Models on My iPad (M4)
Replies: 3
Views: 271

Re: Help: Octane App Fails to Display Models on My iPad (M4)

Hi,

OctaneX works great on iPad Pro M4, but you need iPadOS 18 or 26:
IMG_6188.jpeg
IMG_6189.png
ciao,
Beppe
by bepeg4d
Mon Nov 10, 2025 9:06 am
Forum: News & Announcements
Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Replies: 1701
Views: 24756681

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Hi,

If you are talking about old Macs with AMD/Intel GPUs, they are no more supported from a long time.

OctaneX only works with Apple Silicon M1/M2/M3/M4, and now M5 GPUs.

ciao,
Beppe
by bepeg4d
Thu Nov 06, 2025 9:31 am
Forum: Maxon Cinema 4D
Topic: Controlling OSL shader colors
Replies: 2
Views: 75

Re: Controlling OSL shader colors

Hi,

A solution can be to multiply or divide each single RGB component in the final c vector color.
In the following example, I have multiplied the Red and Blue components by 4, and divided the Green component by 100:
//reference: http://glslsandbox.com/e#43216.0

shader paintColors(
float tm=0 ...
by bepeg4d
Mon Nov 03, 2025 11:05 am
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 14
Views: 2265

Re: Octane 2025.4 for Cinema4D - v1.7.2

@dasmodular:

Have you tried to disable the Camera motion blur in the Octane camera Tag?
IMG_6141.jpeg
ciao,
Beppe
by bepeg4d
Fri Oct 31, 2025 8:42 am
Forum: Maxon Cinema 4D
Topic: IPR Render Logs
Replies: 1
Views: 57

Re: IPR Render Logs

Hi,

Please write to help at otoy dot com so we can investigate more deeply, thanks.

ciao,
Beppe
by bepeg4d
Fri Oct 31, 2025 8:38 am
Forum: News & Announcements
Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Replies: 1701
Views: 24756681

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

First Standalone version for OctaneRender® 2026.1 Beta 1 also available for macOS with a lot of new features:
https://render.otoy.com/octane_eula_only_downloads/000_obd/283/daaa7840/94/6d/14/cd/Octane_X_Prime_2026_1_Beta_1_macos.dmg

Plugins will follow asap.

Happy Mac GPU rendering!

ciao,
Beppe

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