@Tim0042
Have you tried to rebuild the custom layouts from scratch?
ciao,
Beppe
Search found 8961 matches
- Fri Dec 19, 2025 3:22 pm
- Forum: Releases
- Topic: Octane 2025.4 for Cinema4D - v1.7.2
- Replies: 22
- Views: 4586
- Fri Dec 19, 2025 3:17 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1705
- Views: 24794690
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Hi Martin,
Sincerely, I have done that some time ago and my memory is getting old :D
I remember to have tried some distro, and at the end, the more easy to install and maintain was Ubuntu, but I have screwed up my installation and I'm too lazy to reinstall it.
You need to prepare an USB stick ...
Sincerely, I have done that some time ago and my memory is getting old :D
I remember to have tried some distro, and at the end, the more easy to install and maintain was Ubuntu, but I have screwed up my installation and I'm too lazy to reinstall it.
You need to prepare an USB stick ...
- Wed Dec 17, 2025 9:39 am
- Forum: General Discussion
- Topic: Vectron with OSL ?
- Replies: 1
- Views: 62
Re: Vectron with OSL ?
Hi,
I cannot help with coding, but, if you download OctaneRender for C4D Demo, you can find some Vectron .osl examples in `/Res/osl_scripts/vectron` to start with:
IMG_6476.jpeg
Here is the link to latest demo version:
https://render.otoy.com/plugindownloads/e2/8b/aa/c7/OctaneRender_Demo_2026.1 ...
I cannot help with coding, but, if you download OctaneRender for C4D Demo, you can find some Vectron .osl examples in `/Res/osl_scripts/vectron` to start with:
IMG_6476.jpeg
Here is the link to latest demo version:
https://render.otoy.com/plugindownloads/e2/8b/aa/c7/OctaneRender_Demo_2026.1 ...
- Mon Dec 15, 2025 12:00 pm
- Forum: Maxon Cinema 4D
- Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
- Replies: 4
- Views: 260
Re: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Hi,
I think you need at least two frames to store the motion data.
ciao,
Beppe
I think you need at least two frames to store the motion data.
ciao,
Beppe
- Mon Dec 15, 2025 11:58 am
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 6
- Views: 653
Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you
Hi,
Have you tried to use the Attribute Texture instead of Instance Color node?
ciao,
Beppe
Have you tried to use the Attribute Texture instead of Instance Color node?
ciao,
Beppe
- Mon Dec 15, 2025 11:55 am
- Forum: Maxon Cinema 4D
- Topic: Export octane materials to standalone?
- Replies: 2
- Views: 101
Re: Export octane materials to standalone?
Hi,
Have you tried to save them In LocalDB?
Then you can import them back in Standalone from LocalDB.
ciao,
Beppe
Have you tried to save them In LocalDB?
Then you can import them back in Standalone from LocalDB.
ciao,
Beppe
- Mon Dec 15, 2025 11:52 am
- Forum: Bug Reports
- Topic: Texture Displacement rendering white if I enable network rendering
- Replies: 1
- Views: 74
Re: Texture Displacement rendering white if I enable network rendering
Hi,
Sorry for the hassle!
It is a known issue of new High Quality mode of texture Displacement, and core devs should fix this for next 2026.2 SDK.
In the meantime, you need to set the Quality mode to Normal, or use Vertex Displacement type.
ciao,
Beppe
Sorry for the hassle!
It is a known issue of new High Quality mode of texture Displacement, and core devs should fix this for next 2026.2 SDK.
In the meantime, you need to set the Quality mode to Normal, or use Vertex Displacement type.
ciao,
Beppe
- Thu Dec 11, 2025 7:17 am
- Forum: News & Announcements
- Topic: NEW: RNDR+ subscriptions - FAQ
- Replies: 70
- Views: 233547
Re: NEW: RNDR+ subscriptions - FAQ
Moi3D 2025_v5 is now available for macOS/Studio+ users too, in your Downloads/Applications section:
https://render.otoy.com/account/downloads.php?#core
Happy GPU rendering!
ciao,
Beppe
https://render.otoy.com/account/downloads.php?#core
Happy GPU rendering!
ciao,
Beppe
- Wed Dec 10, 2025 9:07 am
- Forum: Releases
- Topic: Octane 2026.1 for Cinema4D - v1.8
- Replies: 30
- Views: 3399
Re: Octane 2026.1 for Cinema4D - v1.8
Hi,
You need to assign to the object an "User Data Tag", then it will work as expected: ciao,
Beppe
You need to assign to the object an "User Data Tag", then it will work as expected: ciao,
Beppe
- Tue Dec 09, 2025 10:02 am
- Forum: Releases
- Topic: Octane 2026.1 for Cinema4D - v1.8
- Replies: 30
- Views: 3399
Re: Octane 2026.1 for Cinema4D - v1.8
Can you confirm whether the following features are actually working? They don’t appear to be functioning on my end:
• Support for C4D’s User Data Tag (via AttributeTex node)
• Mograph data support (via AttributeTex node)
Hi,
Here is an example of using RSMGCloneOffset value in Attribute ...