One workaround I've been using is to input the map I want to bake into the diffuse/albedo, and use the diffuse material pass to get such map.
Can anyone elaborate on this workaround more? I don't understand how ones gets a PBR Metallic map from this technique.
Are there any plans to implement a ...
Search found 73 matches
- Sun Feb 13, 2022 1:19 am
- Forum: Lightwave 3D
- Topic: Baking Metallic Map
- Replies: 8
- Views: 6392
- Fri Jan 28, 2022 12:15 pm
- Forum: Maxon Cinema 4D
- Topic: How to render just the Z-Depth?
- Replies: 4
- Views: 1417
Re: How to render just the Z-Depth?
hahaha, standalone is the next step when ones start using the plugins, more stable and focused, removes the dcc system load and intervention from the equation.elsksa wrote:Reassuring. I'm not the only one.omardex wrote: EDIT: Apologies I answered like I was using standalone
- Thu Jan 27, 2022 6:04 pm
- Forum: Maxon Cinema 4D
- Topic: How to render just the Z-Depth?
- Replies: 4
- Views: 1417
Re: How to render just the Z-Depth?
Hello,
select your kernel node and change it to infochannels
bellow is a drop down where you can select the zdepth pass and under that is the maximum zdepth setting where you can configure its coverage
EDIT: Apologies I answered like I was using standalone, in c4d open your octane settings, in ...
select your kernel node and change it to infochannels
bellow is a drop down where you can select the zdepth pass and under that is the maximum zdepth setting where you can configure its coverage
EDIT: Apologies I answered like I was using standalone, in c4d open your octane settings, in ...
- Mon Dec 06, 2021 5:13 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 109
- Views: 62591
Re: OctaneRender® 2022.1 XB 0
Hello, I have a problem in this version importing fbx exported from c4d.
in 2021 opens correctly and its normals are correct, respecting phong and breaks
2022 is scrambled or load incorrectly
If I save 2021 version and open it in 2022 it loads correctly
octane_2021.jpg
octane_2022.jpg
Ray ...
in 2021 opens correctly and its normals are correct, respecting phong and breaks
2022 is scrambled or load incorrectly
If I save 2021 version and open it in 2022 it loads correctly
octane_2021.jpg
octane_2022.jpg
Ray ...
- Mon Dec 06, 2021 12:28 pm
- Forum: Maxon Cinema 4D
- Topic: LDR Multi-Pass images with OCIO
- Replies: 17
- Views: 3347
Re: LDR Multi-Pass images with OCIO
yes the srgb curve is applied twice if the compositing software automatically converts the files to the color profile of the software used,
In affinity this is solved in the preferences turning off convert opened files to working space (I know you probably are not using this software but this is ...
In affinity this is solved in the preferences turning off convert opened files to working space (I know you probably are not using this software but this is ...
- Sun Dec 05, 2021 11:54 pm
- Forum: Maxon Cinema 4D
- Topic: LDR Multi-Pass images with OCIO
- Replies: 17
- Views: 3347
Re: LDR Multi-Pass images with OCIO
I believe he already said that he has done that.
Have you tried assigning to the incorrect resulting images from c4d the srgb color space (assigning not converting) this resolves the incorrect colors and matching for me when saving from c4d LDR, the other versions of the renderer work good.
Have you tried assigning to the incorrect resulting images from c4d the srgb color space (assigning not converting) this resolves the incorrect colors and matching for me when saving from c4d LDR, the other versions of the renderer work good.
- Sat Dec 04, 2021 3:55 pm
- Forum: Maxon Cinema 4D
- Topic: LDR Multi-Pass images with OCIO
- Replies: 17
- Views: 3347
Re: LDR Multi-Pass images with OCIO
Hello, set the frame buffer as 8bit and assign the output to ocio Output SRGB, be aware that this is baked into the files and further compositing is super limited.
try not to use the c4d save system use the one in the octane render settings instead.
check this video. https://www.youtube.com/watch ...
try not to use the c4d save system use the one in the octane render settings instead.
check this video. https://www.youtube.com/watch ...
- Mon Nov 29, 2021 9:58 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Solo or isolate a node
- Replies: 0
- Views: 718
Solo or isolate a node
Hello, Is there a possibility that in standalone with a shortcut to isolate or solo a node for debug and fine tune? (like the function that the octane node editor has in c4d with the key "D")
we already have the render function with right click, but more art directable should be that the texture is ...
we already have the render function with right click, but more art directable should be that the texture is ...
- Tue Aug 10, 2021 12:17 pm
- Forum: Help / Tutorials
- Topic: ACES, sRGB PNG output problem
- Replies: 21
- Views: 11972
Re: ACES, sRGB PNG output problem
Hello, I don't know if related but, when I export LDR 8bit from octane c4d as PNG 16 it opens as linear color space on affinity photo, assigning srgb color profile in the software fixes the result.
Best Regards.
Best Regards.
- Wed Jan 13, 2021 5:17 pm
- Forum: Lightwave 3D
- Topic: Baking Metallic Map
- Replies: 8
- Views: 6392
Re: Baking Metallic Map
hello, One workaround I've been using is to input the map I want to bake into the diffuse/albedo, and use the diffuse material pass to get such map.
I do this for any map that octane doesn't have a pass or info pass.
I export a lot of client work for sketchfab, and unity, PBR maps are required to ...
I do this for any map that octane doesn't have a pass or info pass.
I export a lot of client work for sketchfab, and unity, PBR maps are required to ...