Thank you. I just votedFrankPooleFloating wrote:Lee, there have been similar requests from others. One called this an ubershader, if I am not mistaken...
And they really want the requests to go here now: https://render.otoy.com/requests/
Search found 8 matches
- Fri Oct 20, 2017 6:26 am
- Forum: General Discussion
- Topic: Non-Mixed PBR Shader Request
- Replies: 8
- Views: 3266
Re: Non-Mixed PBR Shader Request
- Wed Oct 18, 2017 3:47 am
- Forum: General Discussion
- Topic: Non-Mixed PBR Shader Request
- Replies: 8
- Views: 3266
Non-Mixed PBR Shader Request
Hello, octane users and developers.
Recently, I was trying to build a complex environment in 3ds max. I’m using Substance Painter create all textures.I usually export Basecolor, Roughness, Metallic, Normal, Emissive, Maps for my assets, so sometimes there are 3 different types of materials(Non ...
Recently, I was trying to build a complex environment in 3ds max. I’m using Substance Painter create all textures.I usually export Basecolor, Roughness, Metallic, Normal, Emissive, Maps for my assets, so sometimes there are 3 different types of materials(Non ...
- Wed Oct 18, 2017 2:37 am
- Forum: User Requests
- Topic: Metal/Rough PBR Shader request
- Replies: 2
- Views: 3416
Re: Metal/Rough PBR Shader request
I tried this scene before. It's basically okay, but this is still the same logic like I said. It seems I need to post a new request on stand-alone forum, Thank you.
Regards Lee
Regards Lee
- Mon Oct 16, 2017 4:13 pm
- Forum: User Requests
- Topic: Metal/Rough PBR Shader request
- Replies: 2
- Views: 3416
Metal/Rough PBR Shader request
Hello, octane users and developers.
Recently, I was trying to build a complex environment in 3ds max. I’m using Substance Painter create all textures.I usually export Basecolor, Roughness, Metallic, Normal, Emissive, Maps for my assets, so sometimes there are 3 different types of materials(Non ...
Recently, I was trying to build a complex environment in 3ds max. I’m using Substance Painter create all textures.I usually export Basecolor, Roughness, Metallic, Normal, Emissive, Maps for my assets, so sometimes there are 3 different types of materials(Non ...
- Fri Oct 13, 2017 5:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Where I can find AI Denoiser in 3ds Max?
- Replies: 2
- Views: 1694
Re: Where I can find AI Denoiser in 3ds Max?
Thanks for the reply.
Hope the feature comes out soon, looks really incredible!
Hope the feature comes out soon, looks really incredible!
- Fri Oct 13, 2017 5:58 am
- Forum: Autodesk 3Ds Max
- Topic: Where I can find AI Denoiser in 3ds Max?
- Replies: 2
- Views: 1694
Where I can find AI Denoiser in 3ds Max?
I didn't find any information on the forum and manual. but I've seen the feature on the Facebook user group. So, How can I enable it? or is it just an experimental feature?
- Thu Jun 01, 2017 4:03 pm
- Forum: Autodesk 3Ds Max
- Topic: Updating geometry/collecting nodes are killing 3ds max
- Replies: 5
- Views: 3223
Re: Updating geometry/collecting nodes are killing 3ds max
Thanks for the reply, I have tried newest version. It actually runs faster than before but the problem still exists. Perhaps I need to add more RAM on my PC.
- Thu Jun 01, 2017 8:51 am
- Forum: Autodesk 3Ds Max
- Topic: Updating geometry/collecting nodes are killing 3ds max
- Replies: 5
- Views: 3223
Updating geometry/collecting nodes are killing 3ds max
Hi, everyone. I'm trying to render some complex scene and I did some test in these days.
The main problem is Octane render frame stuck in Updating geometry/collecting nodes/building render targets
There are many decimated debris and objects in my scene, the entire scene has 18,000,000 polygons. I ...
The main problem is Octane render frame stuck in Updating geometry/collecting nodes/building render targets
There are many decimated debris and objects in my scene, the entire scene has 18,000,000 polygons. I ...