Search found 4 matches
- Sat Sep 03, 2016 5:52 am
- Forum: Demo Version Questions & Discussion
- Topic: Shadow Pass
- Replies: 2
- Views: 1654
Re: Shadow Pass
I think I see what's going on, maybe. So my floor is layer id 2 now. When I'm on ID 1 the floor is invisible but the sphere actually has it's shadow in the shadow pass now. I guess the workflow is to hide the shadow catcher away in a separate layer then? Tricky thing is I also want to see my floor ...
- Fri Sep 02, 2016 12:13 am
- Forum: Demo Version Questions & Discussion
- Topic: Shadow Pass
- Replies: 2
- Views: 1654
Shadow Pass
I was following through inlifethrill's Render Layers tutorials but, one it didn't work, and two, I noticed the interface is slightly different from this version to the one he was using. Our situation is a little different in what we would like to do is isolate a floor and an element but we do want ...
- Sun Aug 28, 2016 4:35 am
- Forum: Demo Version Questions & Discussion
- Topic: Python, Cinema 4D, and materials
- Replies: 4
- Views: 4822
Re: Python, Cinema 4D, and materials
Yeah, I figured it out by myself after playing around with the ideas some of my other conversion scripts used. Luckily you guys coded yours in a paradigm similar to the way C4D standard materials are coded. Got a nice Vay->C4D->Arnold->Octane converter and material toolset plugin going now. The ...
- Wed Aug 24, 2016 10:16 am
- Forum: Demo Version Questions & Discussion
- Topic: Python, Cinema 4D, and materials
- Replies: 4
- Views: 4822
Python, Cinema 4D, and materials
I'm looking into Octane for a client, and I've done a few searches on the forum and through the docs, but I seen nothing yet that states a good way to create materials through code. I'd like to create some conversion scripts and I'm trying to figure out how I can build an Octane material through C4D ...