I am just learning rendering and whether if someone can guide me to how to choose a particular light bulb and find its IES file? For example, let's say my interior has a series of downlights in the ceiling, or fluorescent lights... where would I go from there?
I’ve watched your excellent tutorial many times and I’m having trouble with one spot: you refer to a box without top and bottom with surface normals pointing inwards as allowing you to “seal your interiors so the light rays don’t fly away.” You referred to it as a portal. I’m wondering ...
I am relatively new to Octane and am trying to become proficient for ambient occlusion for architectural interiors. I work with Rhino. This is how I configure the settings:
Environment = I leave it at daylight (I understand it doesn't matter if this is at Daylight or Texture) Kernel ...