Hello,
Do we know how to make this Blackbody Emission material emit light inside and outside this parametric cilinder with no caps?
How can we apply the material to both normals Inside and Outside?
Search found 5 matches
- Thu Sep 08, 2016 12:32 pm
- Forum: Maxon Cinema 4D
- Topic: Blackbody Emission Inside/outside
- Replies: 5
- Views: 1919
- Thu Sep 08, 2016 12:20 pm
- Forum: Maxon Cinema 4D
- Topic: Connect/Boole
- Replies: 7
- Views: 1734
Re: Connect/Boole
Yeah, everything is static. Static parametric objects. And, some are polygons.
What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a ...
What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a ...
- Thu Sep 08, 2016 11:53 am
- Forum: Maxon Cinema 4D
- Topic: Connect/Boole
- Replies: 7
- Views: 1734
Re: Connect/Boole
ok, so the best way to work would be to convert everything to polygons?
Could we file the possible bug to get it resolved in the next update?
And looking at something else. Why does this happen?
How do i make my specular material see throw?
Could we file the possible bug to get it resolved in the next update?
And looking at something else. Why does this happen?
How do i make my specular material see throw?
- Thu Sep 08, 2016 10:48 am
- Forum: Maxon Cinema 4D
- Topic: Connect/Boole
- Replies: 7
- Views: 1734
Re: Connect/Boole
Sure, here is the file
- Thu Sep 08, 2016 9:37 am
- Forum: Maxon Cinema 4D
- Topic: Connect/Boole
- Replies: 7
- Views: 1734
Connect/Boole
Hi there does anyone know why is this happening?