Search found 13 matches

by GeorgeR
Mon Nov 26, 2012 9:51 am
Forum: Autodesk 3Ds Max
Topic: Mapping Coordinates Update
Replies: 5
Views: 2343

Re: Mapping Coordinates Update

If you're changing the coordinates in a modifier or the base object then it will cause a geometry update, but if you're doing it in the shader, it should be... well... shader based, so it would indeed be odd if theres a full update.
by GeorgeR
Sat Sep 29, 2012 7:57 am
Forum: Autodesk 3Ds Max
Topic: Thoughts on Octane for 3dsMax
Replies: 4
Views: 2116

Thoughts on Octane for 3dsMax

Much of this might apply to Octane itself and not the plugin, but I'm reviewing it from the point of view of the workflow in 3dsMax. I really love it, but here are some things that stand out:

1) When rendering a large scene, it can take a while for the Octane Viewport to update. During this time ...
by GeorgeR
Fri Sep 28, 2012 2:25 pm
Forum: Autodesk 3Ds Max
Topic: [Req] Wider roughness range
Replies: 17
Views: 7075

Re: [Req] Wider roughness range

After playing about tonight after a year or so of not using Octane, this jumped out at me when trying to do a timber floor. 0.001 gave me what I'd expect to get at 0.95 or so in vray, so 0.05 in octane. To solve compatibility, just fix settings in scenes saved with older versions.
by GeorgeR
Fri Sep 28, 2012 5:30 am
Forum: Autodesk 3Ds Max
Topic: GTX 690
Replies: 17
Views: 7572

Re: GTX 690

I really don't think that market segmentation is going to fly. For a while now, games have used Compute Shaders and CUDA acceleration for the heavier things (FFT, etc.), so the gaming community will demand their cards perform in this area.
by GeorgeR
Tue Mar 13, 2012 1:08 am
Forum: Autodesk 3Ds Max
Topic: ***BAD BUG (Octane accuracy)...PAY ATTENTION!***
Replies: 27
Views: 13695

Re: ***BAD BUG (Octane accuracy)...PAY ATTENTION!***

Can't Octane use double-precision FP?
by GeorgeR
Mon Dec 05, 2011 4:33 am
Forum: Works In Progress
Topic: OCTower
Replies: 50
Views: 33581

Re: OCTower

And with the 3GB 580's, who needs a Tesla? They're a waste of money unless you're doing double precision calculations.
by GeorgeR
Thu Nov 10, 2011 12:34 am
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 336713

Re: Refractive Software® announces OctaneRender® for 3ds max®

Is it possible via some kinda SDK to make our own implementations of certain 3dsmax maps? For example, BerconMaps are open source and thus could be adapted as CUDA kernels.
by GeorgeR
Tue Aug 31, 2010 1:41 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneLive DB rules and category requests
Replies: 27
Views: 11541

Re: OctaneLive DB rules and category requests

(Almost a copy of CGtextures.com

Brick
-Old
-Floors
--Patterns
--Regular
-Modern Large
--Clean
--Dirty
--Painted
--Patterns
-Modern Small
--Clean
--Dirty
--Painted
--Patterns

Concrete
-Clean
-Dirty
-Floors
-Painted

Marble

Metal
-Clean
-Dirty
-Floors
-Plates
-Features(Beams, bolts, etc.)

Nature ...
by GeorgeR
Mon Jul 12, 2010 7:26 am
Forum: General Discussion
Topic: eta on beta 2.3 ?
Replies: 148
Views: 49930

Re: eta on beta 2.3 ?

Hopefully Octane continues to be unafraid of biased methods, and keeps including features for early ray termination and other adaptive things!
by GeorgeR
Fri Jun 25, 2010 3:39 am
Forum: Blender
Topic: strange sunrise and sunset with daylight
Replies: 3
Views: 3555

Re: strange sunrise and sunset with daylight

I also find the sun direction in Octane is completely different to that setup in Max or Sketchup. ie. 9AM in Melbourne, Australia (GMT+10) is different to the consistent results I get in Max/Sketchup.

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