Search found 24 matches

by divljikunic
Fri Jun 24, 2016 4:43 pm
Forum: Foundry Modo
Topic: How to "purge" the background image?
Replies: 3
Views: 2365

Re: How to "purge" the background image?

Thanks!

Jan
by divljikunic
Fri Jun 17, 2016 10:07 am
Forum: Foundry Modo
Topic: Modo Plugin Roadmap
Replies: 111
Views: 384672

Re: Modo Plugin Roadmap

OK, I will change the interpolation from "smooth" to "sharp" in the next release.

Paul

If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what ...
by divljikunic
Fri Jun 17, 2016 9:55 am
Forum: Foundry Modo
Topic: How to "purge" the background image?
Replies: 3
Views: 2365

Re: How to "purge" the background image?

If anyone is having this issue, a simple workaround is to make a blank image of the resolution that you're aiming for and load it up as a background image, so the resolution override becomes the resolution that you want.
by divljikunic
Fri Jun 17, 2016 9:49 am
Forum: Foundry Modo
Topic: How to "purge" the background image?
Replies: 3
Views: 2365

How to "purge" the background image?

So, I've loaded an image in the viewport>kernel>background. It's got a funky aspect ratio.

Now I can't render anything in a different ratio. Even if I clear the path from the "background filename" box it still renders with the resolution override, no matter what I do. As far as I'm concerned, this ...
by divljikunic
Fri Jun 17, 2016 9:44 am
Forum: Foundry Modo
Topic: OpenVDB --> instant crash
Replies: 6
Views: 4253

Re: OpenVDB --> instant crash

Oh, btw, ran into this, hopefully it might help.. So, basically there's a type of compression that vdb version 3 uses which is not supported by the modo importer, however vdbs without it load fine..

http://community.thefoundry.co.uk/discu ... 9&t=109419
by divljikunic
Fri Jun 17, 2016 9:42 am
Forum: Foundry Modo
Topic: OpenVDB --> instant crash
Replies: 6
Views: 4253

Re: OpenVDB --> instant crash

Confirming the bug, is this fixed yet?

So, you think it will be possible to render vdbs normally (meaning they get rendered as volumes, not converted to geometry) in the plugin?
That'd be great, I need "real" fire in the fireplace not some compositing tricks.. :)
by divljikunic
Thu Mar 31, 2016 10:23 am
Forum: Foundry Modo
Topic: Quixel shader (Octane DB compatibility)
Replies: 7
Views: 4779

Re: Quixel shader (Octane DB compatibility)

So no one has done this conversion yet huh? I might give it a shot these days, since I really need it.. :)

Jan
by divljikunic
Thu Mar 31, 2016 10:10 am
Forum: General Discussion
Topic: Quixel SUITE/PBR shader for Octane 2.x
Replies: 80
Views: 62046

Re: Quixel SUITE/PBR shader for Octane 2.x

Can anyone help with getting the MBB_PBR_quixel into Modo? I set up my LiveDB, updated it, no such material in the database. Substance PBR is the closest thing.
Will post this on the modo subforum as well.
by divljikunic
Thu Feb 11, 2016 5:16 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.00 alpha 1
Replies: 184
Views: 105084

Re: OctaneRender™ Standalone 3.00 alpha 1



For anyone out the wanting to use fumeFX 4 VDB's with octane, you need to write "Smoke" where it says density and "FireFuel" where is says temperature in the volume loader. and remember it has to have CAPITAL letter on the "S" and "F", otherwise it doesn't work!!!!
Not gonne tell you how long it ...
by divljikunic
Tue Feb 02, 2016 10:11 am
Forum: Foundry Modo
Topic: Normal map works only when using Octane override
Replies: 5
Views: 3312

Re: Normal map works only when using Octane override

I can confirm it's working even without the override, as of 2.25.

Thanks Paul!

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