Search found 42 matches

by artech7
Mon Jan 22, 2018 5:06 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter Object - No Info in Manual
Replies: 15
Views: 8390

Re: Octane Scatter Object - No Info in Manual

Hey Dudes

Using normal threshold in scatter, I can put objects on a slope, but I want the opposite - objects on the flatter parts only. Doesn't seem to be an option for this. Scatter also won't read a falloff shader (not effector) as a distribution map so I can't use falloff (normal vs vector ...
by artech7
Tue Nov 21, 2017 7:44 pm
Forum: General Discussion
Topic: Fractal Noise options.
Replies: 4
Views: 2498

Re: Fractal Noise options.

Yeah, I'm no programmer ( i know some stuff but not much). It's really an artist-friendly alternative though it is cool in practice.

If needs be, I'll learn to code OSL however... personally, that isn't the best solution.

I know I don't speak for everyone, so that doesn't mean much to say ...
by artech7
Wed Nov 08, 2017 7:04 pm
Forum: General Discussion
Topic: Fractal Noise options.
Replies: 4
Views: 2498

Fractal Noise options.

I mostly work in a Landscape design environment, so I use Noises a lot to make materials, actual landscapes, and other effects (I'm sure plenty of other people use noises in other fashions as well), however, I find that the noise options in Octane are lackluster.

Perlin, Turbulence, Circular, and ...
by artech7
Wed Nov 08, 2017 6:54 pm
Forum: General Discussion
Topic: What Material Component Leads to Ray Epsilon Issues?
Replies: 3
Views: 2227

Re: What Material Component Leads to Ray Epsilon Issues?

I usually just leave it default (unless there is an issue right away). Then I will increase it until those artifacts are gone. This may create a problem with objects closer to the camera, however, I have hard large scale scenes (think 100s of kilometers) and still managed to get things to look right ...
by artech7
Wed Nov 08, 2017 5:42 pm
Forum: General Discussion
Topic: Fog In Distance
Replies: 4
Views: 4524

Re: Fog In Distance

I've been fighting this for a long time. I can't get the medium fog to work right in C4D or in Standalone.

I would like to see some examples people have put together where they got it to work for them the way it is described to work. I don't mind using the z-depth mask in photoshop to make some ...
by artech7
Fri Aug 25, 2017 7:49 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter Object - No Info in Manual
Replies: 15
Views: 8390

Re: Octane Scatter Object - No Info in Manual

There's still no info in the manual about this


Yeah, and it's still a thing I have to fight with. I can't get the objects to scatter straight up or scattered via a min-max slope angle properly.

Sometimes I just have to bite the dust and accept the results I get. Nothing I change in the ...
by artech7
Fri Apr 14, 2017 1:11 am
Forum: Maxon Cinema 4D
Topic: signature and search feature
Replies: 9
Views: 4394

Re: signature and search feature

bepeg4d wrote:Hi artech7,
how have you sign in in the forum?
have you used your OctaneLive user id and pw?
ciao beppe
Wow, sorry for the late response. I found. :)
by artech7
Thu Mar 16, 2017 8:37 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter Object - No Info in Manual
Replies: 15
Views: 8390

Re: Octane Scatter Object - No Info in Manual

To align objects to point straight up change "Normal Align" to 0.
You can control slope scattering changing min/max sliders in "Normal Threshold".

I could have sworn that was the first thing I tried with no result. This month has been a bit of a confusing mess for me. XD

I'll try this. Thank ...
by artech7
Thu Mar 16, 2017 5:31 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter Object - No Info in Manual
Replies: 15
Views: 8390

Re: Octane Scatter Object - No Info in Manual

I have been using the scatter tool for a while.

Here is an example of a scene I worked on for a bit. Nothing special, just messing around.
17311362_781729118656526_6894815751646679904_o.jpg
However, I am wondering if anyone here knows how to scatter objects along slopes of other objects and also ...

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