Hi Chris
Thanks for the reply.
I still get bumped as it looks like I don't have "All access".
Stand alone and a couple of plug in options but no All Access.
Bummer.
Search found 48 matches
- Tue Oct 01, 2019 8:56 am
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
- Replies: 47
- Views: 356734
- Mon Sep 30, 2019 5:13 pm
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
- Replies: 47
- Views: 356734
Public Beta...
Hi Otoy
I've started getting involved with UE and as a long time Octane user I wanted to use the plug in.
No luck I'm afraid.
Is the beta still in public mode?
I couldn't for the life of me find a plugin to buy on Otoy.
Peace
Josh
I've started getting involved with UE and as a long time Octane user I wanted to use the plug in.
No luck I'm afraid.
Is the beta still in public mode?
I couldn't for the life of me find a plugin to buy on Otoy.
Peace
Josh
- Thu May 11, 2017 7:19 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Shadow catcher misbehaving.
- Replies: 3
- Views: 1423
Re: Shadow catcher misbehaving.
Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
- Wed May 10, 2017 11:02 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Shadow catcher misbehaving.
- Replies: 3
- Views: 1423
Shadow catcher misbehaving.
Hi Otoy
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
https://render.otoy.com/forum/viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I ...
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
https://render.otoy.com/forum/viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I ...
- Wed May 10, 2017 9:31 am
- Forum: Foundry Modo
- Topic: Shadow catcher...
- Replies: 6
- Views: 4046
Re: Shadow catcher...
Okay I've zeroed in on the problem.
I have the headlight assembly turned off and the shadow catcher works like it should.
The left light assembly is geo, and the right is instanced.
I turn off the meshes with blackbodies attached to them (lights) and the shadow catcher works... turn them on (make ...
I have the headlight assembly turned off and the shadow catcher works like it should.
The left light assembly is geo, and the right is instanced.
I turn off the meshes with blackbodies attached to them (lights) and the shadow catcher works... turn them on (make ...
- Wed May 10, 2017 9:03 am
- Forum: Foundry Modo
- Topic: Shadow catcher...
- Replies: 6
- Views: 4046
Re: Shadow catcher...
Well the plot thickens...
I turned off the folder containing the body of the car and this happened.
Shadow catcher is working as I'd like it to.
What gives Face_Off?
I'll turn off meshes one by one and see if it's a material tag or something.
Peace
Josh
I turned off the folder containing the body of the car and this happened.
Shadow catcher is working as I'd like it to.
What gives Face_Off?
I'll turn off meshes one by one and see if it's a material tag or something.
Peace
Josh
- Tue May 09, 2017 3:38 pm
- Forum: Foundry Modo
- Topic: Shadow catcher...
- Replies: 6
- Views: 4046
Re: Shadow catcher...
Sheesh, they can put a man on the moon with less power than an original iPod, but can't make a shadow catcher just catch shadows.
Thanks acc24ex
Thanks acc24ex

- Tue May 09, 2017 11:58 am
- Forum: Foundry Modo
- Topic: Shadow catcher...
- Replies: 6
- Views: 4046
Shadow catcher...
Hey Otoy
I'm rendering out a studio car shot and the shadow catcher is reporting dark.
It's lit with two area lights and a HDRI. I have a background image loaded and Alpha Channel checked.
When I use the Modo shadow catcher option I get the exact same result.
Any answers?
Peace.
I'm rendering out a studio car shot and the shadow catcher is reporting dark.
It's lit with two area lights and a HDRI. I have a background image loaded and Alpha Channel checked.
When I use the Modo shadow catcher option I get the exact same result.
Any answers?
Peace.
- Wed Apr 26, 2017 7:15 pm
- Forum: Foundry Modo
- Topic: Saving and reusing presets materials
- Replies: 19
- Views: 12599
Re: Saving and reusing presets materials
I think to have a system (button) to save presets/materials with an icon is a good idea. This saves the user from the command line crap and puts more "creation time" in making magic.
It's a big bloody drag to have a system where you have to jump through hoops just to have two spheres in two ...
It's a big bloody drag to have a system where you have to jump through hoops just to have two spheres in two ...
- Wed Feb 01, 2017 9:58 am
- Forum: M is for Metaverse Gallery
- Topic: Zen garden
- Replies: 0
- Views: 1729
Zen garden
I did these a few weeks ago.
A study of a Japanese garden of sorts.
Rendered in Octane, through Modo 10.2.
I know the snow edges are a little rough, but C&C always welcome.
Peace.
A study of a Japanese garden of sorts.
Rendered in Octane, through Modo 10.2.
I know the snow edges are a little rough, but C&C always welcome.
Peace.