Search found 48 matches

by joshkitney
Tue Oct 01, 2019 8:56 am
Forum: Releases
Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
Replies: 47
Views: 356734

Re: Public Beta...

Hi Chris
Thanks for the reply.
I still get bumped as it looks like I don't have "All access".
Stand alone and a couple of plug in options but no All Access.

Bummer.
by joshkitney
Mon Sep 30, 2019 5:13 pm
Forum: Releases
Topic: Octane 2019 For Unreal Engine: First Public Beta + Free tier
Replies: 47
Views: 356734

Public Beta...

Hi Otoy
I've started getting involved with UE and as a long time Octane user I wanted to use the plug in.
No luck I'm afraid.
Is the beta still in public mode?
I couldn't for the life of me find a plugin to buy on Otoy.

Peace
Josh
by joshkitney
Thu May 11, 2017 7:19 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Shadow catcher misbehaving.
Replies: 3
Views: 1423

Re: Shadow catcher misbehaving.

Ya see that's what I love about the Redshift forums.
You put in a question and it gets answered quick.
Otoy devs are dead slow.
by joshkitney
Wed May 10, 2017 11:02 am
Forum: Commercial Product News & Releases (Download here)
Topic: Shadow catcher misbehaving.
Replies: 3
Views: 1423

Shadow catcher misbehaving.

Hi Otoy
I've been instructed by Paul (Face_Off) to bring this issue to your attention.
THis has been the Modo thread;
https://render.otoy.com/forum/viewtopic.php?f=34&t=61192
I've exported the scene to the stand alone and I get the exact same issues.
In short, the shadow catcher darkens when I ...
by joshkitney
Wed May 10, 2017 9:31 am
Forum: Foundry Modo
Topic: Shadow catcher...
Replies: 6
Views: 4046

Re: Shadow catcher...

Okay I've zeroed in on the problem.
I have the headlight assembly turned off and the shadow catcher works like it should.
The left light assembly is geo, and the right is instanced.
I turn off the meshes with blackbodies attached to them (lights) and the shadow catcher works... turn them on (make ...
by joshkitney
Wed May 10, 2017 9:03 am
Forum: Foundry Modo
Topic: Shadow catcher...
Replies: 6
Views: 4046

Re: Shadow catcher...

Well the plot thickens...

I turned off the folder containing the body of the car and this happened.
Shadow catcher is working as I'd like it to.

What gives Face_Off?

I'll turn off meshes one by one and see if it's a material tag or something.

Peace
Josh
Body.JPG
nobody.JPG
by joshkitney
Tue May 09, 2017 3:38 pm
Forum: Foundry Modo
Topic: Shadow catcher...
Replies: 6
Views: 4046

Re: Shadow catcher...

Sheesh, they can put a man on the moon with less power than an original iPod, but can't make a shadow catcher just catch shadows.

Thanks acc24ex :)
by joshkitney
Tue May 09, 2017 11:58 am
Forum: Foundry Modo
Topic: Shadow catcher...
Replies: 6
Views: 4046

Shadow catcher...

Hey Otoy

I'm rendering out a studio car shot and the shadow catcher is reporting dark.
It's lit with two area lights and a HDRI. I have a background image loaded and Alpha Channel checked.
When I use the Modo shadow catcher option I get the exact same result.

Any answers?

Peace.
SC.JPG
by joshkitney
Wed Apr 26, 2017 7:15 pm
Forum: Foundry Modo
Topic: Saving and reusing presets materials
Replies: 19
Views: 12599

Re: Saving and reusing presets materials

I think to have a system (button) to save presets/materials with an icon is a good idea. This saves the user from the command line crap and puts more "creation time" in making magic.
It's a big bloody drag to have a system where you have to jump through hoops just to have two spheres in two ...
by joshkitney
Wed Feb 01, 2017 9:58 am
Forum: M is for Metaverse Gallery
Topic: Zen garden
Replies: 0
Views: 1729

Zen garden

I did these a few weeks ago.
A study of a Japanese garden of sorts.
Rendered in Octane, through Modo 10.2.
I know the snow edges are a little rough, but C&C always welcome.

Peace.
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