Search found 5 matches
- Mon Oct 17, 2016 10:09 am
- Forum: General Discussion
- Topic: Titan XP vs 1080 vs 1070 vs Titan XM - Benchmarks
- Replies: 9
- Views: 9531
Re: Titan XP vs 1080 vs 1070 vs Titan XM - Benchmarks
Nice! I've read somewhere that people are being able to push 1080 to 180 points range. I'm not sure how or if this is accurate though.
- Thu Sep 22, 2016 9:05 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: GPU 1 never reaches full power all the time
- Replies: 9
- Views: 2862
Re: GPU 1 never reaches full power all the time
It's probably because Windows is already allocating some power of GPU 1 for system / monitor.
- Fri Jul 22, 2016 10:40 pm
- Forum: General Discussion
- Topic: Toon Shading in Octane Render
- Replies: 12
- Views: 11375
Re: Toon Shading in Octane Render
I mean, it would be a nice feature. But I won't miss it. Octane is an Unbiased renderer, you can probably have more control for stylized render using C4D, Maya standard render engines... and probably faster, since Octane is really slow to render flat and noise free surfaces. Even rendering mattes is ...
- Fri Jul 22, 2016 4:00 am
- Forum: Maxon Cinema 4D
- Topic: imitation of proximal c4d shader
- Replies: 3
- Views: 2935
Re: imitation of proximal c4d shader
Great idea.
If you turn the opacity of the spheres down to zero, it will work like a charm. You are able to control the shader of any surface with "invisible" objects, just like Proximal does.
Cheers.
If you turn the opacity of the spheres down to zero, it will work like a charm. You are able to control the shader of any surface with "invisible" objects, just like Proximal does.
Cheers.
- Mon May 09, 2016 10:49 pm
- Forum: General Discussion
- Topic: Octane and GTX 1080 release
- Replies: 37
- Views: 15164
Re: Octane and GTX 1080 release
Let's give here simple comparison, realworld company. Just because You're going to employ more people to work on the same task & leave the same manager ontop, that doesn't mean more work will be done (due to inefective time/work managment). The same goes if You have too little people & overload ...