Search found 37 matches

by Visualize
Wed Apr 04, 2018 10:06 pm
Forum: Development Build Releases
Topic: Hello World: OctaneRender 4 is here
Replies: 293
Views: 221335

Re: Hello World: OctaneRender 4 is here

haze wrote:
ff7darkcloud wrote:Will V4 XB2 be able to use network rendering?
Not yet, we are stabilising all the other features for the moment, and will get onto it soon.
Do I get to use network rendering with a single license? I know v4 licensing changed but couldn't find any info for this.
by Visualize
Tue Mar 20, 2018 11:44 am
Forum: Development Build Releases
Topic: Hello World: OctaneRender 4 is here
Replies: 293
Views: 221335

Re: Hello World: OctaneRender 4 is here

Does my octane license give me an extra node to use for network render with octane render 4?
by Visualize
Fri Oct 27, 2017 9:23 pm
Forum: General Discussion
Topic: Fog In Distance
Replies: 4
Views: 4362

Re: Fog In Distance

You have to adjust the scattering , absorption and density settings and balance them out. It also helps if you have accurate scale.

Might be better to do it the old way if the medium node is not giving you the results that you want. That way you can pick where you want your atmosphere.
by Visualize
Thu Oct 12, 2017 8:46 pm
Forum: General Discussion
Topic: Octane Bench 3.06 crashes - 980 ti (x2)
Replies: 1
Views: 1024

Re: Octane Bench 3.06 crashes - 980 ti (x2)

Seems to be a driver issue. Works fine since I updated the driver to most recent.
by Visualize
Thu Oct 12, 2017 5:53 pm
Forum: General Discussion
Topic: Octane Bench 3.06 crashes - 980 ti (x2)
Replies: 1
Views: 1024

Octane Bench 3.06 crashes - 980 ti (x2)

Pc crashes every time I run Octane Bench 3.06 with my 980 ti's

I'm pretty sure it's the GPUs. Could it be the NVIDIA drivers? If so which drivers do you recommend I download?

Win 10 64/ 980 ti x2/ i7 6700k / 32 gb

Evga Factory Overclock at around 1400 MHz on load.
by Visualize
Tue Oct 10, 2017 1:14 am
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 726159

Re: OctaneRender 3 for Modo [TEST and STABLE]

Bump maps seem to be "weaker" than normal maps. Bump maps would lose a lot of detail yet Normals show pretty much everything correctly.
by Visualize
Tue Oct 03, 2017 10:58 pm
Forum: General Discussion
Topic: Octane Environment Atmosphere?
Replies: 2
Views: 1610

Re: Octane Environment Atmosphere?

I have to agree. I am always having great difficulty achieving the kind of diminishing fog more easily attained in other programs. I know it can be done in Octane because I have seen such renders posted in the forums. But I simply can not seem to attain the degree of control I'd like.

Would be ...
by Visualize
Sun Oct 01, 2017 5:23 am
Forum: General Discussion
Topic: Octane Environment Atmosphere?
Replies: 2
Views: 1610

Octane Environment Atmosphere?

How do I create proper atmosphere in Octane for a landscape? Octane seems to create a blanket over the entire scene...I also want the color to get more blue as it goes further into the distance.

In other software you can control where the atmosphere starts and it is not as complicated as octane to ...
by Visualize
Fri May 26, 2017 3:45 am
Forum: Foundry Modo
Topic: Triplanar mapping in Modo
Replies: 24
Views: 19111

Re: Triplanar mapping in Modo

face_off wrote:
Was wondering... Can this be used for displacement and bump maps?
Bump, yes. Displacement, I doubt it.

Paul

Ah. Well, bump will be good enough for what I need. Thanks!
by Visualize
Wed May 24, 2017 9:19 pm
Forum: Foundry Modo
Topic: Triplanar mapping in Modo
Replies: 24
Views: 19111

Re: Triplanar mapping in Modo

Hey,

Great work!

Was wondering... Can this be used for displacement and bump maps?

Thanks in advance.

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