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by paride4331
Tue Dec 23, 2025 10:09 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.5 - 16.12
Replies: 4
Views: 243

Re: OctaneRender® for 3ds max® v2025.5 - 16.12


Hello,

I had to go back to the 16.10 version because of extreme crashes on max 2024 and 2026 : black screen and I need to restart my computer by unplugging and plugging back my computer.

It happens randomly when I open the octane viewport or render an animation.

I thought I had issues with my ...
by paride4331
Thu Dec 18, 2025 1:19 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2026.1 - 26.03 [TEST]
Replies: 4
Views: 259

Re: OctaneRender® for 3ds max® v2026.1 - 26.03


Thank you sooo much NZ !!! Gaussien splats works fine ( at least for now :-) ) !!! sooo cool :mrgreen:

Is new displacement implemented ? Looks like it don't work with procedurals...

there is new nodes with "distance" in the name , is there a way to have a distance value as in Vray ?

2025 scenes ...
by paride4331
Thu Dec 18, 2025 1:19 pm
Forum: Tutorials
Topic: new texture displacement
Replies: 0
Views: 58

new texture displacement

by paride4331
Thu Dec 18, 2025 1:18 pm
Forum: Autodesk 3Ds Max
Topic: new texture displacement v2026
Replies: 1
Views: 78

new texture displacement v2026

Hi,
The new displacement node (v2026.1) supports procedural textures without requiring a texture baking node. The Mesh UV Projection node must be used in the Projection slot. Alternatively, to use a standard procedural node, it needs to be loaded into a grayscale image.
Regards
Paride

02.jpg

03 ...
by paride4331
Mon Dec 15, 2025 11:10 am
Forum: Autodesk 3Ds Max
Topic: Field textures tutorial?
Replies: 1
Views: 70

Re: Field textures tutorial?

Hi ramone163,
viewtopic.php?p=426119&hilit=field#p426119
Regards
Paride
by paride4331
Fri Nov 28, 2025 10:21 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.5 - 16.11
Replies: 12
Views: 751

Re: OctaneRender® for 3ds max® v2025.5 - 16.11

coilbook wrote: Thu Nov 27, 2025 7:25 pm Can we get a separate folder for all your tutorials for phoenix, itoo, etc etc. Right now all your posts are all over the place. Thanks
viewforum.php?f=51
by paride4331
Thu Nov 27, 2025 12:41 pm
Forum: Bug Reports
Topic: Layered Material - Diffraction Grating
Replies: 2
Views: 214

Re: Layered Material - Diffraction Grating

Hi ramone163,
I don’t think I fully understand the issue with the two variants. Could you help me understand it better?
I didn’t quite understand if you’re asking about something like the use of material layers.
Regards
Paride
01.jpg
by paride4331
Wed Nov 26, 2025 3:51 pm
Forum: Bug Reports
Topic: Analytic light light beams dont work as expected with Realistic Camera
Replies: 1
Views: 97

Re: Analytic light light beams dont work as expected with Realistic Camera

Hi tombyrom,
Could you share the scene with the issue? If you’d like, you can share it with me in a private message.
Regards
Paride
by paride4331
Wed Nov 26, 2025 2:37 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.4 - 16.10
Replies: 48
Views: 3394

Re: OctaneRender® for 3ds max® v2025.4 - 16.10


There is a bug with motion blur.

The camera is attached to the moving sphere, but the sphere is getting motion blur as if it were passing by a stationary camera.

The scene is attached.

It should be the opposite — the background should have motion blur because both the camera and the sphere are ...
by paride4331
Wed Nov 26, 2025 1:28 pm
Forum: Autodesk 3Ds Max
Topic: Bug Report & feature requests, long-time user.
Replies: 3
Views: 267

Re: Bug Report & feature requests, long-time user.

Hi jonnylynn,
In Octane v2026, you’ll get native OpenBPR support, along with the already available MaterialX and the standard surface material shader (Arnold).
Regards
Paride

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