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by paride4331
Tue Aug 18, 2026 9:19 am
Forum: Autodesk 3Ds Max
Topic: Gaussian splats - Samples and tutorial
Replies: 3
Views: 4064

Re: Gaussian splats - Samples and tutorial

Hi Pelana001_1,
Gaussian splats can capture complex lighting effects such as reflections and refraction that change depending on the viewing angle. PLY files that contain Gaussian splatting data which can be produced from a set of images in software such as NeRF Studio or Polycam or the new LumaLabs ...
by paride4331
Mon Aug 17, 2026 2:50 pm
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Hi Elvissuperstar007,
This is a test with the latest version, and it seems to be working fine for me. I haven’t been able to reproduce the issues you were having. Could you try it with the latest version and see how it goes?
Regards
Paride
issue.mp4
(2.67 MiB) Downloaded 6 times
by paride4331
Tue Aug 11, 2026 11:55 am
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Hi coilbook,
16 GB o-o-c limit could be the bottleneck. If the scene exceeds the available VRAM by more than those 16 GB, Octane may still run out of memory and crash instead of using more system RAM. Also, some data may still need to fit in VRAM, so large or complex meshes, displacement ...
by paride4331
Wed Aug 05, 2026 2:46 pm
Forum: Autodesk 3Ds Max
Topic: Passes and AOVs
Replies: 4
Views: 220

Re: Passes and AOVs

Hi HHbomb,
I tried cloning the AOV nodes, but I can't seem to reproduce the issue. I'm probably doing something different than you. Any chance you could record a quick video showing your workflow? That'd help me figure out what's going on.
Regards
Paride
by paride4331
Tue Aug 04, 2026 1:44 pm
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.4 for 3ds max® v26.10


The orthographic camera is broken.


Hi Elvissuperstar007,
Thanks. I've submitted my report to the developers. As a temporary workaround, switch to a different 3ds Max viewport and then switch back to the Octane Camera viewport. This causes the render to resume progressing. However, if the Ortho ...
by paride4331
Fri Jul 31, 2026 3:14 pm
Forum: Autodesk 3Ds Max
Topic: Passes and AOVs
Replies: 4
Views: 220

Re: Passes and AOVs

HHbomb,
It looks like it’s working on my end. Could you show me a node structure video you created?
Regards
Paride
by paride4331
Wed Jul 29, 2026 1:31 pm
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.3 for 3ds max® v26.10

coilbook wrote: Wed Jul 29, 2026 1:20 am
neonZorglub wrote: Wed Jul 08, 2026 9:41 pm
coilbook wrote: Wed Jul 08, 2026 5:00 pm This is 2026.4 version
Thanks ! Fixed typo in the post title.
Hi neonZorglub,
Do you know why slaves crash when vram usage is over their vram limit instead of using out of core RAM?
Hi coilbook,
Did you set the Out-of-Core setting on the node during its setup?
Regards
Paride
by paride4331
Tue Jul 28, 2026 8:46 am
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Hi Pelana001_1,
I think it's just a matter of perspective and lighting.
Regards
Paride
01.jpg
by paride4331
Fri Jul 24, 2026 6:48 am
Forum: Releases
Topic: OctaneRender® 2026.4 for 3ds max® v26.10
Replies: 31
Views: 1976

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Pelana001_1 wrote: Thu Jul 23, 2026 9:35 pm Hi, when rendering the 3D model, the arches look different in the viewport.
Is there a specific detail regarding the algorithm in the new version of OR?
Hi Pelana001_1,
Could you share that geometry section?
Regards
Paride
by paride4331
Wed Jul 22, 2026 1:23 pm
Forum: Autodesk 3Ds Max
Topic: Cryptomatte rendering
Replies: 4
Views: 259

Re: Cryptomatte rendering

Hi remka,
That's because Cryptomatte is generated using the same rendering process as the beauty pass. It's not like an Object Layer, which can be rendered independently. If all you need is a simple mask, though, an Object Layer might be a better option. You can generate the masks you need in just a ...

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