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by paride4331
Tue Jun 24, 2025 10:05 am
Forum: Autodesk 3Ds Max
Topic: Nvidia driver
Replies: 1
Views: 35

Re: Nvidia driver

Hi HHbomb,
I've been trying out the latest NVIDIA Studio drivers, and everything's been running smoothly up to now. I haven't tested for any performance discrepancies yet, though.
Regards
Paride
by paride4331
Fri Jun 13, 2025 2:25 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Replies: 9
Views: 423

Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07

remKa wrote: Fri Jun 13, 2025 1:17 pm That works but did you check the bug with the gradient texture at the end ?
Hi remKa,
You're right, I had tried it, but I was misled by the fact that it seems to stay until you hover over it again.
I've sent a report to the developers.
Thanks
Paride
by paride4331
Fri Jun 13, 2025 11:56 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Replies: 9
Views: 423

Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07

remKa wrote: Fri Jun 13, 2025 8:04 am Hello Paride, could you check my video in the message above please ? There are bugs with Hexadecimal codes and with the gradient texture that are pretty annoying :(
Hi remKa,
After you’ve pasted it, but before clicking OK, try pressing Enter.
Regards
Paride
by paride4331
Thu Jun 12, 2025 12:46 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Replies: 9
Views: 423

Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07


Is the render node version from the main Octane render 2025.2.1 release page the one we should use with this one?

I'm asking since after updating to this version and updating all stations to the most recent version I'm getting far too many:
"render node crashed or was stopped via CTRL-C"

And it ...
by paride4331
Tue May 27, 2025 3:01 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
Replies: 10
Views: 571

Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)


The decal should have a function to disable the display of the frame, so that a person does not go into the general settings, and even then I do not understand if I disable it here, does it work at all or disappear, since the decal is broken and I do not see the picture


Hi Elvissuperstar007,
As ...
by paride4331
Wed May 14, 2025 3:19 pm
Forum: Autodesk 3Ds Max
Topic: Octane render and Pflow not following correctly
Replies: 7
Views: 261

Re: Octane render and Pflow not following correctly

Hi larsgehrt,
Could it help? You didn’t include its assets with the file, so I’m not sure if the scene is exactly as intended.
Regards
Paride
01.jpg
by paride4331
Tue May 13, 2025 7:47 am
Forum: Autodesk 3Ds Max
Topic: Octane render and Pflow not following correctly
Replies: 7
Views: 261

Re: Octane render and Pflow not following correctly

Hi larsgehrt,
It's hard to say just from this. Feel free to send me the scene via DM if you'd like.
Regards
Paride
by paride4331
Mon May 12, 2025 8:49 am
Forum: Autodesk 3Ds Max
Topic: Octane render and Pflow not following correctly
Replies: 7
Views: 261

Re: Octane render and Pflow not following correctly

Hi larsgehrt,
Could you share the context or an example of the issue you're facing?
Regards
Paride
by paride4331
Wed May 07, 2025 8:22 am
Forum: Autodesk 3Ds Max
Topic: Denoised post processing pass
Replies: 1
Views: 125

Re: Denoised post processing pass

Hi tombyrom,
Would a workflow like this be helpful for you?
Regards
Paride
test-post2d.zip
(5.72 MiB) Downloaded 13 times
02.jpg
by paride4331
Wed May 07, 2025 8:07 am
Forum: Autodesk 3Ds Max
Topic: The conversion of light sources is not correct
Replies: 4
Views: 212

Re: The conversion of light sources is not correct

Hi Elvissuperstar007,
There's an issue that needs to be addressed, I'm sending my report to the developers. In the meantime, a workaround is to disable the 'Target' option in the Octane light settings after converting V-Ray/Corona lights.
Regards
Paride

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