Hi HHbomb,
I've been trying out the latest NVIDIA Studio drivers, and everything's been running smoothly up to now. I haven't tested for any performance discrepancies yet, though.
Regards
Paride
Search found 3739 matches
- Tue Jun 24, 2025 10:05 am
- Forum: Autodesk 3Ds Max
- Topic: Nvidia driver
- Replies: 1
- Views: 35
- Fri Jun 13, 2025 2:25 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 9
- Views: 423
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Hi remKa,remKa wrote: Fri Jun 13, 2025 1:17 pm That works but did you check the bug with the gradient texture at the end ?
You're right, I had tried it, but I was misled by the fact that it seems to stay until you hover over it again.
I've sent a report to the developers.
Thanks
Paride
- Fri Jun 13, 2025 11:56 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 9
- Views: 423
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Hi remKa,remKa wrote: Fri Jun 13, 2025 8:04 am Hello Paride, could you check my video in the message above please ? There are bugs with Hexadecimal codes and with the gradient texture that are pretty annoying![]()
After you’ve pasted it, but before clicking OK, try pressing Enter.
Regards
Paride
- Thu Jun 12, 2025 12:46 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 9
- Views: 423
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Is the render node version from the main Octane render 2025.2.1 release page the one we should use with this one?
I'm asking since after updating to this version and updating all stations to the most recent version I'm getting far too many:
"render node crashed or was stopped via CTRL-C"
And it ...
- Tue May 27, 2025 3:01 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 571
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
The decal should have a function to disable the display of the frame, so that a person does not go into the general settings, and even then I do not understand if I disable it here, does it work at all or disappear, since the decal is broken and I do not see the picture
Hi Elvissuperstar007,
As ...
- Wed May 14, 2025 3:19 pm
- Forum: Autodesk 3Ds Max
- Topic: Octane render and Pflow not following correctly
- Replies: 7
- Views: 261
Re: Octane render and Pflow not following correctly
Hi larsgehrt,
Could it help? You didn’t include its assets with the file, so I’m not sure if the scene is exactly as intended.
Regards
Paride
Could it help? You didn’t include its assets with the file, so I’m not sure if the scene is exactly as intended.
Regards
Paride
- Tue May 13, 2025 7:47 am
- Forum: Autodesk 3Ds Max
- Topic: Octane render and Pflow not following correctly
- Replies: 7
- Views: 261
Re: Octane render and Pflow not following correctly
Hi larsgehrt,
It's hard to say just from this. Feel free to send me the scene via DM if you'd like.
Regards
Paride
It's hard to say just from this. Feel free to send me the scene via DM if you'd like.
Regards
Paride
- Mon May 12, 2025 8:49 am
- Forum: Autodesk 3Ds Max
- Topic: Octane render and Pflow not following correctly
- Replies: 7
- Views: 261
Re: Octane render and Pflow not following correctly
Hi larsgehrt,
Could you share the context or an example of the issue you're facing?
Regards
Paride
Could you share the context or an example of the issue you're facing?
Regards
Paride
- Wed May 07, 2025 8:22 am
- Forum: Autodesk 3Ds Max
- Topic: Denoised post processing pass
- Replies: 1
- Views: 125
Re: Denoised post processing pass
Hi tombyrom,
Would a workflow like this be helpful for you?
Regards
Paride
Would a workflow like this be helpful for you?
Regards
Paride
- Wed May 07, 2025 8:07 am
- Forum: Autodesk 3Ds Max
- Topic: The conversion of light sources is not correct
- Replies: 4
- Views: 212
Re: The conversion of light sources is not correct
Hi Elvissuperstar007,
There's an issue that needs to be addressed, I'm sending my report to the developers. In the meantime, a workaround is to disable the 'Target' option in the Octane light settings after converting V-Ray/Corona lights.
Regards
Paride
There's an issue that needs to be addressed, I'm sending my report to the developers. In the meantime, a workaround is to disable the 'Target' option in the Octane light settings after converting V-Ray/Corona lights.
Regards
Paride