Search found 34 matches

by bendingpixels
Wed Feb 03, 2016 4:23 am
Forum: Maxon Cinema 4D
Topic: Transparency, shadows, and AO?
Replies: 4
Views: 2706

Re: Transparency, shadows, and AO?

Hey, thanks that helps my understanding a lot. I was already using Path Tracing since I've got scattering in the slurpee material. Hopefully I won't run into a situation where I have to have glass next to an object like that.
by bendingpixels
Mon Feb 01, 2016 11:50 pm
Forum: Maxon Cinema 4D
Topic: Transparency, shadows, and AO?
Replies: 4
Views: 2706

Re: Transparency, shadows, and AO?

Thanks for the reply... the Spec depth was set to 8 for that render. I upped it to 16 and the material did get lighter. It never gets much better above 16 though. Even at 16, it still feels dark.

It's not crucial for this model. I can just move parts around to make the glass farther away from the ...
by bendingpixels
Sun Jan 31, 2016 12:52 am
Forum: Maxon Cinema 4D
Topic: Transparency, shadows, and AO?
Replies: 4
Views: 2706

Transparency, shadows, and AO?

Hi, in this image, the plexiglass that is on the front of the machine comes out dark. It looks like Ambient Occulsion. The object is a few units off the surface of the metal. Not touching. I have an Octane object tag on the plexiglass and it's set to shadow visibility to "off". That definitely made ...
by bendingpixels
Tue Jan 26, 2016 9:28 pm
Forum: Maxon Cinema 4D
Topic: Displacement Consistent Crashes
Replies: 6
Views: 2154

Re: Displacement Consistent Crashes

LOL, no, but you did write a pretty amazing plugin for C4D. and thank you for that!
by bendingpixels
Tue Jan 26, 2016 8:04 pm
Forum: Maxon Cinema 4D
Topic: Displacement Consistent Crashes
Replies: 6
Views: 2154

Re: Displacement Consistent Crashes

Thanks, now that you've said it, I can see how that would be a problem with displacement. So is the solution to always work with unwrapped objects?
by bendingpixels
Tue Jan 26, 2016 4:40 pm
Forum: Maxon Cinema 4D
Topic: Displacement Consistent Crashes
Replies: 6
Views: 2154

Re: Displacement Consistent Crashes

Hey, thanks for getting back to me...

I downloaded the standalone installer from this page:
https://render.otoy.com/forum/viewtopic.php?f=24&t=52329
then I used this installer
https://render.otoy.com/customerdownloads/78/0b/da/70/OctaneRender_2_25_win64.exe
(note, the installer took only a couple ...
by bendingpixels
Tue Jan 26, 2016 4:35 am
Forum: Maxon Cinema 4D
Topic: Displacement Consistent Crashes
Replies: 6
Views: 2154

Displacement Consistent Crashes

Hi All! thanks for reading. I'm using the most recent version (2.24.2 R1.2) and the latest nVidia driver. I'm getting consistent crashes when I try to use displacement inside of a specular material applied to a hypernurb set on default 2x3. I've tried using a simple 1024x1024 JPG as the input and I ...
by bendingpixels
Thu Dec 17, 2015 1:43 pm
Forum: Maxon Cinema 4D
Topic: R17 on Macbook Pro OSX 10.10.5 not showing up
Replies: 7
Views: 3524

Re: R17 on Macbook Pro OSX 10.10.5 not showing up

UGH! that was it. This is a new laptop from my company, and I didn't realize it doesn't have NVidia gpu in it. It's got the intel iris pro.

Thanks again for getting back to me on this. I really appreciate the help!!
by bendingpixels
Thu Dec 17, 2015 4:52 am
Forum: Maxon Cinema 4D
Topic: R17 on Macbook Pro OSX 10.10.5 not showing up
Replies: 7
Views: 3524

Re: R17 on Macbook Pro OSX 10.10.5 not showing up

Hey, so I've downloaded that file, and still no luck? are there any known issues with file permissions or anything like that? I've tried changing the folder permissions on the plugins so it's all read/write, but It's not loading at all. in either 16 or 17.
by bendingpixels
Wed Dec 16, 2015 2:24 pm
Forum: Maxon Cinema 4D
Topic: R17 on Macbook Pro OSX 10.10.5 not showing up
Replies: 7
Views: 3524

Re: R17 on Macbook Pro OSX 10.10.5 not showing up

Thanks! I didn't know about that releases thread. I'll go there to find the downloads from now on. I downloaded the "Octane-for-C4D-2.24.2-TEST5.2-Macosx" zip. I have a render going right now, so I'll try loading it as soon as my render is done.

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