Search found 7 matches
- Wed Apr 28, 2021 7:33 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.3.1
- Replies: 21
- Views: 11016
Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.1
Hey, I have had similar problems (on trees) with octane gradient2 texture node with more than 2 keys. Are you using this node to introduce color variations on the trees? @promity, if so, try to reduce the number of keys. @juanjgon => It doesn't seem to fail anymore on this last version, at least ...
- Thu Apr 22, 2021 6:48 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.3.0
- Replies: 23
- Views: 10773
Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.0
Juanjo,
this multithreading extraction function is a total game-changer, when I updated the plugin, I didn't really pay attention to the changelog and thought my scene had something wrong when I saw it extracted that fast ^^. The speedup is absolutely brutal (5x and more easy) and my system has ...
this multithreading extraction function is a total game-changer, when I updated the plugin, I didn't really pay attention to the changelog and thought my scene had something wrong when I saw it extracted that fast ^^. The speedup is absolutely brutal (5x and more easy) and my system has ...
- Sun Aug 19, 2018 4:57 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4
- Replies: 76
- Views: 33499
Re: OctaneRender™ 4.0 for LightWave™ - Beta build 4.00.0.9 XB4
yes, always need like that.pixym wrote:BTW : The Get T button does not work in Modeler 2015.3, is that "normal" ?
- Mon Feb 19, 2018 10:04 am
- Forum: Lightwave 3D
- Topic: Like Vray Distance !
- Replies: 3
- Views: 1590
Re: Like Vray Distance !
But, is it not the same case of this? :roll:
https://render.otoy.com/forum/viewtopic.php?f=36&t=64973
(using the color node instead of the opacity)
Hi,
it is not the same, no. In the example above, it is using "object dissolve" which is not a shader controlled "effect". As Juanjo said, you ...
https://render.otoy.com/forum/viewtopic.php?f=36&t=64973
(using the color node instead of the opacity)
Hi,
it is not the same, no. In the example above, it is using "object dissolve" which is not a shader controlled "effect". As Juanjo said, you ...
- Fri Jul 15, 2016 4:57 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Daily build 3.02
- Replies: 16
- Views: 5936
Re: OctaneRender™ 3.0 for LightWave™ - Daily build 3.02
I am in a process of optimizing scene to fit into GPU RAM and I would love to have statistics on memory usage for textures, meshes and other stuff as we have in standalone.
This information? I think that the Octane API doesn't have the functions to get it, but I'll ask.
-Juanjo
I also would ...
This information? I think that the Octane API doesn't have the functions to get it, but I'll ask.
-Juanjo
I also would ...
- Wed May 25, 2016 9:31 am
- Forum: General Discussion
- Topic: Phantom Architecture [1.2.0] Sky array export now available!
- Replies: 62
- Views: 61139
Re: Phantom Architecture [concept] Displacement fix revealed!
Phantom107 wrote:I'm trying to cook up a solution that works for everything.
AMEN to that

- Tue May 24, 2016 10:30 am
- Forum: General Discussion
- Topic: Phantom Architecture [1.2.0] Sky array export now available!
- Replies: 62
- Views: 61139
Re: Phantom Architecture [concept] Displacement fix revealed!
Hello Phantom107,
First of all, great work!
About the displacement fix/edge/smooth issue, you don't have to subdivide the surface so much to fix the smooth problem on the flat surfaces. You just need 1 cut after the rounded edge, in the flat part. That will fix the problem adding only a very ...
First of all, great work!
About the displacement fix/edge/smooth issue, you don't have to subdivide the surface so much to fix the smooth problem on the flat surfaces. You just need 1 cut after the rounded edge, in the flat part. That will fix the problem adding only a very ...