Search found 8 matches
- Thu Jun 02, 2016 5:13 pm
- Forum: General Discussion
- Topic: So, still no slave licences..
- Replies: 92
- Views: 40877
Re: So, still no slave licences..
Hey Otoy, is there a chance you may still provide slave licenses? We have a lot of computers that could be made use of once 3.1 hits and we can take advantage of AMD cards.
- Tue Nov 24, 2015 8:22 pm
- Forum: M is for Metaverse Gallery
- Topic: Parasite : first Octane animation
- Replies: 4
- Views: 2249
Re: Parasite : first Octane animation
Thanks guys!
- Tue Nov 24, 2015 1:13 pm
- Forum: M is for Metaverse Gallery
- Topic: Parasite : first Octane animation
- Replies: 4
- Views: 2249
Re: Parasite : first Octane animation
So, are the vimeo tags broken on the forum? I can't seem to embed the video when I post. The [vimeo][/vimeo] & [vimeoID][/vimeoID] show up empty when I put the id or url in them.
- Tue Nov 24, 2015 12:00 pm
- Forum: M is for Metaverse Gallery
- Topic: Parasite : first Octane animation
- Replies: 4
- Views: 2249
Parasite : first Octane animation
Hey everyone, I thought I'd share my first animation made with Octane. It was animated and modeled in Modo. I've absolutely fallen in love with Octane.
https://vimeo.com/146590442
[vimeo]http://www.vimeo.com/146590442[/vimeo]
https://vimeo.com/146590442
[vimeo]http://www.vimeo.com/146590442[/vimeo]
- Wed Nov 04, 2015 2:35 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
- Replies: 103
- Views: 54789
Re: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
Feel free to send the scene to The Foundry.
The scene was created in 901 SP3 and has not been opened in any earlier version of Modo. I was starting to animate channels using the python TD SDK. None of those actions in and of themselves should be able to corrupt a scene (that I am aware of). Thank ...
The scene was created in 901 SP3 and has not been opened in any earlier version of Modo. I was starting to animate channels using the python TD SDK. None of those actions in and of themselves should be able to corrupt a scene (that I am aware of). Thank ...
- Wed Nov 04, 2015 3:44 am
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
- Replies: 103
- Views: 54789
Re: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
When it renders Octane tells me there are 2501 meshes and 30002 triangles. There aren't any displacements in the scene. I have gotten other scenes of a similar item count (again, just cubes and planes) to crash.
I'd be happy to send you the crashy lxo. How should I get it to you?
EDIT: I sent you ...
I'd be happy to send you the crashy lxo. How should I get it to you?
EDIT: I sent you ...
- Wed Nov 04, 2015 3:02 am
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
- Replies: 103
- Views: 54789
Re: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
Sorry for taking so long to respond. Teaching then a long day at work.
Initially all the meshes had Live Geometry Update to OFF (when it kept crashing). However, changing all of them to Live Update prevented the crash. The exact version of the plugin is 2.24.2.88.901. I have only had a chance to ...
Initially all the meshes had Live Geometry Update to OFF (when it kept crashing). However, changing all of them to Live Update prevented the crash. The exact version of the plugin is 2.24.2.88.901. I have only had a chance to ...
- Mon Nov 02, 2015 4:45 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
- Replies: 103
- Views: 54789
Re: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
I am using Modo 901 sp3 on OSX with this build of Octane. I have a scene with 2,500 cubes and a couple other meshes with each mesh item having its own material. I am consistently getting a crash when I go to render the scene. Have I crosses some item number limit? Or would one expect Octane to be ...