Sometimes I would like to use OcatneDayLight as an infinite light in C4D.
But every time I put negative value on P Rotation, ODL goes out.
This happens because of ground.
Is there a way to remove ground in ODL so I can put the sun light under 0 degree??
Search found 3 matches
- Fri Aug 30, 2019 1:11 pm
- Forum: Maxon Cinema 4D
- Topic: Is there a way to hide ground in the octane daylight?
- Replies: 0
- Views: 791
- Thu Aug 15, 2019 10:58 am
- Forum: Maxon Cinema 4D
- Topic: Activation issue
- Replies: 2
- Views: 810
Activation issue
I have an authentication issue and the program says as an image I attached.
How do I solve this problem?
How do I solve this problem?
- Fri Nov 30, 2018 2:20 am
- Forum: Maxon Cinema 4D
- Topic: Matching View port and Live Viewer
- Replies: 1
- Views: 808
Matching View port and Live Viewer
I have been experiencing this issue for a long time.
Render result with parallel camera in octane is doesn't match with view port.
Even though I used parallel camera, focus distance makes change of frame range. What is matter with focus distance with parallel camera?
I found some posts about the ...
Render result with parallel camera in octane is doesn't match with view port.
Even though I used parallel camera, focus distance makes change of frame range. What is matter with focus distance with parallel camera?
I found some posts about the ...