Search found 211 matches
- Tue Jun 17, 2025 2:36 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 7
- Views: 400
Re: Is there a way to convert a obj into a Vectron
Yeah it works with the original mesh polygons, not the displaced ones. You might try to use a Vectron displacement and put a noise in its Texture field. It will use the linear projection (XYZ -> UVW) though, not the Mesh UVs.
- Tue Jun 17, 2025 1:11 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 7
- Views: 400
Re: Is there a way to convert a obj into a Vectron
I don't think that conversion retains the UVs at this point unfortunately.
- Mon Jun 16, 2025 3:34 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 7
- Views: 400
Re: Is there a way to convert a obj into a Vectron
Yes the source OBJ makes a difference. Because it will try to figure out what is the interior vs exterior of the model. If it's not an enclosed shape it can break the ray marching. You might see massive see-through artifacts when looking at the surface. Normally when the ray marching goes slightly ...
- Fri Jun 13, 2025 6:45 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 7
- Views: 400
Re: Is there a way to convert a obj into a Vectron
You can use a "Mesh volume SDF" node to convert an OBJ to a signed distance field. Then you can combine this with vectron primitives or other SDF objects with the union/subtraction/ink, etc. operators.
- Thu May 08, 2025 4:13 pm
- Forum: Lua Scripting
- Topic: Adding resolution override into batch render window
- Replies: 1
- Views: 343
Re: Adding resolution override into batch render window
I know you are talking about the Batch rendering global script but have you tested with the Batch render job? It has "Override resolution" built in.
- Mon Feb 10, 2025 10:42 am
- Forum: General Discussion
- Topic: The many core issues holding Octane back
- Replies: 8
- Views: 10192
Re: The many core issues holding Octane back
1. Handling of instance data
* Use of instance attributes requiring Octane to write data to an image file(????) thus limiting the amount of instances that can have attributes to the amount of pixels in the image
I think you can think of it as a buffer of attributes in GPU memory, it just ...
- Wed Dec 04, 2024 10:26 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 1
- Replies: 40
- Views: 28728
Re: OctaneRender® 2026.1 Alpha 1 [current 2026.1]
As an option, can we use ComfyUI as the local AI?
Right now in the development version, yes, it can talk to a local ComfyUI install. We have a few test nodes working.
We are also planning on having a remote Comfy server option to make it easier. I don't know at this point if both will work in ...
Right now in the development version, yes, it can talk to a local ComfyUI install. We have a few test nodes working.
We are also planning on having a remote Comfy server option to make it easier. I don't know at this point if both will work in ...
- Mon Dec 02, 2024 11:17 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 35
- Views: 18268
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
OK, the first one you posted appears to be a DirectX style Normal map. To make it work we must invert the green channel.
But we have to do this on the raw data before it gets linearized by the engine. Set it to "non-color data", add a "Channel inverter" node and set it to invert the green channel ...
But we have to do this on the raw data before it gets linearized by the engine. Set it to "non-color data", add a "Channel inverter" node and set it to invert the green channel ...
- Sun Dec 01, 2024 10:28 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 35
- Views: 18268
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
Hi,tombyrom wrote:Hi please can you fix the normals is Chaos Texture when rotation is turned on? I ran a test and still looks like normals are wrong? See attached
It's working for me. I attach my test scene. Could you share yours please?
- Wed Nov 20, 2024 1:03 pm
- Forum: Lua Scripting
- Topic: Material exporter
- Replies: 2
- Views: 11301
Re: Material exporter
Yes it should be possible but do you have Lua on the import side as well?
Have the material already in a group / nodegraph, or create a new nodegraph and duplicate the selection inside it.
Then you can use `octane.nodegraph.exportToFile` (.orbx or .ocs) or `octane.nodegraph.exportToString` (raw xml ...
Have the material already in a group / nodegraph, or create a new nodegraph and duplicate the selection inside it.
Then you can use `octane.nodegraph.exportToFile` (.orbx or .ocs) or `octane.nodegraph.exportToString` (raw xml ...