Search found 215 matches

by jobigoud
Wed Dec 03, 2025 2:01 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.1 [current 2026]
Replies: 20
Views: 2732

Re: OctaneRender® 2026.1 [current 2026]


All three files I found online do not work in Octane. Perhaps there are some special settings that need to be enabled for them to work properly.


These appear to be regular point cloud PLY files, not gaussian splats.
Some viewers might detect that and load them as regular point clouds like ...
by jobigoud
Wed Dec 03, 2025 1:11 pm
Forum: Blender
Topic: Chaos Texture usage and performance issues
Replies: 5
Views: 235

Re: Chaos Texture usage and performance issues



Did I understand correctly that the Chaos Texture can only be used this way — directly connected to each map — and that there’s no option to generate a reusable projection once and then apply it across different maps?


Yes that is correct, at the moment it cannot be used as you would use a ...
by jobigoud
Tue Dec 02, 2025 2:42 pm
Forum: News & Announcements
Topic: Octane 2027 Roadmap and Beyond
Replies: 10
Views: 5340

Re: Octane 2027 Roadmap and Beyond


Matcap projection improvements
The matcap projection doesn't work like a matcap is supposed to work.
If you create a sphere with the matcap projection and move it to the side of the view the projection looks off.
Instead, using a ray direction set to tangent does generate a correct matcap if you ...
by jobigoud
Tue Jul 22, 2025 10:56 pm
Forum: Maxon Cinema 4D
Topic: Capture AOV driving me crazy
Replies: 5
Views: 496

Re: Capture AOV driving me crazy

Maybe you have a piece of glass or some other geometry between the camera and the object such that the object stays fully visible to the camera in the render but when isolated through the custom AOV it doesn't see it correctly.
by jobigoud
Tue Jun 17, 2025 2:36 pm
Forum: General Discussion
Topic: Is there a way to convert a obj into a Vectron
Replies: 8
Views: 1180

Re: Is there a way to convert a obj into a Vectron

Yeah it works with the original mesh polygons, not the displaced ones. You might try to use a Vectron displacement and put a noise in its Texture field. It will use the linear projection (XYZ -> UVW) though, not the Mesh UVs.
by jobigoud
Tue Jun 17, 2025 1:11 pm
Forum: General Discussion
Topic: Is there a way to convert a obj into a Vectron
Replies: 8
Views: 1180

Re: Is there a way to convert a obj into a Vectron

I don't think that conversion retains the UVs at this point unfortunately.
by jobigoud
Mon Jun 16, 2025 3:34 pm
Forum: General Discussion
Topic: Is there a way to convert a obj into a Vectron
Replies: 8
Views: 1180

Re: Is there a way to convert a obj into a Vectron

Yes the source OBJ makes a difference. Because it will try to figure out what is the interior vs exterior of the model. If it's not an enclosed shape it can break the ray marching. You might see massive see-through artifacts when looking at the surface. Normally when the ray marching goes slightly ...
by jobigoud
Fri Jun 13, 2025 6:45 pm
Forum: General Discussion
Topic: Is there a way to convert a obj into a Vectron
Replies: 8
Views: 1180

Re: Is there a way to convert a obj into a Vectron

You can use a "Mesh volume SDF" node to convert an OBJ to a signed distance field. Then you can combine this with vectron primitives or other SDF objects with the union/subtraction/ink, etc. operators.
by jobigoud
Thu May 08, 2025 4:13 pm
Forum: Lua Scripting
Topic: Adding resolution override into batch render window
Replies: 1
Views: 576

Re: Adding resolution override into batch render window

I know you are talking about the Batch rendering global script but have you tested with the Batch render job? It has "Override resolution" built in.
by jobigoud
Mon Feb 10, 2025 10:42 am
Forum: General Discussion
Topic: The many core issues holding Octane back
Replies: 12
Views: 12207

Re: The many core issues holding Octane back


1. Handling of instance data

* Use of instance attributes requiring Octane to write data to an image file(????) thus limiting the amount of instances that can have attributes to the amount of pixels in the image


I think you can think of it as a buffer of attributes in GPU memory, it just ...

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