Thanks for the report, the team is looking into it.moonshow wrote: Thu Mar 26, 2026 3:06 pm I am writing this letter to report that the motion control model of Kling Video v3 [Pro Edition] fails to generate videos properly.
Search found 217 matches
- Mon Mar 30, 2026 10:48 am
- Forum: OTOY Canvas
- Topic: Hi
- Replies: 6
- Views: 714
Re: BUG: "ELEMENTS" Button Unresponsive - Kling Video v3 [Pro] Motion Control
- Wed Mar 25, 2026 6:08 pm
- Forum: OTOY Canvas
- Topic: Hi
- Replies: 6
- Views: 714
- Wed Dec 03, 2025 2:01 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1
- Replies: 24
- Views: 9463
Re: OctaneRender® 2026.1 [current 2026]
All three files I found online do not work in Octane. Perhaps there are some special settings that need to be enabled for them to work properly.
These appear to be regular point cloud PLY files, not gaussian splats.
Some viewers might detect that and load them as regular point clouds like ...
- Wed Dec 03, 2025 1:11 pm
- Forum: Blender
- Topic: Chaos Texture usage and performance issues
- Replies: 5
- Views: 757
Re: Chaos Texture usage and performance issues
Did I understand correctly that the Chaos Texture can only be used this way — directly connected to each map — and that there’s no option to generate a reusable projection once and then apply it across different maps?
Yes that is correct, at the moment it cannot be used as you would use a ...
- Tue Dec 02, 2025 2:42 pm
- Forum: News & Announcements
- Topic: Octane 2027 Roadmap and Beyond
- Replies: 16
- Views: 12717
Re: Octane 2027 Roadmap and Beyond
Matcap projection improvements
The matcap projection doesn't work like a matcap is supposed to work.
If you create a sphere with the matcap projection and move it to the side of the view the projection looks off.
Instead, using a ray direction set to tangent does generate a correct matcap if you ...
- Tue Jul 22, 2025 10:56 pm
- Forum: Maxon Cinema 4D
- Topic: Capture AOV driving me crazy
- Replies: 5
- Views: 841
Re: Capture AOV driving me crazy
Maybe you have a piece of glass or some other geometry between the camera and the object such that the object stays fully visible to the camera in the render but when isolated through the custom AOV it doesn't see it correctly.
- Tue Jun 17, 2025 2:36 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 1740
Re: Is there a way to convert a obj into a Vectron
Yeah it works with the original mesh polygons, not the displaced ones. You might try to use a Vectron displacement and put a noise in its Texture field. It will use the linear projection (XYZ -> UVW) though, not the Mesh UVs.
- Tue Jun 17, 2025 1:11 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 1740
Re: Is there a way to convert a obj into a Vectron
I don't think that conversion retains the UVs at this point unfortunately.
- Mon Jun 16, 2025 3:34 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 1740
Re: Is there a way to convert a obj into a Vectron
Yes the source OBJ makes a difference. Because it will try to figure out what is the interior vs exterior of the model. If it's not an enclosed shape it can break the ray marching. You might see massive see-through artifacts when looking at the surface. Normally when the ray marching goes slightly ...
- Fri Jun 13, 2025 6:45 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 1740
Re: Is there a way to convert a obj into a Vectron
You can use a "Mesh volume SDF" node to convert an OBJ to a signed distance field. Then you can combine this with vectron primitives or other SDF objects with the union/subtraction/ink, etc. operators.