Search found 6 matches

by CarlosTena
Tue Oct 10, 2017 7:05 pm
Forum: Foundry Modo
Topic: Gradient driven by locator
Replies: 8
Views: 3764

Re: Gradient driven by locator

Hey.

Thanks a lot for the answer.
I finally found some similar solution but your rig seems more sophisticated !
by CarlosTena
Fri Sep 01, 2017 9:46 am
Forum: Foundry Modo
Topic: Gradient driven by locator
Replies: 8
Views: 3764

Re: Gradient driven by locator

Hi Paul.

... nice trick !

Thanks for your help.

It can work for this particular scene, thanks a lot.
But it's not a general fix because I'm going to have a gradient x object near that surface.

So I really need a gradient ( or whatever procedural that can achieve the same effect ) to be driven by ...
by CarlosTena
Thu Aug 31, 2017 12:43 pm
Forum: Foundry Modo
Topic: Gradient driven by locator
Replies: 8
Views: 3764

Re: Gradient driven by locator

Hi Paul.

Thanks a lot.

Attached a very basic file with the effect I need.
Test_Gradient.zip
(12.26 KiB) Downloaded 211 times
As I have no idea about how to deal with that in Octane, it's only rigged with modo native nodes.
by CarlosTena
Thu Aug 31, 2017 10:09 am
Forum: Foundry Modo
Topic: Gradient driven by locator
Replies: 8
Views: 3764

Gradient driven by locator

Hi .

As the subject says, I need a gradient driven by an object... any way to do this in octane or pass the modo gradient rig to the plugin ?
Dealing with this and no info about.

Thanks in advance.
by CarlosTena
Tue Aug 08, 2017 10:10 am
Forum: Foundry Modo
Topic: Modo Camera to OR Standalone
Replies: 2
Views: 1873

Re: Modo Camera to OR Standalone

Thanks a lot !

It works fine !!
by CarlosTena
Mon Aug 07, 2017 12:28 pm
Forum: Foundry Modo
Topic: Modo Camera to OR Standalone
Replies: 2
Views: 1873

Modo Camera to OR Standalone

Hi.

Can anyone please post the correct procedure to export the camera animation to the OR standalone ?

Right now I've exported the scene to ocs.
Octane opens everything without issues or noticeable diferences.... but without any animation.
However, I only need the camera to orbit the scene, so I ...

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