I would like to test Octane for Unreal Engine but I am a bit confused.
Currently I have perpetual active licences for Standalone + Blender for version 4.
When I try to use Octane in UE4 then I have some license issue.
How can I test Octane for UE4 based on my current licenses ?
Search found 50 matches
- Thu Aug 01, 2019 9:36 am
- Forum: News & Announcements
- Topic: OctaneRender 4 / All Access - Update FAQ
- Replies: 365
- Views: 471905
- Thu Mar 23, 2017 8:04 pm
- Forum: Blender
- Topic: Blender & Network work
- Replies: 5
- Views: 3705
Re: Blender & Network work
send them an email
- Wed Mar 22, 2017 10:15 pm
- Forum: Blender
- Topic: Blender & Network work
- Replies: 5
- Views: 3705
Re: Blender & Network work
I ask Otoy and they said:
You can make use of an additional machine for Network Rendering, by installing and activating an additional standalone license on that machine.
Yes, Live Viewer also benefits from the extra power afforded by Network Rendering. Please note that you will need a fast ...
You can make use of an additional machine for Network Rendering, by installing and activating an additional standalone license on that machine.
Yes, Live Viewer also benefits from the extra power afforded by Network Rendering. Please note that you will need a fast ...
- Mon Mar 20, 2017 3:21 pm
- Forum: Blender
- Topic: Camera mapping / static background
- Replies: 0
- Views: 1479
Camera mapping / static background
Help! Help! Help! I have to make camera mapping ( I think that is called ) in Blender. I need to have background image that is static at every camera position to render on it an 3D object. I have tried some perspective mapping but it does not work as I need. Help me
somebody please !
somebody please !
- Fri Mar 17, 2017 8:04 pm
- Forum: Blender
- Topic: [SOLVED]HDRI background-cannot rotate
- Replies: 3
- Views: 2841
Re: [SOLVED]HDRI background-cannot rotate
No problem. Happy rendering!
- Fri Mar 17, 2017 5:25 pm
- Forum: Blender
- Topic: [SOLVED]HDRI background-cannot rotate
- Replies: 3
- Views: 2841
Re: HDRI background-cannot rotate
Use a spherical projection like at this image:
Y-axis rotates the environment.- Sat Mar 11, 2017 2:52 pm
- Forum: Bug Reports
- Topic: Input Values Accuracy
- Replies: 1
- Views: 1575
Re: Input Values Accuracy
I noticed that Edge Rounding accuracy in Glossy Shader is OK but in Diffuse Shader you cannot input less than 0.001 .
Fix it please with the new release.
Thanks.
Fix it please with the new release.
Thanks.
- Tue Mar 07, 2017 11:34 am
- Forum: Bug Reports
- Topic: Input Values Accuracy
- Replies: 1
- Views: 1575
Input Values Accuracy
Hi Jim !
I would like to ask you about accuracy of some input fields in material nodes in Blender:
1) Rounded Edges ( for Different Nodes ):
default accuracy limits Rounded Edges to 1mm ( 0.001 unit ). But it is wrong, cause in real life rounding could be less than 1mm.
Accuracy of this field ...
I would like to ask you about accuracy of some input fields in material nodes in Blender:
1) Rounded Edges ( for Different Nodes ):
default accuracy limits Rounded Edges to 1mm ( 0.001 unit ). But it is wrong, cause in real life rounding could be less than 1mm.
Accuracy of this field ...
- Tue Mar 07, 2017 9:30 am
- Forum: Blender
- Topic: Blender & Network work
- Replies: 5
- Views: 3705
Blender & Network work
Hi
I consider to buy a second license of Octane for the second machine in my network.
I have some questions:
- will I be able to use power of the second machine for render by network?
- will I be able to use power of the second machine for LivePreview by network?
- does Blender need a special ...
I consider to buy a second license of Octane for the second machine in my network.
I have some questions:
- will I be able to use power of the second machine for render by network?
- will I be able to use power of the second machine for LivePreview by network?
- does Blender need a special ...
- Fri Feb 17, 2017 9:14 pm
- Forum: Blender
- Topic: 11.24 Nodes reroute & Groups - Thanks!
- Replies: 1
- Views: 1758
11.24 Nodes reroute & Groups - Thanks!
I would like to say Thank You to JimStar for doing this in BOE:
- Implemented full support of nodegraph groups, their outer sockets and interconnections between them.
- Implemented support of reroute nodes.
Because now my custom shaders will work and look elegant enclosed in the one solid working ...
- Implemented full support of nodegraph groups, their outer sockets and interconnections between them.
- Implemented support of reroute nodes.
Because now my custom shaders will work and look elegant enclosed in the one solid working ...