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by sinesium
Thu Aug 01, 2019 9:36 am
Forum: News & Announcements
Topic: OctaneRender 4 / All Access - Update FAQ
Replies: 365
Views: 471905

Re: OctaneRender 4 / All Access - Update FAQ

I would like to test Octane for Unreal Engine but I am a bit confused.
Currently I have perpetual active licences for Standalone + Blender for version 4.
When I try to use Octane in UE4 then I have some license issue.
How can I test Octane for UE4 based on my current licenses ?
by sinesium
Thu Mar 23, 2017 8:04 pm
Forum: Blender
Topic: Blender & Network work
Replies: 5
Views: 3705

Re: Blender & Network work

send them an email
by sinesium
Wed Mar 22, 2017 10:15 pm
Forum: Blender
Topic: Blender & Network work
Replies: 5
Views: 3705

Re: Blender & Network work

I ask Otoy and they said:

You can make use of an additional machine for Network Rendering, by installing and activating an additional standalone license on that machine.

Yes, Live Viewer also benefits from the extra power afforded by Network Rendering. Please note that you will need a fast ...
by sinesium
Mon Mar 20, 2017 3:21 pm
Forum: Blender
Topic: Camera mapping / static background
Replies: 0
Views: 1479

Camera mapping / static background

Help! Help! Help! I have to make camera mapping ( I think that is called ) in Blender. I need to have background image that is static at every camera position to render on it an 3D object. I have tried some perspective mapping but it does not work as I need. Help me
somebody please !
by sinesium
Fri Mar 17, 2017 8:04 pm
Forum: Blender
Topic: [SOLVED]HDRI background-cannot rotate
Replies: 3
Views: 2841

Re: [SOLVED]HDRI background-cannot rotate

No problem. Happy rendering!
by sinesium
Fri Mar 17, 2017 5:25 pm
Forum: Blender
Topic: [SOLVED]HDRI background-cannot rotate
Replies: 3
Views: 2841

Re: HDRI background-cannot rotate

Use a spherical projection like at this image:
Schowek-1.jpg
Y-axis rotates the environment.
by sinesium
Sat Mar 11, 2017 2:52 pm
Forum: Bug Reports
Topic: Input Values Accuracy
Replies: 1
Views: 1575

Re: Input Values Accuracy

I noticed that Edge Rounding accuracy in Glossy Shader is OK but in Diffuse Shader you cannot input less than 0.001 .

Fix it please with the new release.
Thanks.
by sinesium
Tue Mar 07, 2017 11:34 am
Forum: Bug Reports
Topic: Input Values Accuracy
Replies: 1
Views: 1575

Input Values Accuracy

Hi Jim !

I would like to ask you about accuracy of some input fields in material nodes in Blender:
1) Rounded Edges ( for Different Nodes ):
default accuracy limits Rounded Edges to 1mm ( 0.001 unit ). But it is wrong, cause in real life rounding could be less than 1mm.
Accuracy of this field ...
by sinesium
Tue Mar 07, 2017 9:30 am
Forum: Blender
Topic: Blender & Network work
Replies: 5
Views: 3705

Blender & Network work

Hi
I consider to buy a second license of Octane for the second machine in my network.
I have some questions:
- will I be able to use power of the second machine for render by network?
- will I be able to use power of the second machine for LivePreview by network?
- does Blender need a special ...
by sinesium
Fri Feb 17, 2017 9:14 pm
Forum: Blender
Topic: 11.24 Nodes reroute & Groups - Thanks!
Replies: 1
Views: 1758

11.24 Nodes reroute & Groups - Thanks!

I would like to say Thank You to JimStar for doing this in BOE:
- Implemented full support of nodegraph groups, their outer sockets and interconnections between them.
- Implemented support of reroute nodes.

Because now my custom shaders will work and look elegant enclosed in the one solid working ...

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