Search found 13 matches

by dotJack
Wed Jan 11, 2017 2:38 pm
Forum: Maxon Cinema 4D
Topic: X-Particles 3.5 Skinner Problem
Replies: 16
Views: 5794

Re: X-Particles 3.5 Skinner Problem

1: http://i.imgur.com/w60wLNa.png regular old live-viewer standard render.
Difference is from x-particles. Octane is doing fine work.

2: The advice is to Cache everything . This has been the case for most issues where simulation is happening. Is there a reason this is not possible? You'll get the ...
by dotJack
Wed Jan 11, 2017 2:02 pm
Forum: Maxon Cinema 4D
Topic: X-Particles 3.5 Skinner Problem
Replies: 16
Views: 5794

Re: X-Particles 3.5 Skinner Problem

If you pay close attention, you'll also see that the particles are in different locations. At least they were on my screen. The only variable that really adds this level off weirdness is probably the xpdomain, because it's fluid and has a certain amount of randomness in it.

That's why caching ...
by dotJack
Fri Sep 16, 2016 11:21 am
Forum: Maxon Cinema 4D
Topic: Missing Volume Step Count option
Replies: 1
Views: 755

Re: Missing Volume Step Count option

I believe Volume Step Count is the same as Volume Step Length, which can be found under the volume medium.

Set Voxel size to your tfd voxel size (or sometimes a bit less, helps in some cases) and tune your step count accordingly.
by dotJack
Thu Sep 08, 2016 11:51 am
Forum: Maxon Cinema 4D
Topic: Render Layer problem
Replies: 2
Views: 902

Re: Render Layer problem

I'm thinking it's something to do with your mapping and tone mapping things.

Can you post an image of your render settings (Ctrl/CMD+B) and camera imager settings?
by dotJack
Mon Aug 22, 2016 8:20 am
Forum: Maxon Cinema 4D
Topic: Question about camera texture projection
Replies: 2
Views: 1326

Re: Question about camera texture projection

Hey,

so .. here's what I got:
http://i.imgur.com/xwFr1Ca.png

Sort of works.. but.. a few issues.

First though, the how I did it:
When you read an image file as Normal, it doesn't access the alpha information.
So I made a duplicate of your image texture in the node editor and set the type to ...
by dotJack
Thu Aug 18, 2016 1:37 pm
Forum: Maxon Cinema 4D
Topic: Exclude Object from Global Illumination?
Replies: 3
Views: 2862

Re: Exclude Object from Global Illumination?

Can try adding a octane object tag and unticking Shadow Visibility?

The question itself is rather unclear, you could clarify it with some screenshots.

edit:
It's not perfect because you don't really have that much control over what the renderer uses and doesn't use for what it does because that's ...
by dotJack
Thu Aug 18, 2016 6:34 am
Forum: Maxon Cinema 4D
Topic: Milk Material
Replies: 3
Views: 3832

Re: Milk Material

Hello,

why are you using just a diffuse material? I think mixing it in with a a glossy material or maybe even just a specular material will serve you a lot better.

Milk is shiny. http://www.befoodsmart.com/blog/wp-content/uploads/2011/03/milk-pouring-in-glass.jpg
But making that shine come out is ...
by dotJack
Mon Aug 15, 2016 8:27 am
Forum: Maxon Cinema 4D
Topic: Gamma 2.2 problems
Replies: 10
Views: 6145

Re: Gamma 2.2 problems

Metal, much like glass, is all about the lighting and you can make the same piece of metal look completely different by moving a single light.

On your surface i can see that there's a light on the other side of the object (Camera -> object -> light), which you can see in the reflection.

You can of ...
by dotJack
Thu Aug 11, 2016 1:24 pm
Forum: Bug Reports
Topic: Camera offset does not match
Replies: 10
Views: 5908

Re: Camera offset does not match

I had some time:

http://imgur.com/a/t4mnU

Here's a gallery (I made the borders bright green and turned the grid off, so it's more obvious.

I'm on the latest standalone (3.03) and as of writing, the most current c4d plugin (3.03.3 R1).
Cinema 4D R17 .48 (not the very latest patch).

I've attached ...
by dotJack
Thu Aug 11, 2016 12:41 pm
Forum: Help / Tutorials
Topic: Octane V3 distortion/grimey renders, Medium Emitter no worky
Replies: 5
Views: 4162

Re: Octane V3 distortion/grimey renders, Medium Emitter no worky

Hello friend.

You're posting screenshots of IPR, which is fine. But I'm not really getting what you're saying.
There are a few things that I spotted in your render settings which I would change right off the bat without knowing anything about your scene.
Drop your GI clamp to like 10. The 1 million ...

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