Search found 28 matches

by joecurrie
Mon Jan 04, 2021 12:28 pm
Forum: News & Announcements
Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Replies: 1681
Views: 24697445

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Any update on when Octane X Prime will be released on Mac App Store? I see the plugins for Prime have been released on Otoy website. Is there a reason you can't release the standalone as well?

Edit - Octane X Prime PR7 seems to work fine in Cinema 4D without the prime standalone installed? Not ...
by joecurrie
Mon Jul 10, 2017 12:31 pm
Forum: Maxon Cinema 4D
Topic: Continue a finished render in cinema 4d
Replies: 1
Views: 1301

Continue a finished render in cinema 4d

Hi,

I have searched for an answer for this but couldn't find a definitive one.

Is it possible to continue a render once it is finished? For example if you underestimate the needed samples.

Another thing I would find super useful is the ability to stop a render but save how far it has rendered so ...
by joecurrie
Thu Feb 23, 2017 10:43 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 114059

Re: Version 3.06-TEST (WORK IN PROGRESS BUILD)

I quote this " It's still has a lot of missing features in plugin side and they are needed to be improved."
Sorry if i misunderstood, but there is no other way to interpret this :)
It means the new features come with latest SDK. I'm adding step by step. If you read my previous posts you'll get why ...
by joecurrie
Mon Feb 20, 2017 6:11 pm
Forum: Releases
Topic: Version 3.05.3 (13.01.2017)
Replies: 139
Views: 106945

Re: Version 3.05.3 (13.01.2017) - Latest stable

Wow! Just tried out the adaptive sampling on a current job that has a lot of pure black area and some specular areas. Nearly halved the time needed! I need to experiment with the noise threshold a bit more as I guess this is key to finding the correct balance.

Thanks!
by joecurrie
Mon Feb 20, 2017 11:56 am
Forum: Maxon Cinema 4D
Topic: Intersecting Alpha with displacement
Replies: 3
Views: 2068

Re: Intersecting Alpha with displacement

Hi Beppe,

Thanks for the reply. The geometry isn't too large approx 100cm I think. The second screen grab in my first post is the ray epsilon value set to the minimum it will go. Is there anything else that can be done?

Thanks
by joecurrie
Wed Feb 15, 2017 7:23 pm
Forum: Maxon Cinema 4D
Topic: Intersecting Alpha with displacement
Replies: 3
Views: 2068

Intersecting Alpha with displacement

Hi,

I am having an issue with two planes that intersect and create a thin black line in areas the alpha is making invisible. I have tried adjusting ray epsilon and this only occurs when displacement is on. When increasing ray epsilon the gap increases. Attached below some screen grabs with ...
by joecurrie
Tue Jun 28, 2016 7:35 pm
Forum: News & Announcements
Topic: Octane V3 License Recovery
Replies: 30
Views: 206809

Re: Octane V3 License Web Deactivation

Just tried signing out manually in the C4D Octane settings panel and got this?
by joecurrie
Tue Jun 28, 2016 7:32 pm
Forum: News & Announcements
Topic: Octane V3 License Recovery
Replies: 30
Views: 206809

Re: Octane V3 License Web Deactivation

Hi Guys,

Not sure if I'm doing something wrong, but every time I load up octane on my home machine I get 'All your licenses are currently being used" Even though each time I quit and shutdown my work machine correctly every time. Do I have to manually sign out each time? I don't get the problem ...
by joecurrie
Mon Jun 27, 2016 9:04 pm
Forum: News & Announcements
Topic: Octane V3 License Recovery
Replies: 30
Views: 206809

Re: Octane V3 License Web Deactivation

Hi Guys,

Not sure if I'm doing something wrong, but every time I load up octane on my home machine I get 'All your licenses are currently being used" Even though each time I quit and shutdown my work machine correctly every time. Do I have to manually sign out each time? I don't get the problem the ...
by joecurrie
Wed May 25, 2016 11:11 am
Forum: Releases
Topic: Version 3.00 - Alpha10.1 (30.04.2016)
Replies: 403
Views: 228832

Re: Version 3.00 - Alpha6.2 (07.04.2016) - Preview version


Ah yes sorry you're right i forgot to move it back into the new plugin folder. Attached below logs with the new log flag. The first one is opening the scene and rendering straight to picture viewer, second one is rendering to the LV which now for some reason doesn't work when I set rendering to ...

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