Search found 14 matches

by Craig3d
Thu Nov 19, 2015 7:10 am
Forum: General Discussion
Topic: No LiveDB items found.
Replies: 1
Views: 1363

No LiveDB items found.

Hi I am on my profile page and i get "No LiveDB items found."

Any way to refresh that, or get it back

Thanks
Craig3d
by Craig3d
Fri Nov 06, 2015 9:56 am
Forum: Autodesk Maya
Topic: Maya viewport - Octane Shaders
Replies: 8
Views: 7022

Maya viewport - Octane Shaders

Hi all.

Can i assume that Octane Shaders do not display inside of maya's viewport?

With Textures in the Diffuse slot, it Just shows up White in the viewport 2.0 and Legacy.

I am on Maya 2015 and 2016.
GTX 280 6 Gig Mem
Dual Xeon
32 gigs Memory

Regards
by Craig3d
Sun Nov 01, 2015 2:26 pm
Forum: Autodesk Maya
Topic: Substance Painter
Replies: 5
Views: 6600

Re: Substance Painter

Hi guys.

Thanks for the replies.

@blackshore Thanks for that. Yea. I am a legal user of both those pieces of software.
My presets start with Arnold, and end with Vray, With no Octane in the list.
Thanks again for the file, I see its been downloaded many times, which means you've helped many of us ...
by Craig3d
Fri Oct 02, 2015 11:33 pm
Forum: Autodesk Maya
Topic: Substance Painter
Replies: 5
Views: 6600

Substance Painter

Hi All.
I would like to get some input on using Substance painter textures on a Octane Glossy material.
If anyone can fill in the gaps that would be awesome.

Base Color = Diffuse

Metallic = Specular

Roughness = Roughness

Normal = Normal

Height = Displacement

Also, What Octane Texture type ...
by Craig3d
Wed Sep 30, 2015 6:26 pm
Forum: Autodesk Maya
Topic: Lighting problem
Replies: 2
Views: 2264

Re: Lighting problem

Awesome. Thanks so much :)
by Craig3d
Wed Sep 30, 2015 6:25 pm
Forum: Autodesk Maya
Topic: Use Background Shader equivalent
Replies: 7
Views: 3866

Re: Use Background Shader equivalent

Hey guys. Thanks for all the info. Its really helping with the transition.
by Craig3d
Thu Sep 17, 2015 9:10 am
Forum: Autodesk Maya
Topic: Use Background Shader equivalent
Replies: 7
Views: 3866

Re: Use Background Shader equivalent

ok cool.

I see that you just need to enable Matte on the diffuse material to get the matte :)

Any ides on the subdividing?

Thanks again
by Craig3d
Thu Sep 17, 2015 8:20 am
Forum: Autodesk Maya
Topic: Use Background Shader equivalent
Replies: 7
Views: 3866

Use Background Shader equivalent

Hi Guys I forgot to ask 2 questions in the last post.

Im running maya 2016 with the latest Octane Plugin.

I have searched for this in the forum.

Do we have a Use Background Shader equivalent (eg. shadow matte) ?

Can Octane subdivide my mesh at render time?

Kind Regards
by Craig3d
Thu Sep 17, 2015 8:12 am
Forum: Autodesk Maya
Topic: Lighting problem
Replies: 2
Views: 2264

Lighting problem

Hi All.

Just a quick one.
I have a Maya 2016 scene using the latest maya plugin.

I have disabled "Enable Default Light" on the common Tab (Is that necessary in Octane?)

However, when there is no lights in the scene, my scene still renders. Where do you think the light is coming from?
Thanks in ...
by Craig3d
Sat Aug 22, 2015 7:58 pm
Forum: Autodesk Maya
Topic: failed to deactivate license
Replies: 1
Views: 1542

failed to deactivate license

When i try to deactivate my standalone licence in my account profile, it give me this:

"Failed to deactivate license. Please contact us for further assistance."

Any help would be appreciated.

Regards
Craig3d

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