Search found 11 matches

by docphibs
Thu Dec 06, 2018 10:46 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69659

Re: Cinema 4D version 4.00 (stable)

aaah yea that does work too. little wonky but - it'll do for now!

thanks again
by docphibs
Thu Dec 06, 2018 8:01 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69659

Re: Cinema 4D version 4.00 (stable)

Ahmet, I'm finding that this works just fine but there is another issue.

The object that's being instanced, lets say it's a sphere... I would like to be able to put that sphere and then hide the null because I don't want to render the sphere. I only want to render the instance of the sphere under ...
by docphibs
Thu Dec 06, 2018 6:30 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69659

Re: Cinema 4D version 4.00 (stable)

AH - this is a good solution for now. Thanks so much Ahmet for getting back to me so quickly. Best of luck on solving this one!
by docphibs
Thu Dec 06, 2018 5:15 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69659

Re: Cinema 4D version 4.00 (stable)

I'm having issues with motion blur on clones with 4.00 stable build in r19 and r20.

To illustrate the issue, I made a simple grid cloner (3x3x3) and rotated it on one axis to make it spin from the center. I created an octane camera with motion blur turned on. The following images are the results of ...
by docphibs
Mon Jun 04, 2018 2:46 pm
Forum: Releases
Topic: Version 4 - XB2.1 (Test2)
Replies: 44
Views: 29001

Re: Version 4 - XB2.1 (Test2)

should we be seeing scene loading speed increases in this build?

I'm just curious - I did a very quick test on an old scene with some pretty dense geometry and didn't really notice any speed increase in the scene loading into the live viewer. I haven't tested this side by side with v3.08 (which i ...
by docphibs
Sat Jul 15, 2017 6:48 pm
Forum: Maxon Cinema 4D
Topic: Mix material manage scripts
Replies: 8
Views: 4624

Re: Mix material manage scripts

This is nice. Definitely something to help manage all of these materials.

I do wonder - and this is a question for aoktar ... It would be amazing if instead of having each shader created displayed in the material manager, you only show the master mix material.

For example, say you have a typical ...
by docphibs
Sun Dec 11, 2016 7:54 pm
Forum: Demo Version Questions & Discussion
Topic: 4x gtx1080 build help!
Replies: 6
Views: 3876

Re: 4x gtx1080 build help!

Thanks so much for sharing that!

I'll take a look at those cases. Helps a lot!
by docphibs
Mon Dec 05, 2016 3:17 pm
Forum: Demo Version Questions & Discussion
Topic: 4x gtx1080 build help!
Replies: 6
Views: 3876

Re: 4x gtx1080 build help!

I think I'm going to take your advice and go with only hybrids. Being in a 1br apartment is going to be too fun if fans are going insane all night.

what case can even fit 4 hybrids though??
by docphibs
Thu Dec 01, 2016 8:03 pm
Forum: Demo Version Questions & Discussion
Topic: 4x gtx1080 build help!
Replies: 6
Views: 3876

Re: 4x gtx1080 build help!

I'm not sure if my last comment posted? I'm not familiar posting to this forum. Not sure if they review your replies on this too before the comment is posted... *shrug*... gonna try again and see if this goes up... if not apologies for two replies...

I would love to hear from Glimps and / or Smicha ...
by docphibs
Thu Dec 01, 2016 3:49 pm
Forum: Demo Version Questions & Discussion
Topic: 4x gtx1080 build help!
Replies: 6
Views: 3876

Re: 4x gtx1080 build help!

Thanks vchiline.

I have to look at the size of that case again. It's a case I found that's built for really good airflow... but I was worried I may not be able to fit 4 hybrids in there... maybe I can? And I agree with the sentiment of not wanting to deal with water cooling.

And thanks for the ...

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