Hello Otoy developers, i had posted issue regarding 3.08 in other forum sections, but I havent heard from anyone if this issue is adressed and might get fixed.
You read here my ptoblem with rendering, wich I think is very annoying and critical bug that was introduced in 3.0.8
https://render.otoy ...
Search found 20 matches
- Thu Sep 13, 2018 1:05 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OtaneRender™ Standalone 3.08.3
- Replies: 21
- Views: 19546
- Mon Jul 23, 2018 11:28 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.08.1
- Replies: 69
- Views: 44181
Re: OctaneRender™ Standalone 3.08.1
Hi again! So, I tried four SA versions. The aliasing of beauty passes is a problem in all versions above 3.07 stable. In V4, too. So, what's changed vis-a-vi anti-aliasing since 3.07?
- Fri Jul 06, 2018 2:26 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.08.1
- Replies: 69
- Views: 44181
Re: OctaneRender™ Standalone 3.08.1
Hi abstrax, no, Disable partial alpha is not enabled.
The combined beauty is anti-aliased. However, individual beauty passes are not. Those info passes which have alpha, are anti-aliased.
I don't pre-multiply the alpha because I don't want to have to divide it before color ocrrection in Fusion ...
The combined beauty is anti-aliased. However, individual beauty passes are not. Those info passes which have alpha, are anti-aliased.
I don't pre-multiply the alpha because I don't want to have to divide it before color ocrrection in Fusion ...
- Tue Jul 03, 2018 2:46 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.08.1
- Replies: 69
- Views: 44181
Re: OctaneRender™ Standalone 3.08.1 [current 3.xx]
I noticed the alpha channel was aliased while trying to do a back-to-beauty composite in Fusion. This is bad!
The alpha channel in exr will not be anti-aliased whether or not you multiply the color channels with it (by checking the pre-multiplied alpha checkbox in the Imager). This is true for all ...
The alpha channel in exr will not be anti-aliased whether or not you multiply the color channels with it (by checking the pre-multiplied alpha checkbox in the Imager). This is true for all ...
- Tue Jul 03, 2018 2:41 pm
- Forum: General Discussion
- Topic: Animated lights alias very badly
- Replies: 2
- Views: 1288
Re: Animated lights alias very badly
It's not just lights for me. After hours of rendering and saving out passes, I noticed the alpha channel was aliased while trying to do a back-to-beauty composite in Fusion. This is bad!
The alpha channel in exr will not be anti-aliased whether or not you multiply the color channels with it (by ...
The alpha channel in exr will not be anti-aliased whether or not you multiply the color channels with it (by ...
- Thu Jun 07, 2018 11:13 am
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 123163
Re: Version 3.08(latest stable)
Hi,
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different ...
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different ...
- Tue Jun 05, 2018 7:10 am
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 123163
Re: Version 3.08(latest stable)
Please, always post at least a screenshot, or even better an example scene that shows the issue.
I’m not able to reproduce the issue you described:
3C4CA991-E83D-48E9-97CF-6BCC979D4DE6.jpeg
Switching from GXX to Octane in the Specular material doesn’t change anything.
ciao Beppe
Sorry, I should ...
I’m not able to reproduce the issue you described:
3C4CA991-E83D-48E9-97CF-6BCC979D4DE6.jpeg
Switching from GXX to Octane in the Specular material doesn’t change anything.
ciao Beppe
Sorry, I should ...
- Fri Jun 01, 2018 12:58 pm
- Forum: Releases
- Topic: Version 3.08.1-R4 (obsolete stable)
- Replies: 203
- Views: 123163
Re: Version 3.08(latest stable)
Looking through a specular material with BRDF set to GGX at a glossy material with BRDF set to Octane, gives unexpected refractions (as if roughness was way up). Reflections on the glossy, when seen through the specular, appear blurry, even with roughness set to 0. Anyone else has that?
- Mon Mar 05, 2018 9:01 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 RC 1
- Replies: 62
- Views: 39317
Re: OctaneRender™ Standalone 3.08 RC 1 [latest 3.xx]
Thanks for all the hard work Otoy!
I've noticed a "drop shadow"-"inner glow" type of artifacts appearing around the silhouettes of geometry in PMC (with and without Alpha chnnel enabled). It looks like ambient occlusion happening around every piece of geometry regardless of its proximity to other ...
I've noticed a "drop shadow"-"inner glow" type of artifacts appearing around the silhouettes of geometry in PMC (with and without Alpha chnnel enabled). It looks like ambient occlusion happening around every piece of geometry regardless of its proximity to other ...
- Thu Oct 19, 2017 12:37 pm
- Forum: Lua Scripting
- Topic: AnimateValues scripted graph pack Color-Enum-Float-Grey-Int
- Replies: 5
- Views: 6057
Re: AnimateValues scripted graph pack Color-Enum-Float-Grey-Int
Beppe, that's great! Thanks so much!
I already used your innitial script version to begin looking into possibilities directly inside SA (without external software), such as this: https://www.instagram.com/p/BZ2wQZzn_v6
Combining animated values of different types, thanks to your graph pack, can ...
I already used your innitial script version to begin looking into possibilities directly inside SA (without external software), such as this: https://www.instagram.com/p/BZ2wQZzn_v6
Combining animated values of different types, thanks to your graph pack, can ...