thanks for your help,
i am shure a have a lot more questions in the future...

ChrisHekman wrote:Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
ChrisHekman wrote:Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
ChrisHekman wrote:EvolverInteractive wrote:Adjust your ray epsilon it should go away.
Good chance this would fix it yes.
Other than that: Are you using orbx proxy import or orbx import and the latest build?
ChrisHekman wrote:It might be possible to add a way to use the rendertargets inside an ORBX proxy, including their animation data.
The other ORBX importing option that converts to unreal components, does not support animation atm. Its on the list, but it has a lower priority.